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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_COMPOSITOR_H_
#define UI_COMPOSITOR_COMPOSITOR_H_
#include <string>
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "cc/trees/layer_tree_host_client.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/compositor_export.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/vector2d.h"
#include "ui/gl/gl_share_group.h"
class SkBitmap;
namespace base {
class MessageLoopProxy;
class RunLoop;
}
namespace cc {
class ContextProvider;
class Layer;
class LayerTreeDebugState;
class LayerTreeHost;
}
namespace gfx {
class GLContext;
class GLSurface;
class GLShareGroup;
class Point;
class Rect;
class Size;
}
namespace WebKit {
class WebGraphicsContext3D;
}
namespace ui {
class Compositor;
class CompositorObserver;
class ContextProviderFromContextFactory;
class Layer;
class PostedSwapQueue;
class Reflector;
class Texture;
struct LatencyInfo;
// This class abstracts the creation of the 3D context for the compositor. It is
// a global object.
class COMPOSITOR_EXPORT ContextFactory {
public:
virtual ~ContextFactory() {}
// Gets the global instance.
static ContextFactory* GetInstance();
// Sets the global instance. Caller keeps ownership.
// If this function isn't called (for tests), a "default" factory will be
// created on the first call of GetInstance.
static void SetInstance(ContextFactory* instance);
// Creates an output surface for the given compositor. The factory may keep
// per-compositor data (e.g. a shared context), that needs to be cleaned up
// by calling RemoveCompositor when the compositor gets destroyed.
virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
Compositor* compositor) = 0;
// Creates a context used for offscreen rendering. This context can be shared
// with all compositors.
virtual scoped_ptr<WebKit::WebGraphicsContext3D> CreateOffscreenContext() = 0;
// Creates a reflector that copies the content of the |mirrored_compositor|
// onto |mirroing_layer|.
virtual scoped_refptr<Reflector> CreateReflector(
Compositor* mirrored_compositor,
Layer* mirroring_layer) = 0;
// Removes the reflector, which stops the mirroring.
virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() = 0;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() = 0;
// Destroys per-compositor data.
virtual void RemoveCompositor(Compositor* compositor) = 0;
// When true, the factory uses test contexts that do not do real GL
// operations.
virtual bool DoesCreateTestContexts() = 0;
};
// The default factory that creates in-process contexts.
class COMPOSITOR_EXPORT DefaultContextFactory : public ContextFactory {
public:
DefaultContextFactory();
virtual ~DefaultContextFactory();
// ContextFactory implementation
virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
Compositor* compositor) OVERRIDE;
virtual scoped_ptr<WebKit::WebGraphicsContext3D> CreateOffscreenContext()
OVERRIDE;
virtual scoped_refptr<Reflector> CreateReflector(
Compositor* compositor,
Layer* layer) OVERRIDE;
virtual void RemoveReflector(scoped_refptr<Reflector> reflector) OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() OVERRIDE;
virtual void RemoveCompositor(Compositor* compositor) OVERRIDE;
virtual bool DoesCreateTestContexts() OVERRIDE;
bool Initialize();
private:
scoped_ptr<WebKit::WebGraphicsContext3D> CreateContextCommon(
Compositor* compositor,
bool offscreen);
scoped_refptr<ContextProviderFromContextFactory>
offscreen_contexts_main_thread_;
scoped_refptr<ContextProviderFromContextFactory>
offscreen_contexts_compositor_thread_;
DISALLOW_COPY_AND_ASSIGN(DefaultContextFactory);
};
// The factory that creates test contexts.
class COMPOSITOR_EXPORT TestContextFactory : public ContextFactory {
public:
TestContextFactory();
virtual ~TestContextFactory();
// ContextFactory implementation
virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
Compositor* compositor) OVERRIDE;
virtual scoped_ptr<WebKit::WebGraphicsContext3D> CreateOffscreenContext()
OVERRIDE;
virtual scoped_refptr<Reflector> CreateReflector(
Compositor* mirrored_compositor,
Layer* mirroring_layer) OVERRIDE;
virtual void RemoveReflector(scoped_refptr<Reflector> reflector) OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() OVERRIDE;
virtual void RemoveCompositor(Compositor* compositor) OVERRIDE;
virtual bool DoesCreateTestContexts() OVERRIDE;
private:
scoped_refptr<ContextProviderFromContextFactory>
offscreen_contexts_main_thread_;
scoped_refptr<ContextProviderFromContextFactory>
offscreen_contexts_compositor_thread_;
DISALLOW_COPY_AND_ASSIGN(TestContextFactory);
};
// Texture provide an abstraction over the external texture that can be passed
// to a layer.
class COMPOSITOR_EXPORT Texture : public base::RefCounted<Texture> {
public:
Texture(bool flipped, const gfx::Size& size, float device_scale_factor);
bool flipped() const { return flipped_; }
gfx::Size size() const { return size_; }
float device_scale_factor() const { return device_scale_factor_; }
virtual unsigned int PrepareTexture() = 0;
virtual WebKit::WebGraphicsContext3D* HostContext3D() = 0;
// Replaces the texture with the texture from the specified mailbox.
virtual void Consume(const std::string& mailbox_name,
const gfx::Size& new_size) {}
// Moves the texture into the mailbox and returns the mailbox name.
