blob: 14a8bd718f4a90e4ffd962da13dea65b5373bec5 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/ninja_target_writer.h"
#include <fstream>
#include <sstream>
#include "base/file_util.h"
#include "tools/gn/err.h"
#include "tools/gn/ninja_binary_target_writer.h"
#include "tools/gn/ninja_copy_target_writer.h"
#include "tools/gn/ninja_group_target_writer.h"
#include "tools/gn/ninja_script_target_writer.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/target.h"
NinjaTargetWriter::NinjaTargetWriter(const Target* target, std::ostream& out)
: settings_(target->settings()),
target_(target),
out_(out),
path_output_(settings_->build_settings()->build_dir(),
ESCAPE_NINJA, true),
helper_(settings_->build_settings()) {
}
NinjaTargetWriter::~NinjaTargetWriter() {
}
// static
void NinjaTargetWriter::RunAndWriteFile(const Target* target) {
// External targets don't get written to disk, we assume they're managed by
// an external program. If we're not using an external generator, this is
// ignored.
if (target->settings()->build_settings()->using_external_generator() &&
target->external())
return;
const Settings* settings = target->settings();
NinjaHelper helper(settings->build_settings());
base::FilePath ninja_file(settings->build_settings()->GetFullPath(
helper.GetNinjaFileForTarget(target).GetSourceFile(
settings->build_settings())));
if (g_scheduler->verbose_logging())
g_scheduler->Log("Writing", FilePathToUTF8(ninja_file));
file_util::CreateDirectory(ninja_file.DirName());
// It's rediculously faster to write to a string and then write that to
// disk in one operation than to use an fstream here.
std::stringstream file;
if (file.fail()) {
g_scheduler->FailWithError(
Err(Location(), "Error writing ninja file.",
"Unable to open \"" + FilePathToUTF8(ninja_file) + "\"\n"
"for writing."));
return;
}
// Call out to the correct sub-type of writer.
if (target->output_type() == Target::COPY_FILES) {
NinjaCopyTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::CUSTOM) {
NinjaScriptTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::GROUP) {
NinjaGroupTargetWriter writer(target, file);
writer.Run();
} else if (target->output_type() == Target::EXECUTABLE ||
target->output_type() == Target::STATIC_LIBRARY ||
target->output_type() == Target::SHARED_LIBRARY) {
NinjaBinaryTargetWriter writer(target, file);
writer.Run();
} else {
CHECK(0);
}
std::string contents = file.str();
file_util::WriteFile(ninja_file, contents.c_str(), contents.size());
}
void NinjaTargetWriter::WriteEnvironment() {
// TODO(brettw) have a better way to do the environment setup on Windows.
if (target_->settings()->IsWin())
out_ << "arch = environment.x86\n";
}
const Toolchain* NinjaTargetWriter::GetToolchain() const {
return target_->settings()->toolchain();
}