blob: 6b5972e5a0af5c99d147919d022c3abe6456ce1d [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/gamepad_browser_message_filter.h"
#include "content/browser/gamepad/gamepad_service.h"
#include "content/common/gamepad_messages.h"
namespace content {
GamepadBrowserMessageFilter::GamepadBrowserMessageFilter()
: is_started_(false) {
}
GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
if (is_started_)
GamepadService::GetInstance()->RemoveConsumer();
}
bool GamepadBrowserMessageFilter::OnMessageReceived(
const IPC::Message& message,
bool* message_was_ok) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter,
message,
*message_was_ok)
IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling)
IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP_EX()
return handled;
}
void GamepadBrowserMessageFilter::OnGamepadStartPolling(
base::SharedMemoryHandle* renderer_handle) {
GamepadService* service = GamepadService::GetInstance();
if (!is_started_) {
is_started_ = true;
service->AddConsumer();
*renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle());
} else {
// Currently we only expect the renderer to tell us once to start.
NOTREACHED();
}
}
void GamepadBrowserMessageFilter::OnGamepadStopPolling() {
// TODO(scottmg): Probably get rid of this message. We can't trust it will
// arrive anyway if the renderer crashes, etc.
if (is_started_) {
is_started_ = false;
GamepadService::GetInstance()->RemoveConsumer();
} else {
NOTREACHED();
}
}
} // namespace content