// The texture must have been previously consumed from a mailbox.
virtual std::string Produce();
protected:
virtual ~Texture();
gfx::Size size_; // in pixel
private:
friend class base::RefCounted<Texture>;
bool flipped_;
float device_scale_factor_;
DISALLOW_COPY_AND_ASSIGN(Texture);
};
// An interface to allow the compositor to communicate with its owner.
class COMPOSITOR_EXPORT CompositorDelegate {
public:
// Requests the owner to schedule a redraw of the layer tree.
virtual void ScheduleDraw() = 0;
protected:
virtual ~CompositorDelegate() {}
};
// This class represents a lock on the compositor, that can be used to prevent
// commits to the compositor tree while we're waiting for an asynchronous
// event. The typical use case is when waiting for a renderer to produce a frame
// at the right size. The caller keeps a reference on this object, and drops the
// reference once it desires to release the lock.
// Note however that the lock is cancelled after a short timeout to ensure
// responsiveness of the UI, so the compositor tree should be kept in a
// "reasonable" state while the lock is held.
// Don't instantiate this class directly, use Compositor::GetCompositorLock.
class COMPOSITOR_EXPORT CompositorLock
: public base::RefCounted<CompositorLock>,
public base::SupportsWeakPtr<CompositorLock> {
private:
friend class base::RefCounted<CompositorLock>;
friend class Compositor;
explicit CompositorLock(Compositor* compositor);
~CompositorLock();
void CancelLock();
Compositor* compositor_;
DISALLOW_COPY_AND_ASSIGN(CompositorLock);
};
// This is only to be used for test. It allows execution of other tasks on
// the current message loop before the current task finishs (there is a
// potential for re-entrancy).
class COMPOSITOR_EXPORT DrawWaiterForTest : public ui::CompositorObserver {
public:
// Waits for a draw to be issued by the compositor. If the test times out
// here, there may be a logic error in the compositor code causing it
// not to draw.
static void Wait(Compositor* compositor);
// Waits for a commit instead of a draw.
static void WaitForCommit(Compositor* compositor);
private:
DrawWaiterForTest();
virtual ~DrawWaiterForTest();
void WaitImpl(Compositor* compositor);
// CompositorObserver implementation.
virtual void OnCompositingDidCommit(Compositor* compositor) OVERRIDE;
virtual void OnCompositingStarted(Compositor* compositor,
base::TimeTicks start_time) OVERRIDE;
virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE;
virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE;
virtual void OnCompositingLockStateChanged(Compositor* compositor) OVERRIDE;
virtual void OnUpdateVSyncParameters(Compositor* compositor,
base::TimeTicks timebase,
base::TimeDelta interval) OVERRIDE;
scoped_ptr<base::RunLoop> wait_run_loop_;
bool wait_for_commit_;
DISALLOW_COPY_AND_ASSIGN(DrawWaiterForTest);
};
// Compositor object to take care of GPU painting.
// A Browser compositor object is responsible for generating the final
// displayable form of pixels comprising a single widget's contents. It draws an
// appropriately transformed texture for each transformed view in the widget's
// view hierarchy.
class COMPOSITOR_EXPORT Compositor
: NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
public base::SupportsWeakPtr<Compositor> {
public:
Compositor(CompositorDelegate* delegate,
gfx::AcceleratedWidget widget);
virtual ~Compositor();
// Set up the compositor ContextFactory for a test environment. Unit tests
// that do not have a full content environment need to call this before
// initializing the Compositor.
// Some tests expect pixel output, and they should pass false for
// |allow_test_contexts|. Most unit tests should pass true. Once this has been
// called, the Initialize() and Terminate() methods should be used as normal.
static void InitializeContextFactoryForTests(bool allow_test_contexts);
static void Initialize();
static bool WasInitializedWithThread();
static scoped_refptr<base::MessageLoopProxy> GetCompositorMessageLoop();
static void Terminate();
// Schedules a redraw of the layer tree associated with this compositor.
void ScheduleDraw();
// Sets the root of the layer tree drawn by this Compositor. The root layer
// must have no parent. The compositor's root layer is reset if the root layer
// is destroyed. NULL can be passed to reset the root layer, in which case the
// compositor will stop drawing anything.
