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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_IMPL_H_
#define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_IMPL_H_
#include "base/atomicops.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "content/renderer/scheduler/renderer_scheduler.h"
#include "content/renderer/scheduler/single_thread_idle_task_runner.h"
#include "content/renderer/scheduler/task_queue_manager.h"
namespace content {
class RendererTaskQueueSelector;
class CONTENT_EXPORT RendererSchedulerImpl : public RendererScheduler {
public:
RendererSchedulerImpl(
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner);
~RendererSchedulerImpl() override;
// RendererScheduler implementation:
scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() override;
scoped_refptr<base::SingleThreadTaskRunner> CompositorTaskRunner() override;
scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() override;
void WillBeginFrame(const cc::BeginFrameArgs& args) override;
void DidCommitFrameToCompositor() override;
void DidReceiveInputEventOnCompositorThread() override;
bool ShouldYieldForHighPriorityWork() override;
void Shutdown() override;
protected:
// Virtual for testing.
virtual base::TimeTicks Now() const;
private:
friend class RendererSchedulerImplTest;
enum QueueId {
DEFAULT_TASK_QUEUE,
COMPOSITOR_TASK_QUEUE,
IDLE_TASK_QUEUE,
CONTROL_TASK_QUEUE,
// Must be the last entry.
TASK_QUEUE_COUNT,
};
enum Policy {
NORMAL_PRIORITY_POLICY,
COMPOSITOR_PRIORITY_POLICY,
};
class PollableNeedsUpdateFlag {
public:
PollableNeedsUpdateFlag(base::Lock* write_lock);
~PollableNeedsUpdateFlag();
// Set the flag. May only be called if |write_lock| is held.
void SetLocked(bool value);
// Returns true iff the flag was set to true.
bool IsSet() const;
private:
base::subtle::Atomic32 flag_;
base::Lock* write_lock_; // Not owned.
base::ThreadChecker thread_checker_;
DISALLOW_COPY_AND_ASSIGN(PollableNeedsUpdateFlag);
};
// The time we should stay in CompositorPriority mode for after a touch event.
static const int kCompositorPriorityAfterTouchMillis = 100;
// IdleTaskDeadlineSupplier Implementation:
void CurrentIdleTaskDeadlineCallback(base::TimeTicks* deadline_out) const;
// Returns the current scheduler policy. Must be called from the main thread.
Policy SchedulerPolicy() const;
// Posts a call to UpdatePolicy on the control runner to be run after |delay|
void PostUpdatePolicyOnControlRunner(base::TimeDelta delay);
// Update the policy if a new signal has arrived. Must be called from the main
// thread.
void MaybeUpdatePolicy();
// Updates the scheduler policy. Must be called from the main thread.
void UpdatePolicy();
// Start and end an idle period.
void StartIdlePeriod();
void EndIdlePeriod();
base::ThreadChecker main_thread_checker_;
scoped_ptr<RendererTaskQueueSelector> renderer_task_queue_selector_;
scoped_ptr<TaskQueueManager> task_queue_manager_;
scoped_refptr<base::SingleThreadTaskRunner> control_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> default_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
scoped_refptr<SingleThreadIdleTaskRunner> idle_task_runner_;
base::Closure update_policy_closure_;
base::Closure end_idle_period_closure_;
// Don't access current_policy_ directly, instead use SchedulerPolicy().
Policy current_policy_;
base::TimeTicks estimated_next_frame_begin_;
// The incoming_signals_lock_ mutex protects access to last_input_time_
// and write access to policy_may_need_update_.
base::Lock incoming_signals_lock_;
base::TimeTicks last_input_time_;
PollableNeedsUpdateFlag policy_may_need_update_;
base::WeakPtr<RendererSchedulerImpl> weak_renderer_scheduler_ptr_;
base::WeakPtrFactory<RendererSchedulerImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(RendererSchedulerImpl);
};
} // namespace content
#endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_IMPL_H_