blob: 2afba08d68f104fde02c523099d592422e59e859 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_state.h"
#include "ash/root_window_controller.h"
#include "ash/screen_ash.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state_observer.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_types.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/gfx/display.h"
#include "ui/views/corewm/window_util.h"
namespace ash {
namespace wm {
// static
bool WindowState::IsMaximizedOrFullscreenState(ui::WindowShowState show_state) {
return show_state == ui::SHOW_STATE_FULLSCREEN ||
show_state == ui::SHOW_STATE_MAXIMIZED;
}
WindowState::WindowState(aura::Window* window)
: window_(window),
tracked_by_workspace_(true),
window_position_managed_(false),
bounds_changed_by_user_(false),
panel_attached_(true),
continue_drag_after_reparent_(false),
ignored_by_shelf_(false),
can_consume_system_keys_(false),
top_row_keys_are_function_keys_(false),
always_restores_to_restore_bounds_(false),
window_show_type_(ToWindowShowType(GetShowState())) {
window_->AddObserver(this);
}
WindowState::~WindowState() {
}
ui::WindowShowState WindowState::GetShowState() const {
return window_->GetProperty(aura::client::kShowStateKey);
}
bool WindowState::IsMinimized() const {
return GetShowState() == ui::SHOW_STATE_MINIMIZED;
}
bool WindowState::IsMaximized() const {
return GetShowState() == ui::SHOW_STATE_MAXIMIZED;
}
bool WindowState::IsFullscreen() const {
return GetShowState() == ui::SHOW_STATE_FULLSCREEN;
}
bool WindowState::IsMaximizedOrFullscreen() const {
return IsMaximizedOrFullscreenState(GetShowState());
}
bool WindowState::IsNormalShowState() const {
ui::WindowShowState state = window_->GetProperty(aura::client::kShowStateKey);
return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT;
}
bool WindowState::IsActive() const {
return IsActiveWindow(window_);
}
bool WindowState::CanMaximize() const {
return window_->GetProperty(aura::client::kCanMaximizeKey);
}
bool WindowState::CanMinimize() const {
internal::RootWindowController* controller =
internal::RootWindowController::ForWindow(window_);
if (!controller)
return false;
aura::Window* lockscreen = controller->GetContainer(
internal::kShellWindowId_LockScreenContainersContainer);
if (lockscreen->Contains(window_))
return false;
return true;
}
bool WindowState::CanResize() const {
return window_->GetProperty(aura::client::kCanResizeKey);
}
bool WindowState::CanActivate() const {
return views::corewm::CanActivateWindow(window_);
}
bool WindowState::CanSnap() const {
if (!CanResize() ||
window_->type() == aura::client::WINDOW_TYPE_PANEL ||
window_->transient_parent())
return false;
// If a window has a maximum size defined, snapping may make it too big.
return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
true;
}
bool WindowState::HasRestoreBounds() const {
return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
}
void WindowState::Maximize() {
window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
}
void WindowState::SnapLeft(const gfx::Rect& bounds) {
SnapWindow(SHOW_TYPE_LEFT_SNAPPED, bounds);
}
void WindowState::SnapRight(const gfx::Rect& bounds) {
SnapWindow(SHOW_TYPE_LEFT_SNAPPED, bounds);
}
void WindowState::Minimize() {
window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
}
void WindowState::Unminimize() {
window_->SetProperty(
aura::client::kShowStateKey,
window_->GetProperty(aura::client::kRestoreShowStateKey));
window_->ClearProperty(aura::client::kRestoreShowStateKey);
}
void WindowState::Activate() {
ActivateWindow(window_);
}
void WindowState::Deactivate() {
DeactivateWindow(window_);
}
void WindowState::Restore() {
window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
}
void WindowState::ToggleMaximized() {
if (IsMaximized())
Restore();
else if (CanMaximize())
Maximize();
}
void WindowState::SetBoundsInScreen(
const gfx::Rect& bounds_in_screen) {
gfx::Rect bounds_in_parent =
ScreenAsh::ConvertRectFromScreen(window_->parent(),
bounds_in_screen);
window_->SetBounds(bounds_in_parent);
}
void WindowState::SaveCurrentBoundsForRestore() {
gfx::Rect bounds_in_screen =
ScreenAsh::ConvertRectToScreen(window_->parent(),
window_->bounds());
SetRestoreBoundsInScreen(bounds_in_screen);
}
gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
return *window_->GetProperty(aura::client::kRestoreBoundsKey);
}
gfx::Rect WindowState::GetRestoreBoundsInParent() const {
return ScreenAsh::ConvertRectFromScreen(window_->parent(),
GetRestoreBoundsInScreen());
}
void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
}
void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
SetRestoreBoundsInScreen(
ScreenAsh::ConvertRectToScreen(window_->parent(), bounds));
}
void WindowState::ClearRestoreBounds() {
window_->ClearProperty(aura::client::kRestoreBoundsKey);
}
void WindowState::SetPreAutoManageWindowBounds(
const gfx::Rect& bounds) {
pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
}
void WindowState::AddObserver(WindowStateObserver* observer) {
observer_list_.AddObserver(observer);
}
void WindowState::RemoveObserver(WindowStateObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void WindowState::SetTrackedByWorkspace(bool tracked_by_workspace) {
if (tracked_by_workspace_ == tracked_by_workspace)
return;
bool old = tracked_by_workspace_;
tracked_by_workspace_ = tracked_by_workspace;
FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
OnTrackedByWorkspaceChanged(this, old));
}
void WindowState::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
DCHECK_EQ(window, window_);
if (key == aura::client::kShowStateKey) {
window_show_type_ = ToWindowShowType(GetShowState());
ui::WindowShowState old_state = static_cast<ui::WindowShowState>(old);
// TODO(oshima): Notify only when the state has changed.
// Doing so break a few tests now.
FOR_EACH_OBSERVER(
WindowStateObserver, observer_list_,
OnWindowShowTypeChanged(this, ToWindowShowType(old_state)));
}
}
void WindowState::OnWindowDestroying(aura::Window* window) {
window_->RemoveObserver(this);
}
void WindowState::SnapWindow(WindowShowType left_or_right,
const gfx::Rect& bounds) {
if (IsMaximizedOrFullscreen()) {
// Before we can set the bounds we need to restore the window.
// Restoring the window will set the window to its restored bounds.
// To avoid an unnecessary bounds changes (which may have side effects)
// we set the restore bounds to the bounds we want, restore the window,
// then reset the restore bounds. This way no unnecessary bounds
// changes occurs and the original restore bounds is remembered.
gfx::Rect restore_bounds_in_screen =
GetRestoreBoundsInScreen();
SetRestoreBoundsInParent(bounds);
Restore();
SetRestoreBoundsInScreen(restore_bounds_in_screen);
} else {
window_->SetBounds(bounds);
}
DCHECK(left_or_right == SHOW_TYPE_LEFT_SNAPPED ||
left_or_right == SHOW_TYPE_RIGHT_SNAPPED);
window_show_type_ = left_or_right;
}
WindowState* GetActiveWindowState() {
aura::Window* active = GetActiveWindow();
return active ? GetWindowState(active) : NULL;
}
WindowState* GetWindowState(aura::Window* window) {
if (!window)
return NULL;
WindowState* settings = window->GetProperty(internal::kWindowStateKey);
if(!settings) {
settings = new WindowState(window);
window->SetProperty(internal::kWindowStateKey, settings);
}
return settings;
}
const WindowState* GetWindowState(const aura::Window* window) {
return GetWindowState(const_cast<aura::Window*>(window));
}
} // namespace wm
} // namespace ash