| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/renderer/in_process_renderer_thread.h" |
| |
| #include "content/renderer/render_process.h" |
| #include "content/renderer/render_process_impl.h" |
| #include "content/renderer/render_thread_impl.h" |
| |
| namespace content { |
| |
| InProcessRendererThread::InProcessRendererThread(const std::string& channel_id) |
| : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { |
| } |
| |
| InProcessRendererThread::~InProcessRendererThread() { |
| Stop(); |
| } |
| |
| void InProcessRendererThread::Init() { |
| render_process_.reset(new RenderProcessImpl()); |
| new RenderThreadImpl(channel_id_); |
| } |
| |
| void InProcessRendererThread::CleanUp() { |
| render_process_.reset(); |
| |
| // It's a little lame to manually set this flag. But the single process |
| // RendererThread will receive the WM_QUIT. We don't need to assert on |
| // this thread, so just force the flag manually. |
| // If we want to avoid this, we could create the InProcRendererThread |
| // directly with _beginthreadex() rather than using the Thread class. |
| // We used to set this flag in the Init function above. However there |
| // other threads like WebThread which are created by this thread |
| // which resets this flag. Please see Thread::StartWithOptions. Setting |
| // this flag to true in Cleanup works around these problems. |
| SetThreadWasQuitProperly(true); |
| } |
| |
| base::Thread* CreateInProcessRendererThread(const std::string& channel_id) { |
| return new InProcessRendererThread(channel_id); |
| } |
| |
| } // namespace content |