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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_SPELLCHECKER_SPELLCHECK_H_
#define CHROME_RENDERER_SPELLCHECKER_SPELLCHECK_H_
#include <string>
#include <vector>
#include "base/files/file.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string16.h"
#include "chrome/renderer/spellchecker/custom_dictionary_engine.h"
#include "chrome/renderer/spellchecker/spellcheck_language.h"
#include "content/public/renderer/render_process_observer.h"
#include "ipc/ipc_platform_file.h"
#include "third_party/WebKit/public/platform/WebVector.h"
struct SpellCheckResult;
namespace blink {
class WebTextCheckingCompletion;
struct WebTextCheckingResult;
}
// TODO(morrita): Needs reorg with SpellCheckProvider.
// See http://crbug.com/73699.
// Shared spellchecking logic/data for a RenderProcess. All RenderViews use
// this object to perform spellchecking tasks.
class SpellCheck : public content::RenderProcessObserver,
public base::SupportsWeakPtr<SpellCheck> {
public:
// TODO(groby): I wonder if this can be private, non-mac only.
class SpellcheckRequest;
enum ResultFilter {
DO_NOT_MODIFY = 1, // Do not modify results.
USE_NATIVE_CHECKER, // Use native checker to double-check.
};
SpellCheck();
virtual ~SpellCheck();
// TODO: Try to move that all to SpellcheckLanguage.
void Init(base::File file,
const std::set<std::string>& custom_words,
const std::string& language);
// If there is no dictionary file, then this requests one from the browser
// and does not block. In this case it returns true.
// If there is a dictionary file, but Hunspell has not been loaded, then
// this loads Hunspell.
// If Hunspell is already loaded, this does nothing. In both the latter cases
// it returns false, meaning that it is OK to continue spellchecking.
bool InitializeIfNeeded();
// SpellCheck a word.
// Returns true if spelled correctly, false otherwise.
// If the spellchecker failed to initialize, always returns true.
// The |tag| parameter should either be a unique identifier for the document
// that the word came from (if the current platform requires it), or 0.
// In addition, finds the suggested words for a given word
// and puts them into |*optional_suggestions|.
// If the word is spelled correctly, the vector is empty.
// If optional_suggestions is NULL, suggested words will not be looked up.
// Note that Doing suggest lookups can be slow.
bool SpellCheckWord(const base::char16* in_word,
int in_word_len,
int tag,
int* misspelling_start,
int* misspelling_len,
std::vector<base::string16>* optional_suggestions);
// SpellCheck a paragraph.
// Returns true if |text| is correctly spelled, false otherwise.
// If the spellchecker failed to initialize, always returns true.
bool SpellCheckParagraph(
const base::string16& text,
blink::WebVector<blink::WebTextCheckingResult>* results);
// Find a possible correctly spelled word for a misspelled word. Computes an
// empty string if input misspelled word is too long, there is ambiguity, or
// the correct spelling cannot be determined.
// NOTE: If using the platform spellchecker, this will send a *lot* of sync
// IPCs. We should probably refactor this if we ever plan to take it out from
// behind its command line flag.
base::string16 GetAutoCorrectionWord(const base::string16& word, int tag);
// Requests to spellcheck the specified text in the background. This function
// posts a background task and calls SpellCheckParagraph() in the task.
#if !defined (OS_MACOSX)
void RequestTextChecking(const base::string16& text,
blink::WebTextCheckingCompletion* completion);
#endif
// Creates a list of WebTextCheckingResult objects (used by WebKit) from a
// list of SpellCheckResult objects (used by Chrome). This function also
// checks misspelled words returned by the Spelling service and changes the
// underline colors of contextually-misspelled words.
void CreateTextCheckingResults(
ResultFilter filter,
int line_offset,
const base::string16& line_text,
const std::vector<SpellCheckResult>& spellcheck_results,
blink::WebVector<blink::WebTextCheckingResult>* textcheck_results);
bool is_spellcheck_enabled() { return spellcheck_enabled_; }
private:
friend class SpellCheckTest;
FRIEND_TEST_ALL_PREFIXES(SpellCheckTest, GetAutoCorrectionWord_EN_US);
FRIEND_TEST_ALL_PREFIXES(SpellCheckTest,
RequestSpellCheckMultipleTimesWithoutInitialization);
// RenderProcessObserver implementation:
virtual bool OnControlMessageReceived(const IPC::Message& message) OVERRIDE;
// Message handlers.
void OnInit(IPC::PlatformFileForTransit bdict_file,
const std::set<std::string>& custom_words,
const std::string& language,
bool auto_spell_correct);
void OnCustomDictionaryChanged(
const std::vector<std::string>& words_added,
const std::vector<std::string>& words_removed);
void OnEnableAutoSpellCorrect(bool enable);
void OnEnableSpellCheck(bool enable);
void OnRequestDocumentMarkers();
#if !defined (OS_MACOSX)
// Posts delayed spellcheck task and clear it if any.
// Takes ownership of |request|.
void PostDelayedSpellCheckTask(SpellcheckRequest* request);
// Performs spell checking from the request queue.
void PerformSpellCheck(SpellcheckRequest* request);
// The parameters of a pending background-spellchecking request. When WebKit
// sends a background-spellchecking request before initializing hunspell,
// we save its parameters and start spellchecking after we finish initializing
// hunspell. (When WebKit sends two or more requests, we cancel the previous
// requests so we do not have to use vectors.)
scoped_ptr<SpellcheckRequest> pending_request_param_;
#endif
SpellcheckLanguage spellcheck_; // Language-specific spellchecking code.
// Custom dictionary spelling engine.
CustomDictionaryEngine custom_dictionary_;
// Remember state for auto spell correct.
bool auto_spell_correct_turned_on_;
// Remember state for spellchecking.
bool spellcheck_enabled_;
DISALLOW_COPY_AND_ASSIGN(SpellCheck);
};
#endif // CHROME_RENDERER_SPELLCHECKER_SPELLCHECK_H_