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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_
#define ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_
#include "ash/wm/overview/window_selector_item.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_vector.h"
#include "ui/gfx/rect.h"
namespace aura {
class RootWindow;
class Window;
}
namespace ash {
class ScopedTransformOverviewWindow;
// This class implements a window selector item containing one or more attached
// panel windows. These panels are grouped into a single overview item in
// overview mode and the callout arrows are hidden at this point.
class WindowSelectorPanels : public WindowSelectorItem {
public:
WindowSelectorPanels();
virtual ~WindowSelectorPanels();
// Adds |window| to the selector item. This window should be an attached
// panel window.
void AddWindow(aura::Window* window);
// WindowSelectorItem:
virtual aura::RootWindow* GetRootWindow() OVERRIDE;
virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE;
virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE;
virtual aura::Window* SelectionWindow() OVERRIDE;
virtual void RemoveWindow(const aura::Window* window) OVERRIDE;
virtual bool empty() const OVERRIDE;
virtual void PrepareForOverview() OVERRIDE;
virtual void SetItemBounds(aura::RootWindow* root_window,
const gfx::Rect& target_bounds,
bool animate) OVERRIDE;
private:
typedef ScopedVector<ScopedTransformOverviewWindow> WindowList;
WindowList transform_windows_;
DISALLOW_COPY_AND_ASSIGN(WindowSelectorPanels);
};
} // namespace ash
#endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_