| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| |
| #include "content/common/gamepad_hardware_buffer.h" |
| |
| namespace content { |
| |
| namespace { |
| |
| float AxisToButton(float input) { |
| return (input + 1.f) / 2.f; |
| } |
| |
| void DpadFromAxis(WebKit::WebGamepad* mapped, float dir) { |
| // Dpad is mapped as a direction on one axis, where -1 is up and it |
| // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) |
| // number when nothing is depressed, except on start up, sometimes it's 0.0 |
| // for no data, rather than the large number. |
| if (dir == 0.0f) { |
| mapped->buttons[kButtonDpadUp] = 0.f; |
| mapped->buttons[kButtonDpadDown] = 0.f; |
| mapped->buttons[kButtonDpadLeft] = 0.f; |
| mapped->buttons[kButtonDpadRight] = 0.f; |
| } else { |
| mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || |
| (dir >= .95f && dir <= 1.f); |
| mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; |
| mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; |
| mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; |
| } |
| } |
| |
| void MapperXbox360Gamepad( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| mapped->buttons[kButtonStart] = input.buttons[8]; |
| mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
| mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
| mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
| mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
| mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
| mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
| mapped->buttons[kButtonMeta] = input.buttons[10]; |
| mapped->axes[kAxisRightStickX] = input.axes[3]; |
| mapped->axes[kAxisRightStickY] = input.axes[4]; |
| mapped->buttonsLength = kNumButtons; |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperPlaystationSixAxis( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| mapped->buttons[kButtonLeftTrigger] = input.buttons[8]; |
| mapped->buttons[kButtonRightTrigger] = input.buttons[9]; |
| mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| mapped->buttons[kButtonStart] = input.buttons[3]; |
| mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| mapped->buttons[kButtonDpadUp] = input.buttons[4]; |
| mapped->buttons[kButtonDpadDown] = input.buttons[6]; |
| mapped->buttons[kButtonDpadLeft] = input.buttons[7]; |
| mapped->buttons[kButtonDpadRight] = input.buttons[5]; |
| mapped->buttons[kButtonMeta] = input.buttons[16]; |
| mapped->axes[kAxisRightStickY] = input.axes[5]; |
| |
| mapped->buttonsLength = kNumButtons; |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperDirectInputStyle( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| mapped->axes[kAxisRightStickY] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperMacallyIShock( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| enum IShockButtons { |
| kButtonC = kNumButtons, |
| kButtonD, |
| kButtonE, |
| kNumIShockButtons |
| }; |
| |
| *mapped = input; |
| mapped->buttons[kButtonPrimary] = input.buttons[6]; |
| mapped->buttons[kButtonSecondary] = input.buttons[5]; |
| mapped->buttons[kButtonTertiary] = input.buttons[7]; |
| mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
| mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; |
| mapped->buttons[kButtonRightShoulder] = input.buttons[12]; |
| mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; |
| mapped->buttons[kButtonRightTrigger] = input.buttons[13]; |
| mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| mapped->buttons[kButtonStart] = input.buttons[10]; |
| mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; |
| mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; |
| mapped->buttons[kButtonDpadUp] = input.buttons[0]; |
| mapped->buttons[kButtonDpadDown] = input.buttons[1]; |
| mapped->buttons[kButtonDpadLeft] = input.buttons[2]; |
| mapped->buttons[kButtonDpadRight] = input.buttons[3]; |
| mapped->buttons[kButtonMeta] = input.buttons[11]; |
| mapped->buttons[kButtonC] = input.buttons[8]; |
| mapped->buttons[kButtonD] = input.buttons[18]; |
| mapped->buttons[kButtonE] = input.buttons[19]; |
| mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| mapped->axes[kAxisRightStickX] = -input.axes[5]; |
| mapped->axes[kAxisRightStickY] = input.axes[6]; |
| |
| mapped->buttonsLength = kNumIShockButtons; |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperXGEAR( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| mapped->axes[kAxisRightStickX] = input.axes[5]; |
| mapped->axes[kAxisRightStickY] = input.axes[2]; |
| mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperSmartJoyPLUS( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| mapped->buttons[kButtonStart] = input.buttons[8]; |
| mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| mapped->axes[kAxisRightStickY] = input.axes[5]; |
| mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| mapped->axesLength = kNumAxes; |
| } |
| |
| void MapperDragonRiseGeneric( |
| const WebKit::WebGamepad& input, |
| WebKit::WebGamepad* mapped) { |
| *mapped = input; |
| DpadFromAxis(mapped, input.axes[9]); |
| mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| mapped->axes[kAxisRightStickX] = input.axes[2]; |
| mapped->axes[kAxisRightStickY] = input.axes[5]; |
| mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| mapped->axesLength = kNumAxes; |
| } |
| |
| struct MappingData { |
| const char* const vendor_id; |
| const char* const product_id; |
| GamepadStandardMappingFunction function; |
| } AvailableMappings[] = { |
| // http://www.linux-usb.org/usb.ids |
| { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
| { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller |
| { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller |
| { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode |
| { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode |
| { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode |
| { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter |
| { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller |
| { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode |
| { "2222", "4010", MapperMacallyIShock }, // Macally iShock |
| }; |
| |
| } // namespace |
| |
| GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| const base::StringPiece& vendor_id, |
| const base::StringPiece& product_id) { |
| for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| MappingData& item = AvailableMappings[i]; |
| if (vendor_id == item.vendor_id && product_id == item.product_id) |
| return item.function; |
| } |
| return NULL; |
| } |
| |
| } // namespace content |