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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_GESTURES_LONG_PRESS_AFFORDANCE_HANDLER_H_
#define ASH_WM_GESTURES_LONG_PRESS_AFFORDANCE_HANDLER_H_
#include "base/timer/timer.h"
#include "ui/base/animation/animation_delegate.h"
#include "ui/base/animation/linear_animation.h"
#include "ui/gfx/point.h"
namespace aura {
class Window;
}
namespace ui {
class LocatedEvent;
}
namespace ash {
namespace test {
class SystemGestureEventFilterTest;
}
namespace internal {
// LongPressAffordanceHandler displays an animated affordance that is shown
// on a TAP_DOWN gesture. The animation sequence consists of two parts:
// The first part is a grow animation that starts at semi-long-press and
// completes on a long-press gesture. The affordance animates to full size
// during grow animation.
// The second part is a shrink animation that start after grow and shrinks the
// affordance out of view.
class LongPressAffordanceHandler : public ui::AnimationDelegate,
public ui::LinearAnimation {
public:
LongPressAffordanceHandler();
virtual ~LongPressAffordanceHandler();
// Display or removes long press affordance according to the |event|.
void ProcessEvent(aura::Window* target,
ui::LocatedEvent* event,
int touch_id);
private:
friend class ash::test::SystemGestureEventFilterTest;
enum LongPressAnimationType {
NONE,
GROW_ANIMATION,
SHRINK_ANIMATION,
};
void StartAnimation();
void StopAnimation();
// Overridden from ui::LinearAnimation.
virtual void AnimateToState(double state) OVERRIDE;
virtual bool ShouldSendCanceledFromStop() OVERRIDE;
// Overridden from ui::AnimationDelegate.
virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE;
class LongPressAffordanceView;
scoped_ptr<LongPressAffordanceView> view_;
gfx::Point tap_down_location_;
int tap_down_touch_id_;
base::OneShotTimer<LongPressAffordanceHandler> timer_;
int64 tap_down_display_id_;
LongPressAnimationType current_animation_type_;
DISALLOW_COPY_AND_ASSIGN(LongPressAffordanceHandler);
};
} // namespace internal
} // namespace ash
#endif // ASH_WM_GESTURES_LONG_PRESS_AFFORDANCE_HANDLER_H_