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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_
#define ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_
#include <map>
#include <set>
#include "ash/ash_export.h"
#include "ash/shell_observer.h"
#include "ash/wm/window_state.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/aura/window_observer.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/display_observer.h"
namespace ui {
class TouchEvent;
}
namespace ash {
class MaximizeModeController;
class MaximizeModeWindowState;
// A window manager which - when created - will force all windows into maximized
// mode. Exception are panels and windows which cannot be maximized.
// Windows which cannot be maximized / resized are centered with a layer placed
// behind the window so that no other windows are visible and/or obscured.
// With the destruction of the manager all windows will be restored to their
// original state.
class ASH_EXPORT MaximizeModeWindowManager : public aura::WindowObserver,
public gfx::DisplayObserver,
public ShellObserver,
public ui::EventHandler {
public:
// This should only be deleted by the creator (ash::Shell).
~MaximizeModeWindowManager() override;
// Returns the number of maximized & tracked windows by this manager.
int GetNumberOfManagedWindows();
// Adds a window which needs to be maximized. This is used by other window
// managers for windows which needs to get tracked due to (upcoming) state
// changes.
// The call gets ignored if the window was already or should not be handled.
void AddWindow(aura::Window* window);
// Called from a window state object when it gets destroyed.
void WindowStateDestroyed(aura::Window* window);
// ShellObserver overrides:
void OnOverviewModeStarting() override;
void OnOverviewModeEnding() override;
// Overridden from WindowObserver:
void OnWindowDestroying(aura::Window* window) override;
void OnWindowAdded(aura::Window* window) override;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override;
// gfx::DisplayObserver overrides:
void OnDisplayAdded(const gfx::Display& display) override;
void OnDisplayRemoved(const gfx::Display& display) override;
void OnDisplayMetricsChanged(const gfx::Display& display,
uint32_t metrics) override;
// ui::EventHandler override:
void OnTouchEvent(ui::TouchEvent* event) override;
protected:
friend class MaximizeModeController;
// The object should only be created by the ash::Shell.
MaximizeModeWindowManager();
private:
typedef std::map<aura::Window*, MaximizeModeWindowState*> WindowToState;
// Maximize all windows and restore their current state.
void MaximizeAllWindows();
// Restore all windows to their previous state.
void RestoreAllWindows();
// Set whether to defer bounds updates on all tracked windows. When set to
// false bounds will be updated as they may be stale.
void SetDeferBoundsUpdates(bool defer_bounds_updates);
// If the given window should be handled by us, this function will maximize it
// and add it to the list of known windows (remembering the initial show
// state).
// Note: If the given window cannot be handled by us the function will return
// immediately.
void MaximizeAndTrackWindow(aura::Window* window);
// Remove a window from our tracking list.
void ForgetWindow(aura::Window* window);
// Returns true when the given window should be modified in any way by us.
bool ShouldHandleWindow(aura::Window* window);
// Add window creation observers to track creation of new windows.
void AddWindowCreationObservers();
// Remove Window creation observers.
void RemoveWindowCreationObservers();
// Change the internal state (e.g. observers) when the display configuration
// changes.
void DisplayConfigurationChanged();
// Returns true when the |window| is a container window.
bool IsContainerWindow(aura::Window* window);
// Add a backdrop behind the currently active window on each desktop.
void EnableBackdropBehindTopWindowOnEachDisplay(bool enable);
// Every window which got touched by our window manager gets added here.
WindowToState window_state_map_;
// All container windows which have to be tracked.
std::set<aura::Window*> observed_container_windows_;
// True if all backdrops are hidden.
bool backdrops_hidden_;
DISALLOW_COPY_AND_ASSIGN(MaximizeModeWindowManager);
};
} // namespace ash
#endif // ASH_WM_MAXIMIZE_MODE_MAXIMIZE_MODE_WINDOW_MANAGER_H_