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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_
#define MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_
#include <stdint.h>
#include "base/memory/scoped_ptr.h"
namespace mojo {
namespace examples {
class SpinningCube {
public:
SpinningCube();
~SpinningCube();
void Init(uint32_t width, uint32_t height);
void set_direction(int direction) { direction_ = direction; }
void SetFlingMultiplier(float drag_distance, float drag_time);
void UpdateForTimeDelta(float delta_time);
void UpdateForDragDistance(float distance);
void Draw();
void OnGLContextLost();
private:
class GLState;
void Update();
bool initialized_;
uint32_t width_;
uint32_t height_;
scoped_ptr<GLState> state_;
float fling_multiplier_;
int direction_;
};
} // namespace examples
} // namespace mojo
#endif // MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_