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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_LAYER_IMPL_H_
#define CC_LAYERS_LAYER_IMPL_H_
#include <string>
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/values.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/layer_animation_value_observer.h"
#include "cc/base/cc_export.h"
#include "cc/base/region.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/input/input_handler.h"
#include "cc/layers/compositing_reasons.h"
#include "cc/layers/draw_properties.h"
#include "cc/layers/layer_lists.h"
#include "cc/layers/layer_position_constraint.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/output/filter_operations.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/resources/resource_provider.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"
namespace base {
class DictionaryValue;
}
namespace cc {
class LayerTreeHostImpl;
class LayerTreeImpl;
class QuadSink;
class Renderer;
class ScrollbarAnimationController;
class ScrollbarLayerImpl;
class Layer;
struct AppendQuadsData;
enum DrawMode {
DRAW_MODE_NONE,
DRAW_MODE_HARDWARE,
DRAW_MODE_SOFTWARE,
DRAW_MODE_RESOURCELESS_SOFTWARE
};
class CC_EXPORT LayerImpl : LayerAnimationValueObserver {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new LayerImpl(tree_impl, id));
}
virtual ~LayerImpl();
int id() const { return layer_id_; }
// LayerAnimationValueObserver implementation.
virtual void OnOpacityAnimated(float opacity) OVERRIDE;
virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE;
virtual bool IsActive() const OVERRIDE;
// Tree structure.
LayerImpl* parent() { return parent_; }
const LayerImpl* parent() const { return parent_; }
const OwnedLayerImplList& children() const { return children_; }
OwnedLayerImplList& children() { return children_; }
LayerImpl* child_at(size_t index) const { return children_[index]; }
void AddChild(scoped_ptr<LayerImpl> child);
scoped_ptr<LayerImpl> RemoveChild(LayerImpl* child);
void set_parent(LayerImpl* parent) { parent_ = parent; }
// Warning: This does not preserve tree structure invariants.
void ClearChildList();
void PassCopyRequests(ScopedPtrVector<CopyOutputRequest>* requests);
void TakeCopyRequestsAndTransformToTarget(
ScopedPtrVector<CopyOutputRequest>* request);
bool HasCopyRequest() const { return !copy_requests_.empty(); }
void SetMaskLayer(scoped_ptr<LayerImpl> mask_layer);
LayerImpl* mask_layer() { return mask_layer_.get(); }
const LayerImpl* mask_layer() const { return mask_layer_.get(); }
scoped_ptr<LayerImpl> TakeMaskLayer();
void SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer);
LayerImpl* replica_layer() { return replica_layer_.get(); }
const LayerImpl* replica_layer() const { return replica_layer_.get(); }
scoped_ptr<LayerImpl> TakeReplicaLayer();
bool has_mask() const { return mask_layer_; }
bool has_replica() const { return replica_layer_; }
bool replica_has_mask() const {
return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_);
}
LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; }
scoped_ptr<SharedQuadState> CreateSharedQuadState() const;
// WillDraw must be called before AppendQuads. If WillDraw returns false,
// AppendQuads and DidDraw will not be called. If WillDraw returns true,
// DidDraw is guaranteed to be called before another WillDraw or before
// the layer is destroyed. To enforce this, any class that overrides
// WillDraw/DidDraw must call the base class version only if WillDraw
// returns true.
virtual bool WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider);
virtual void AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) {}
virtual void DidDraw(ResourceProvider* resource_provider);
virtual ResourceProvider::ResourceId ContentsResourceId() const;
virtual bool HasDelegatedContent() const;
virtual bool HasContributingDelegatedRenderPasses() const;
virtual RenderPass::Id FirstContributingRenderPassId() const;
virtual RenderPass::Id NextContributingRenderPassId(RenderPass::Id id) const;
virtual void UpdateTilePriorities() {}
virtual ScrollbarLayerImpl* ToScrollbarLayer();
// Returns true if this layer has content to draw.
void SetDrawsContent(bool draws_content);
bool DrawsContent() const { return draws_content_; }
void SetHideLayerAndSubtree(bool hide);
bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; }
bool force_render_surface() const { return force_render_surface_; }
void SetForceRenderSurface(bool force) { force_render_surface_ = force; }
void SetAnchorPoint(gfx::PointF anchor_point);
gfx::PointF anchor_point() const { return anchor_point_; }
void SetAnchorPointZ(float anchor_point_z);
float anchor_point_z() const { return anchor_point_z_; }
void SetBackgroundColor(SkColor background_color);
SkColor background_color() const { return background_color_; }
// If contents_opaque(), return an opaque color else return a
// non-opaque color. Tries to return background_color(), if possible.
