| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
| #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
| |
| #include "base/basictypes.h" |
| #include "base/callback_forward.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/shared_memory.h" |
| #include "base/memory/singleton.h" |
| #include "base/threading/thread_checker.h" |
| #include "content/common/content_export.h" |
| |
| namespace content { |
| |
| class GamepadDataFetcher; |
| class GamepadProvider; |
| class GamepadServiceTestConstructor; |
| class RenderProcessHost; |
| |
| // Owns the GamepadProvider (the background polling thread) and keeps track of |
| // the number of consumers currently using the data (and pausing the provider |
| // when not in use). |
| class CONTENT_EXPORT GamepadService { |
| public: |
| // Returns the GamepadService singleton. |
| static GamepadService* GetInstance(); |
| |
| // Increments the number of users of the provider. The Provider is running |
| // when there's > 0 users, and is paused when the count drops to 0. |
| // |
| // Must be called on the I/O thread. |
| void AddConsumer(); |
| |
| // Removes a consumer. Should be matched with an AddConsumer call. |
| // |
| // Must be called on the I/O thread. |
| void RemoveConsumer(); |
| |
| // Registers the given closure for calling when the user has interacted with |
| // the device. This callback will only be issued once. Should only be called |
| // while a consumer is active. |
| void RegisterForUserGesture(const base::Closure& closure); |
| |
| // Returns the shared memory handle of the gamepad data duplicated into the |
| // given process. |
| base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
| base::ProcessHandle handle); |
| |
| // Stop/join with the background thread in GamepadProvider |provider_|. |
| void Terminate(); |
| |
| private: |
| friend struct DefaultSingletonTraits<GamepadService>; |
| friend class GamepadServiceTestConstructor; |
| |
| GamepadService(); |
| |
| // Constructor for testing. This specifies the data fetcher to use for a |
| // provider, bypassing the default platform one. |
| GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); |
| |
| virtual ~GamepadService(); |
| |
| int num_readers_; |
| scoped_ptr<GamepadProvider> provider_; |
| |
| base::ThreadChecker thread_checker_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |