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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SYSTEM_PROXY_MESSAGE_PIPE_ENDPOINT_H_
#define MOJO_SYSTEM_PROXY_MESSAGE_PIPE_ENDPOINT_H_
#include <stdint.h>
#include <deque>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "mojo/public/system/core.h"
#include "mojo/system/message_in_transit.h"
#include "mojo/system/message_pipe_endpoint.h"
#include "mojo/system/system_impl_export.h"
namespace mojo {
namespace system {
class Channel;
// A |ProxyMessagePipeEndpoint| connects an end of a |MessagePipe| to a
// |Channel|, over which it transmits and receives data (to/from another
// |ProxyMessagePipeEndpoint|). So a |MessagePipe| with one endpoint local and
// the other endpoint remote consists of a |LocalMessagePipeEndpoint| and a
// |ProxyMessagePipeEndpoint|, with only the local endpoint being accessible via
// a |MessagePipeDispatcher|.
//
// Like any |MessagePipeEndpoint|, a |ProxyMessagePipeEndpoint| is owned by a
// |MessagePipe|.
// - A |ProxyMessagePipeEndpoint| starts out *detached*, i.e., not associated
// to any |Channel|. When *attached*, it gets a reference to a |Channel| and
// is assigned a local ID. A |ProxyMessagePipeEndpoint| must be detached
// before destruction; this is done inside |Close()|.
// - When attached, a |ProxyMessagePipeEndpoint| starts out not running. When
// run, it gets a remote ID.
class MOJO_SYSTEM_IMPL_EXPORT ProxyMessagePipeEndpoint
: public MessagePipeEndpoint {
public:
ProxyMessagePipeEndpoint();
virtual ~ProxyMessagePipeEndpoint();
// |MessagePipeEndpoint| implementation:
virtual void Close() OVERRIDE;
virtual bool OnPeerClose() OVERRIDE;
virtual MojoResult CanEnqueueMessage(
const MessageInTransit* message,
const std::vector<Dispatcher*>* dispatchers) OVERRIDE;
virtual void EnqueueMessage(
MessageInTransit* message,
std::vector<scoped_refptr<Dispatcher> >* dispatchers) OVERRIDE;
virtual void Attach(scoped_refptr<Channel> channel,
MessageInTransit::EndpointId local_id) OVERRIDE;
virtual bool Run(MessageInTransit::EndpointId remote_id) OVERRIDE;
private:
bool is_attached() const {
return !!channel_.get();
}
bool is_running() const {
return remote_id_ != MessageInTransit::kInvalidEndpointId;
}
#ifdef NDEBUG
void AssertConsistentState() const {}
#else
void AssertConsistentState() const;
#endif
// This should only be set if we're attached.
scoped_refptr<Channel> channel_;
// |local_id_| should be set to something other than
// |MessageInTransit::kInvalidEndpointId| when we're attached.
MessageInTransit::EndpointId local_id_;
// |remote_id_| being set to anything other than
// |MessageInTransit::kInvalidEndpointId| indicates that we're "running",
// i.e., actively able to send messages. We should only ever be running if
// we're attached.
MessageInTransit::EndpointId remote_id_;
bool is_open_;
bool is_peer_open_;
// This queue is only used while we're detached, to store messages while we're
// not ready to send them yet.
std::deque<MessageInTransit*> paused_message_queue_;
DISALLOW_COPY_AND_ASSIGN(ProxyMessagePipeEndpoint);
};
} // namespace system
} // namespace mojo
#endif // MOJO_SYSTEM_PROXY_MESSAGE_PIPE_ENDPOINT_H_