blob: 4c6e7c3723dc579281b71d85176b19f438d75ef5 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop/message_loop.h"
#include "chrome/browser/ui/views/reload_button.h"
#include "testing/gtest/include/gtest/gtest.h"
class ReloadButtonTest : public testing::Test {
public:
ReloadButtonTest();
void CheckState(bool enabled,
ReloadButton::Mode intended_mode,
ReloadButton::Mode visible_mode,
bool double_click_timer_running,
bool stop_to_reload_timer_running);
// These accessors eliminate the need to declare each testcase as a friend.
void set_mouse_hovered(bool hovered) {
reload_.testing_mouse_hovered_ = hovered;
}
int reload_count() { return reload_.testing_reload_count_; }
protected:
// We need a message loop for the timers to post events.
base::MessageLoop loop_;
ReloadButton reload_;
};
ReloadButtonTest::ReloadButtonTest() : reload_(NULL, NULL) {
// Set the timer delays to 0 so that timers will fire as soon as we tell the
// message loop to run pending tasks.
reload_.double_click_timer_delay_ = base::TimeDelta();
reload_.stop_to_reload_timer_delay_ = base::TimeDelta();
}
void ReloadButtonTest::CheckState(bool enabled,
ReloadButton::Mode intended_mode,
ReloadButton::Mode visible_mode,
bool double_click_timer_running,
bool stop_to_reload_timer_running) {
EXPECT_EQ(enabled, reload_.enabled());
EXPECT_EQ(intended_mode, reload_.intended_mode_);
EXPECT_EQ(visible_mode, reload_.visible_mode_);
EXPECT_EQ(double_click_timer_running,
reload_.double_click_timer_.IsRunning());
EXPECT_EQ(stop_to_reload_timer_running,
reload_.stop_to_reload_timer_.IsRunning());
}
TEST_F(ReloadButtonTest, Basic) {
// The stop/reload button starts in the "enabled reload" state with no timers
// running.
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
false);
// Press the button. This should start the double-click timer.
ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
reload_.ButtonPressed(&reload_, e);
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
false);
// Now change the mode (as if the browser had started loading the page). This
// should cancel the double-click timer since the button is not hovered.
reload_.ChangeMode(ReloadButton::MODE_STOP, false);
CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
false);
// Press the button again. This should change back to reload.
reload_.ButtonPressed(&reload_, e);
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
false);
}
TEST_F(ReloadButtonTest, DoubleClickTimer) {
// Start by pressing the button.
ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
reload_.ButtonPressed(&reload_, e);
// Try to press the button again. This should do nothing because the timer is
// running.
int original_reload_count = reload_count();
reload_.ButtonPressed(&reload_, e);
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
false);
EXPECT_EQ(original_reload_count, reload_count());
// Hover the button, and change mode. The visible mode should not change,
// again because the timer is running.
set_mouse_hovered(true);
reload_.ChangeMode(ReloadButton::MODE_STOP, false);
CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true,
false);
// Now fire the timer. This should complete the mode change.
loop_.RunUntilIdle();
CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
false);
}
TEST_F(ReloadButtonTest, DisableOnHover) {
// Change to stop and hover.
ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
reload_.ButtonPressed(&reload_, e);
reload_.ChangeMode(ReloadButton::MODE_STOP, false);
set_mouse_hovered(true);
// Now change back to reload. This should result in a disabled stop button
// due to the hover.
reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false,
true);
// Un-hover the button, which should allow it to reset.
set_mouse_hovered(false);
ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), 0);
reload_.OnMouseExited(e2);
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
false);
}
TEST_F(ReloadButtonTest, ResetOnClick) {
// Change to stop and hover.
ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
reload_.ButtonPressed(&reload_, e);
reload_.ChangeMode(ReloadButton::MODE_STOP, false);
set_mouse_hovered(true);
// Press the button. This should change back to reload despite the hover,
// because it's a direct user action.
reload_.ButtonPressed(&reload_, e);
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
false);
}
TEST_F(ReloadButtonTest, ResetOnTimer) {
// Change to stop, hover, and change back to reload.
ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
reload_.ButtonPressed(&reload_, e);
reload_.ChangeMode(ReloadButton::MODE_STOP, false);
set_mouse_hovered(true);
reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
// Now fire the stop-to-reload timer. This should reset the button.
loop_.RunUntilIdle();
CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
false);
}