blob: e3e40702851eaa593b75a1355e06df3497c4572f [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module mojo;
import "mojo/services/public/interfaces/network/cookie_store.mojom";
import "mojo/services/public/interfaces/network/net_address.mojom";
import "mojo/services/public/interfaces/network/network_error.mojom";
import "mojo/services/public/interfaces/network/tcp_bound_socket.mojom";
import "mojo/services/public/interfaces/network/tcp_connected_socket.mojom";
import "mojo/services/public/interfaces/network/udp_socket.mojom";
import "mojo/services/public/interfaces/network/url_loader.mojom";
import "mojo/services/public/interfaces/network/web_socket.mojom";
// TODO Darin suggfests that this should probably be two classes. One for
// high-level origin-build requests like WebSockets and HTTP, and the other for
// non-origin-bound low-level stuff like DNS, UDP, and TCP.
interface NetworkService {
CreateURLLoader(URLLoader&? loader);
GetCookieStore(CookieStore&? cookie_store);
CreateWebSocket(WebSocket& socket);
// Creates a TCP socket bound to a given local address. This bound socket
// can be used for creating a client or server socket on that local address.
//
// If you want to create a client socket to connect to a server and are in
// the common case where you don't care about the local address it's bound
// to, use CreateTCPConnectedSocket.
//
// The local address can specify 0 for the port to specify that the OS should
// pick an available port for the given address, or it can pass 0 for the
// address and port for the OS to pick both the local address and port. In
// all success cases, the resulting local address will be passed to the
// callback as bound_to.
CreateTCPBoundSocket(NetAddress? local_address,
TCPBoundSocket& bound_socket)
=> (NetworkError result, NetAddress? bound_to);
// Creates a client socket connected to the given remote address. A local
// address and port will be allocated for the connection and passed to the
// callback on success.
//
// If you want control over the local address and port, instead use
// CreateTCPBoundSocket.
//
// IMPORTANT: This does not work yet! We need to add a new parameter to
// indicate the protocol type (IPv4 or IPv6) actually be able to create the
// right type of socket. We also need to figure out how the client is supposed
// to decide between IPv4 and IPv6 on a given system.
CreateTCPConnectedSocket(NetAddress remote_address,
handle<data_pipe_consumer> send_stream,
handle<data_pipe_producer> receive_stream,
TCPConnectedSocket& client_socket)
=> (NetworkError result,
NetAddress? local_address);
CreateUDPSocket(UDPSocket& socket);
};