| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/renderer/scheduler/renderer_scheduler_impl.h" |
| |
| #include "base/bind.h" |
| #include "cc/output/begin_frame_args.h" |
| #include "content/renderer/scheduler/renderer_task_queue_selector.h" |
| #include "ui/gfx/frame_time.h" |
| |
| namespace content { |
| |
| RendererSchedulerImpl::RendererSchedulerImpl( |
| scoped_refptr<base::SingleThreadTaskRunner> main_task_runner) |
| : renderer_task_queue_selector_(new RendererTaskQueueSelector()), |
| task_queue_manager_( |
| new TaskQueueManager(TASK_QUEUE_COUNT, |
| main_task_runner, |
| renderer_task_queue_selector_.get())), |
| control_task_runner_( |
| task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), |
| default_task_runner_( |
| task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), |
| compositor_task_runner_( |
| task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), |
| current_policy_(NORMAL_PRIORITY_POLICY), |
| policy_may_need_update_(&incoming_signals_lock_), |
| weak_factory_(this) { |
| weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); |
| update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, |
| weak_renderer_scheduler_ptr_); |
| end_idle_period_closure_ = base::Bind(&RendererSchedulerImpl::EndIdlePeriod, |
| weak_renderer_scheduler_ptr_); |
| idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( |
| task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), |
| base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback, |
| weak_renderer_scheduler_ptr_))); |
| renderer_task_queue_selector_->SetQueuePriority( |
| CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| task_queue_manager_->SetAutoPump(IDLE_TASK_QUEUE, false); |
| } |
| |
| RendererSchedulerImpl::~RendererSchedulerImpl() { |
| } |
| |
| void RendererSchedulerImpl::Shutdown() { |
| main_thread_checker_.CalledOnValidThread(); |
| task_queue_manager_.reset(); |
| } |
| |
| scoped_refptr<base::SingleThreadTaskRunner> |
| RendererSchedulerImpl::DefaultTaskRunner() { |
| main_thread_checker_.CalledOnValidThread(); |
| return default_task_runner_; |
| } |
| |
| scoped_refptr<base::SingleThreadTaskRunner> |
| RendererSchedulerImpl::CompositorTaskRunner() { |
| main_thread_checker_.CalledOnValidThread(); |
| return compositor_task_runner_; |
| } |
| |
| scoped_refptr<SingleThreadIdleTaskRunner> |
| RendererSchedulerImpl::IdleTaskRunner() { |
| main_thread_checker_.CalledOnValidThread(); |
| return idle_task_runner_; |
| } |
| |
| void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { |
| main_thread_checker_.CalledOnValidThread(); |
| if (!task_queue_manager_) |
| return; |
| |
| EndIdlePeriod(); |
| estimated_next_frame_begin_ = args.frame_time + args.interval; |
| } |
| |
| void RendererSchedulerImpl::DidCommitFrameToCompositor() { |
| main_thread_checker_.CalledOnValidThread(); |
| if (!task_queue_manager_) |
| return; |
| |
| base::TimeTicks now(Now()); |
| if (now < estimated_next_frame_begin_) { |
| StartIdlePeriod(); |
| control_task_runner_->PostDelayedTask(FROM_HERE, end_idle_period_closure_, |
| estimated_next_frame_begin_ - now); |
| } |
| } |
| |
| void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread() { |
| // TODO(rmcilroy): Decide whether only a subset of input events should trigger |
| // compositor priority policy - http://crbug.com/429814. |
| base::AutoLock lock(incoming_signals_lock_); |
| if (last_input_time_.is_null()) { |
| // Update scheduler policy if should start a new compositor policy mode. |
| policy_may_need_update_.SetLocked(true); |
| PostUpdatePolicyOnControlRunner(base::TimeDelta()); |
| } |
| last_input_time_ = Now(); |
| } |
| |
| bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { |
| main_thread_checker_.CalledOnValidThread(); |