SkColor SafeOpaqueBackgroundColor() const;
void SetFilters(const FilterOperations& filters);
const FilterOperations& filters() const { return filters_; }
void SetBackgroundFilters(const FilterOperations& filters);
const FilterOperations& background_filters() const {
return background_filters_;
}
void SetFilter(const skia::RefPtr<SkImageFilter>& filter);
skia::RefPtr<SkImageFilter> filter() const { return filter_; }
void SetMasksToBounds(bool masks_to_bounds);
bool masks_to_bounds() const { return masks_to_bounds_; }
void SetContentsOpaque(bool opaque);
bool contents_opaque() const { return contents_opaque_; }
void SetOpacity(float opacity);
float opacity() const { return opacity_; }
bool OpacityIsAnimating() const;
bool OpacityIsAnimatingOnImplOnly() const;
void SetPosition(gfx::PointF position);
gfx::PointF position() const { return position_; }
void SetIsContainerForFixedPositionLayers(bool container) {
is_container_for_fixed_position_layers_ = container;
}
// This is a non-trivial function in Layer.
bool IsContainerForFixedPositionLayers() const {
return is_container_for_fixed_position_layers_;
}
void SetFixedContainerSizeDelta(gfx::Vector2dF delta) {
fixed_container_size_delta_ = delta;
}
gfx::Vector2dF fixed_container_size_delta() const {
return fixed_container_size_delta_;
}
void SetPositionConstraint(const LayerPositionConstraint& constraint) {
position_constraint_ = constraint;
}
const LayerPositionConstraint& position_constraint() const {
return position_constraint_;
}
void SetPreserves3d(bool preserves_3d);
bool preserves_3d() const { return preserves_3d_; }
void SetUseParentBackfaceVisibility(bool use) {
use_parent_backface_visibility_ = use;
}
bool use_parent_backface_visibility() const {
return use_parent_backface_visibility_;
}
void SetSublayerTransform(const gfx::Transform& sublayer_transform);
const gfx::Transform& sublayer_transform() const {
return sublayer_transform_;
}
// Debug layer name.
void SetDebugName(const std::string& debug_name) { debug_name_ = debug_name; }
std::string debug_name() const { return debug_name_; }
void SetCompositingReasons(CompositingReasons reasons) {
compositing_reasons_ = reasons;
}
CompositingReasons compositing_reasons() const {
return compositing_reasons_;
}
bool ShowDebugBorders() const;
// These invalidate the host's render surface layer list. The caller
// is responsible for calling set_needs_update_draw_properties on the tree
// so that its list can be recreated.
void CreateRenderSurface();
void ClearRenderSurface();
DrawProperties<LayerImpl, RenderSurfaceImpl>& draw_properties() {
return draw_properties_;
}
const DrawProperties<LayerImpl, RenderSurfaceImpl>& draw_properties() const {
return draw_properties_;
}
// The following are shortcut accessors to get various information from
// draw_properties_
const gfx::Transform& draw_transform() const {
return draw_properties_.target_space_transform;
}
const gfx::Transform& screen_space_transform() const {
return draw_properties_.screen_space_transform;
}
float draw_opacity() const { return draw_properties_.opacity; }
bool draw_opacity_is_animating() const {
return draw_properties_.opacity_is_animating;
}
bool draw_transform_is_animating() const {
return draw_properties_.target_space_transform_is_animating;
}
bool screen_space_transform_is_animating() const {
return draw_properties_.screen_space_transform_is_animating;
}
bool screen_space_opacity_is_animating() const {
return draw_properties_.screen_space_opacity_is_animating;
}
bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; }
bool is_clipped() const { return draw_properties_.is_clipped; }
gfx::Rect clip_rect() const { return draw_properties_.clip_rect; }
gfx::Rect drawable_content_rect() const {
return draw_properties_.drawable_content_rect;
}
gfx::Rect visible_content_rect() const {
return draw_properties_.visible_content_rect;
}
LayerImpl* render_target() {
DCHECK(!draw_properties_.render_target ||
draw_properties_.render_target->render_surface());
return draw_properties_.render_target;
}
const LayerImpl* render_target() const {
DCHECK(!draw_properties_.render_target ||
draw_properties_.render_target->render_surface());
return draw_properties_.render_target;
}
RenderSurfaceImpl* render_surface() const {
return draw_properties_.render_surface.get();
}
// The client should be responsible for setting bounds, content bounds and
// contents scale to appropriate values. LayerImpl doesn't calculate any of
// them from the other values.
