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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_
#define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_
#include <dlfcn.h>
#include <list>
#include <map>
#include <queue>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "base/threading/thread_checker.h"
#include "content/common/content_export.h"
#include "content/common/gpu/media/video_decode_accelerator_impl.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/video/video_decode_accelerator.h"
namespace gfx {
class SurfaceTexture;
}
namespace content {
// A VideoDecodeAccelerator implementation for Android.
// This class decodes the input encoded stream by using Android's MediaCodec
// class. http://developer.android.com/reference/android/media/MediaCodec.html
class CONTENT_EXPORT AndroidVideoDecodeAccelerator
: public VideoDecodeAcceleratorImpl {
public:
// Does not take ownership of |client| which must outlive |*this|.
AndroidVideoDecodeAccelerator(
media::VideoDecodeAccelerator::Client* client,
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
const base::Callback<bool(void)>& make_context_current);
// media::VideoDecodeAccelerator implementation.
virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
virtual void AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
virtual void Flush() OVERRIDE;
virtual void Reset() OVERRIDE;
virtual void Destroy() OVERRIDE;
private:
enum State {
NO_ERROR,
ERROR,
};
static const base::TimeDelta kDecodePollDelay;
virtual ~AndroidVideoDecodeAccelerator();
// Configures |media_codec_| with the given codec parameters from the client.
bool ConfigureMediaCodec();
// Sends the current picture on the surface to the client.
void SendCurrentSurfaceToClient(int32 bitstream_id);
// Does pending IO tasks if any. Once this is called, it polls |media_codec_|
// until it finishes pending tasks. For the polling, |kDecodePollDelay| is
// used.
void DoIOTask();
// Feeds input data to |media_codec_|. This checks
// |pending_bitstream_buffers_| and queues a buffer to |media_codec_|.
void QueueInput();
// Dequeues output from |media_codec_| and feeds the decoded frame to the
// client.
void DequeueOutput();
// Notifies the client that initialize was completed.
void NotifyInitializeDone();
// Requests picture buffers from the client.
void RequestPictureBuffers();
// Notifies the client about the availability of a picture.
void NotifyPictureReady(const media::Picture& picture);
// Notifies the client that the input buffer identifed by input_buffer_id has
// been processed.
void NotifyEndOfBitstreamBuffer(int input_buffer_id);
// Notifies the client that the decoder was flushed.
void NotifyFlushDone();
// Notifies the client that the decoder was reset.
void NotifyResetDone();
// Notifies about decoding errors.
void NotifyError(media::VideoDecodeAccelerator::Error error);
// Used to DCHECK that we are called on the correct thread.
base::ThreadChecker thread_checker_;
// To expose client callbacks from VideoDecodeAccelerator.
Client* client_;
// Callback to set the correct gl context.
base::Callback<bool(void)> make_context_current_;
// Codec type. Used when we configure media codec.
media::VideoCodec codec_;
// The current state of this class. For now, this is used only for setting
// error state.
State state_;
// This map maintains the picture buffers passed to the client for decoding.
// The key is the picture buffer id.
typedef std::map<int32, media::PictureBuffer> OutputBufferMap;
OutputBufferMap output_picture_buffers_;
// This keeps the free picture buffer ids which can be used for sending
// decoded frames to the client.
std::queue<int32> free_picture_ids_;
// The low-level decoder which Android SDK provides.
scoped_ptr<media::VideoCodecBridge> media_codec_;
// A container of texture. Used to set a texture to |media_codec_|.
scoped_refptr<gfx::SurfaceTexture> surface_texture_;
// The texture id which is set to |surface_texture_|.
uint32 surface_texture_id_;
// Set to true after requesting picture buffers to the client.
bool picturebuffers_requested_;
// Set to true when DoIOTask is in the message loop.
bool io_task_is_posted_;
// Set to true when decoder outputs EOS (end of stream).
bool decoder_met_eos_;
// The resolution of the stream.
gfx::Size size_;
// Encoded bitstream buffers to be passed to media codec, queued until a input
// buffer is available.
typedef std::queue<media::BitstreamBuffer> BitstreamBufferList;
BitstreamBufferList pending_bitstream_buffers_;
// Indicates the number of bytes already passed to the decoder in the first
// buffer in |pending_bitstream_buffers_|.
size_t num_bytes_used_in_the_pending_buffer_;
// Keeps track of bitstream ids notified to the client with
// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
std::list<int32> bitstreams_notified_in_advance_;
// Owner of the GL context. Used to restore the context state.
base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder_;
// Used for copy the texture from |surface_texture_| to picture buffers.
scoped_ptr<gpu::CopyTextureCHROMIUMResourceManager> copier_;
friend class AndroidVideoDecodeAcceleratorTest;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_