| if (!task_queue_manager_) |
| return false; |
| |
| MaybeUpdatePolicy(); |
| // We only yield if we are in the compositor priority and there is compositor |
| // work outstanding. Note: even though the control queue is higher priority |
| // we don't yield for it since these tasks are not user-provided work and they |
| // are only intended to run before the next task, not interrupt the tasks. |
| return SchedulerPolicy() == COMPOSITOR_PRIORITY_POLICY && |
| !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); |
| } |
| |
| void RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback( |
| base::TimeTicks* deadline_out) const { |
| main_thread_checker_.CalledOnValidThread(); |
| *deadline_out = estimated_next_frame_begin_; |
| } |
| |
| RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const { |
| main_thread_checker_.CalledOnValidThread(); |
| return current_policy_; |
| } |
| |
| void RendererSchedulerImpl::MaybeUpdatePolicy() { |
| main_thread_checker_.CalledOnValidThread(); |
| if (policy_may_need_update_.IsSet()) { |
| UpdatePolicy(); |
| } |
| } |
| |
| void RendererSchedulerImpl::PostUpdatePolicyOnControlRunner( |
| base::TimeDelta delay) { |
| control_task_runner_->PostDelayedTask(FROM_HERE, update_policy_closure_, |
| delay); |
| } |
| |
| void RendererSchedulerImpl::UpdatePolicy() { |
| main_thread_checker_.CalledOnValidThread(); |
| if (!task_queue_manager_) |
| return; |
| |
| base::AutoLock lock(incoming_signals_lock_); |
| policy_may_need_update_.SetLocked(false); |
| |
| Policy new_policy = NORMAL_PRIORITY_POLICY; |
| if (!last_input_time_.is_null()) { |
| base::TimeDelta compositor_priority_duration = |
| base::TimeDelta::FromMilliseconds(kCompositorPriorityAfterTouchMillis); |
| base::TimeTicks compositor_priority_end(last_input_time_ + |
| compositor_priority_duration); |
| base::TimeTicks now(Now()); |
| if (compositor_priority_end > now) { |
| PostUpdatePolicyOnControlRunner(compositor_priority_end - now); |
| new_policy = COMPOSITOR_PRIORITY_POLICY; |
| } else { |
| // Null out last_input_time_ to ensure |
| // DidReceiveInputEventOnCompositorThread will post an |
| // UpdatePolicy task when it's next called. |
| last_input_time_ = base::TimeTicks(); |
| } |
| } |
| |
| if (new_policy == current_policy_) |
| return; |
| |
| switch (new_policy) { |
| case COMPOSITOR_PRIORITY_POLICY: |
| renderer_task_queue_selector_->SetQueuePriority( |
| COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); |
| break; |
| case NORMAL_PRIORITY_POLICY: |
| renderer_task_queue_selector_->SetQueuePriority( |
| COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| break; |
| } |
| current_policy_ = new_policy; |
| } |
| |
| void RendererSchedulerImpl::StartIdlePeriod() { |
| main_thread_checker_.CalledOnValidThread(); |
| renderer_task_queue_selector_->EnableQueue( |
| IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); |
| } |
| |
| void RendererSchedulerImpl::EndIdlePeriod() { |
| main_thread_checker_.CalledOnValidThread(); |
| renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| } |
| |
| base::TimeTicks RendererSchedulerImpl::Now() const { |
| return gfx::FrameTime::Now(); |
| } |
| |
| RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag( |
| base::Lock* write_lock_) |
| : flag_(false), write_lock_(write_lock_) { |
| } |
| |
| RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() { |
| } |
| |
| void RendererSchedulerImpl::PollableNeedsUpdateFlag::SetLocked(bool value) { |
| write_lock_->AssertAcquired(); |
| base::subtle::Release_Store(&flag_, value); |
| } |
| |
| bool RendererSchedulerImpl::PollableNeedsUpdateFlag::IsSet() const { |
| thread_checker_.CalledOnValidThread(); |
| return base::subtle::Acquire_Load(&flag_) != 0; |
| } |
| } // namespace content |