void SetBounds(gfx::Size bounds);
gfx::Size bounds() const { return bounds_; }
void SetContentBounds(gfx::Size content_bounds);
gfx::Size content_bounds() const { return draw_properties_.content_bounds; }
float contents_scale_x() const { return draw_properties_.contents_scale_x; }
float contents_scale_y() const { return draw_properties_.contents_scale_y; }
void SetContentsScale(float contents_scale_x, float contents_scale_y);
virtual void CalculateContentsScale(float ideal_contents_scale,
float device_scale_factor,
float page_scale_factor,
bool animating_transform_to_screen,
float* contents_scale_x,
float* contents_scale_y,
gfx::Size* content_bounds);
void SetScrollOffsetDelegate(
LayerScrollOffsetDelegate* scroll_offset_delegate);
void SetScrollOffset(gfx::Vector2d scroll_offset);
gfx::Vector2d scroll_offset() const { return scroll_offset_; }
void SetMaxScrollOffset(gfx::Vector2d max_scroll_offset);
gfx::Vector2d max_scroll_offset() const { return max_scroll_offset_; }
void SetScrollDelta(gfx::Vector2dF scroll_delta);
gfx::Vector2dF ScrollDelta() const;
gfx::Vector2dF TotalScrollOffset() const;
void SetSentScrollDelta(gfx::Vector2d sent_scroll_delta);
gfx::Vector2d sent_scroll_delta() const { return sent_scroll_delta_; }
// Returns the delta of the scroll that was outside of the bounds of the
// initial scroll
gfx::Vector2dF ScrollBy(gfx::Vector2dF scroll);
void SetScrollable(bool scrollable) { scrollable_ = scrollable; }
bool scrollable() const { return scrollable_; }
void ApplySentScrollDeltas();
void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) {
should_scroll_on_main_thread_ = should_scroll_on_main_thread;
}
bool should_scroll_on_main_thread() const {
return should_scroll_on_main_thread_;
}
void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) {
have_wheel_event_handlers_ = have_wheel_event_handlers;
}
bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }
void SetNonFastScrollableRegion(const Region& region) {
non_fast_scrollable_region_ = region;
}
const Region& non_fast_scrollable_region() const {
return non_fast_scrollable_region_;
}
void SetTouchEventHandlerRegion(const Region& region) {
touch_event_handler_region_ = region;
}
const Region& touch_event_handler_region() const {
return touch_event_handler_region_;
}
void SetDrawCheckerboardForMissingTiles(bool checkerboard) {
draw_checkerboard_for_missing_tiles_ = checkerboard;
}
bool DrawCheckerboardForMissingTiles() const;
InputHandler::ScrollStatus TryScroll(
gfx::PointF screen_space_point,
InputHandler::ScrollInputType type) const;
void SetDoubleSided(bool double_sided);
bool double_sided() const { return double_sided_; }
void SetTransform(const gfx::Transform& transform);
const gfx::Transform& transform() const { return transform_; }
bool TransformIsAnimating() const;
bool TransformIsAnimatingOnImplOnly() const;
// Note this rect is in layer space (not content space).
void set_update_rect(const gfx::RectF& update_rect) {
update_rect_ = update_rect;
}
const gfx::RectF& update_rect() const { return update_rect_; }
virtual base::DictionaryValue* LayerTreeAsJson() const;
void SetStackingOrderChanged(bool stacking_order_changed);
bool LayerPropertyChanged() const {
return layer_property_changed_ || LayerIsAlwaysDamaged();
}
bool LayerSurfacePropertyChanged() const;
void ResetAllChangeTrackingForSubtree();
virtual bool LayerIsAlwaysDamaged() const;
LayerAnimationController* layer_animation_controller() {
return layer_animation_controller_.get();
}
virtual Region VisibleContentOpaqueRegion() const;
virtual void DidBecomeActive();
virtual void DidBeginTracing();
// Indicates that the surface previously used to render this layer
// was lost and that a new one has been created. Won't be called
// until the new surface has been created successfully.
virtual void DidLoseOutputSurface();
ScrollbarAnimationController* scrollbar_animation_controller() const {
return scrollbar_animation_controller_.get();
}
void SetScrollbarOpacity(float opacity);
void SetHorizontalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer);
ScrollbarLayerImpl* horizontal_scrollbar_layer() {
return horizontal_scrollbar_layer_;
}
void SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer);
ScrollbarLayerImpl* vertical_scrollbar_layer() {
return vertical_scrollbar_layer_;
}
gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const;
virtual skia::RefPtr<SkPicture> GetPicture();
virtual bool CanClipSelf() const;
virtual bool AreVisibleResourcesReady() const;
virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl);
virtual void PushPropertiesTo(LayerImpl* layer);
scoped_ptr<base::Value> AsValue() const;
virtual size_t GPUMemoryUsageInBytes() const;
// TODO(danakj): Be true only if needed. crbug.com/259511
bool needs_push_properties() const { return true; }
bool descendant_needs_push_properties() const { return true; }
protected:
LayerImpl(LayerTreeImpl* layer_impl, int id);
// Get the color and size of the layer's debug border.