// The Compositor does not own the root layer.
const Layer* root_layer() const { return root_layer_; }
Layer* root_layer() { return root_layer_; }
void SetRootLayer(Layer* root_layer);
// Called when we need the compositor to preserve the alpha channel in the
// output for situations when we want to render transparently atop something
// else, e.g. Aero glass.
void SetHostHasTransparentBackground(bool host_has_transparent_background);
// The scale factor of the device that this compositor is
// compositing layers on.
float device_scale_factor() const { return device_scale_factor_; }
// Draws the scene created by the layer tree and any visual effects.
void Draw();
// Where possible, draws are scissored to a damage region calculated from
// changes to layer properties. This bypasses that and indicates that
// the whole frame needs to be drawn.
void ScheduleFullRedraw();
// Schedule redraw and append damage_rect to the damage region calculated
// from changes to layer properties.
void ScheduleRedrawRect(const gfx::Rect& damage_rect);
void SetLatencyInfo(const ui::LatencyInfo& latency_info);
// Reads the region |bounds_in_pixel| of the contents of the last rendered
// frame into the given bitmap.
// Returns false if the pixels could not be read.
bool ReadPixels(SkBitmap* bitmap, const gfx::Rect& bounds_in_pixel);
// Sets the compositor's device scale factor and size.
void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
// Returns the size of the widget that is being drawn to in pixel coordinates.
const gfx::Size& size() const { return size_; }
// Sets the background color used for areas that aren't covered by
// the |root_layer|.
void SetBackgroundColor(SkColor color);
// Returns the widget for this compositor.
gfx::AcceleratedWidget widget() const { return widget_; }
// Compositor does not own observers. It is the responsibility of the
// observer to remove itself when it is done observing.
void AddObserver(CompositorObserver* observer);
void RemoveObserver(CompositorObserver* observer);
bool HasObserver(CompositorObserver* observer);
// Creates a compositor lock. Returns NULL if it is not possible to lock at
// this time (i.e. we're waiting to complete a previous unlock).
scoped_refptr<CompositorLock> GetCompositorLock();
// Internal functions, called back by command-buffer contexts on swap buffer
// events.
// Signals swap has been posted.
void OnSwapBuffersPosted();
// Signals swap has completed.
void OnSwapBuffersComplete();
// Signals swap has aborted (e.g. lost context).
void OnSwapBuffersAborted();
void OnUpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval);
// LayerTreeHostClient implementation.
virtual void WillBeginFrame() OVERRIDE {}
virtual void DidBeginFrame() OVERRIDE {}
virtual void Animate(double frame_begin_time) OVERRIDE {}
virtual void Layout() OVERRIDE;
virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta,
float page_scale) OVERRIDE {}
virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback)
OVERRIDE;
virtual void DidInitializeOutputSurface(bool success) OVERRIDE {}
virtual void WillCommit() OVERRIDE {}
virtual void DidCommit() OVERRIDE;
virtual void DidCommitAndDrawFrame() OVERRIDE;
virtual void DidCompleteSwapBuffers() OVERRIDE;
virtual void ScheduleComposite() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() OVERRIDE;
int last_started_frame() { return last_started_frame_; }
int last_ended_frame() { return last_ended_frame_; }
bool IsLocked() { return compositor_lock_ != NULL; }
const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
private:
friend class base::RefCounted<Compositor>;
friend class CompositorLock;
// Called by CompositorLock.
void UnlockCompositor();
// Called to release any pending CompositorLock
void CancelCompositorLock();
// Notifies the compositor that compositing is complete.
void NotifyEnd();
CompositorDelegate* delegate_;
gfx::Size size_;
// The root of the Layer tree drawn by this compositor.
Layer* root_layer_;
ObserverList<CompositorObserver> observer_list_;
gfx::AcceleratedWidget widget_;
scoped_refptr<cc::Layer> root_web_layer_;
scoped_ptr<cc::LayerTreeHost> host_;
// Used to verify that we have at most one draw swap in flight.
scoped_ptr<PostedSwapQueue> posted_swaps_;
// The device scale factor of the monitor that this compositor is compositing
// layers on.
float device_scale_factor_;
int last_started_frame_;
int last_ended_frame_;
bool next_draw_is_resize_;
bool disable_schedule_composite_;
CompositorLock* compositor_lock_;
DISALLOW_COPY_AND_ASSIGN(Compositor);
};
} // namespace ui
#endif // UI_COMPOSITOR_COMPOSITOR_H_