blob: c6704c83c5d38263c7c2c6f53e6154371f21803b [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/renderer_main_thread.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_process_impl.h"
#include "content/renderer/render_thread_impl.h"
namespace content {
RendererMainThread::RendererMainThread(const std::string& channel_id)
: Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) {
}
RendererMainThread::~RendererMainThread() {
Stop();
}
void RendererMainThread::Init() {
render_process_.reset(new RenderProcessImpl());
new RenderThreadImpl(channel_id_);
}
void RendererMainThread::CleanUp() {
render_process_.reset();
// It's a little lame to manually set this flag. But the single process
// RendererThread will receive the WM_QUIT. We don't need to assert on
// this thread, so just force the flag manually.
// If we want to avoid this, we could create the InProcRendererThread
// directly with _beginthreadex() rather than using the Thread class.
// We used to set this flag in the Init function above. However there
// other threads like WebThread which are created by this thread
// which resets this flag. Please see Thread::StartWithOptions. Setting
// this flag to true in Cleanup works around these problems.
SetThreadWasQuitProperly(true);
}
base::Thread* CreateRendererMainThread(const std::string& channel_id) {
return new RendererMainThread(channel_id);
}
} // namespace content