virtual void GetDebugBorderProperties(SkColor* color, float* width) const;
void AppendDebugBorderQuad(QuadSink* quad_sink,
const SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data) const;
void AppendDebugBorderQuad(QuadSink* quad_sink,
const SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data,
SkColor color,
float width) const;
virtual void AsValueInto(base::DictionaryValue* dict) const;
void NoteLayerSurfacePropertyChanged();
void NoteLayerPropertyChanged();
void NoteLayerPropertyChangedForSubtree();
// Note carefully this does not affect the current layer.
void NoteLayerPropertyChangedForDescendants();
private:
void UpdateScrollbarPositions();
virtual const char* LayerTypeAsString() const;
// Properties internal to LayerImpl
LayerImpl* parent_;
OwnedLayerImplList children_;
// mask_layer_ can be temporarily stolen during tree sync, we need this ID to
// confirm newly assigned layer is still the previous one
int mask_layer_id_;
scoped_ptr<LayerImpl> mask_layer_;
int replica_layer_id_; // ditto
scoped_ptr<LayerImpl> replica_layer_;
int layer_id_;
LayerTreeImpl* layer_tree_impl_;
// Properties synchronized from the associated Layer.
gfx::PointF anchor_point_;
float anchor_point_z_;
gfx::Size bounds_;
gfx::Vector2d scroll_offset_;
LayerScrollOffsetDelegate* scroll_offset_delegate_;
bool scrollable_;
bool should_scroll_on_main_thread_;
bool have_wheel_event_handlers_;
Region non_fast_scrollable_region_;
Region touch_event_handler_region_;
SkColor background_color_;
bool stacking_order_changed_;
// Whether the "back" of this layer should draw.
bool double_sided_;
// Tracks if drawing-related properties have changed since last redraw.
bool layer_property_changed_;
// Indicates that a property has changed on this layer that would not
// affect the pixels on its target surface, but would require redrawing
// the target_surface onto its ancestor target_surface.
// For layers that do not own a surface this flag acts as
// layer_property_changed_.
bool layer_surface_property_changed_;
bool masks_to_bounds_;
bool contents_opaque_;
float opacity_;
gfx::PointF position_;
bool preserves_3d_;
bool use_parent_backface_visibility_;
bool draw_checkerboard_for_missing_tiles_;
gfx::Transform sublayer_transform_;
gfx::Transform transform_;
bool draws_content_;
bool hide_layer_and_subtree_;
bool force_render_surface_;
// Set for the layer that other layers are fixed to.
bool is_container_for_fixed_position_layers_;
// This property is effective when
// is_container_for_fixed_position_layers_ == true,
gfx::Vector2dF fixed_container_size_delta_;
LayerPositionConstraint position_constraint_;
gfx::Vector2dF scroll_delta_;
gfx::Vector2d sent_scroll_delta_;
gfx::Vector2d max_scroll_offset_;
gfx::Vector2dF last_scroll_offset_;
// The global depth value of the center of the layer. This value is used
// to sort layers from back to front.
float draw_depth_;
// Debug layer name.
std::string debug_name_;
CompositingReasons compositing_reasons_;
FilterOperations filters_;
FilterOperations background_filters_;
skia::RefPtr<SkImageFilter> filter_;
protected:
DrawMode current_draw_mode_;
private:
// Rect indicating what was repainted/updated during update.
// Note that plugin layers bypass this and leave it empty.
// Uses layer's content space.
gfx::RectF update_rect_;
// Manages animations for this layer.
scoped_refptr<LayerAnimationController> layer_animation_controller_;
// Manages scrollbars for this layer
scoped_ptr<ScrollbarAnimationController> scrollbar_animation_controller_;
// Weak pointers to this layer's scrollbars, if it has them. Updated during
// tree synchronization.
ScrollbarLayerImpl* horizontal_scrollbar_layer_;
ScrollbarLayerImpl* vertical_scrollbar_layer_;
ScopedPtrVector<CopyOutputRequest> copy_requests_;
// Group of properties that need to be computed based on the layer tree
// hierarchy before layers can be drawn.
DrawProperties<LayerImpl, RenderSurfaceImpl> draw_properties_;
DISALLOW_COPY_AND_ASSIGN(LayerImpl);
};
} // namespace cc
#endif // CC_LAYERS_LAYER_IMPL_H_