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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The entity that handles framing writes for a Quic client or server.
// Each QuicSession will have a connection associated with it.
//
// On the server side, the Dispatcher handles the raw reads, and hands off
// packets via ProcessUdpPacket for framing and processing.
//
// On the client side, the Connection handles the raw reads, as well as the
// processing.
//
// Note: this class is not thread-safe.
#ifndef NET_QUIC_QUIC_CONNECTION_H_
#define NET_QUIC_QUIC_CONNECTION_H_
#include <stddef.h>
#include <deque>
#include <list>
#include <map>
#include <queue>
#include <string>
#include <vector>
#include "base/logging.h"
#include "net/base/iovec.h"
#include "net/base/ip_endpoint.h"
#include "net/quic/iovector.h"
#include "net/quic/quic_ack_notifier.h"
#include "net/quic/quic_ack_notifier_manager.h"
#include "net/quic/quic_alarm.h"
#include "net/quic/quic_blocked_writer_interface.h"
#include "net/quic/quic_connection_stats.h"
#include "net/quic/quic_packet_creator.h"
#include "net/quic/quic_packet_generator.h"
#include "net/quic/quic_packet_writer.h"
#include "net/quic/quic_protocol.h"
#include "net/quic/quic_received_packet_manager.h"
#include "net/quic/quic_sent_entropy_manager.h"
#include "net/quic/quic_sent_packet_manager.h"
NET_EXPORT_PRIVATE extern int FLAGS_fake_packet_loss_percentage;
NET_EXPORT_PRIVATE extern bool FLAGS_bundle_ack_with_outgoing_packet;
namespace net {
class QuicClock;
class QuicConfig;
class QuicConnection;
class QuicDecrypter;
class QuicEncrypter;
class QuicFecGroup;
class QuicRandom;
namespace test {
class QuicConnectionPeer;
} // namespace test
// Class that receives callbacks from the connection when frames are received
// and when other interesting events happen.
class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface {
public:
virtual ~QuicConnectionVisitorInterface() {}
// A simple visitor interface for dealing with data frames. The session
// should determine if all frames will be accepted, and return true if so.
// If any frames can't be processed or buffered, none of the data should
// be used, and the callee should return false.
virtual bool OnStreamFrames(const std::vector<QuicStreamFrame>& frames) = 0;
// Called when the stream is reset by the peer.
virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0;
// Called when the connection is going away according to the peer.
virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0;
// Called when the connection is closed either locally by the framer, or
// remotely by the peer.
virtual void OnConnectionClosed(QuicErrorCode error,
bool from_peer) = 0;
// Called once a specific QUIC version is agreed by both endpoints.
virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) = 0;
// Indicates a new QuicConfig has been negotiated.
virtual void OnConfigNegotiated() = 0;
// Called when a blocked socket becomes writable. If all pending bytes for
// this visitor are consumed by the connection successfully this should
// return true, otherwise it should return false.
virtual bool OnCanWrite() = 0;
// Called to ask if any handshake messages are pending in this visitor.
virtual bool HasPendingHandshake() const = 0;
};
// Interface which gets callbacks from the QuicConnection at interesting
// points. Implementations must not mutate the state of the connection
// as a result of these callbacks.
class NET_EXPORT_PRIVATE QuicConnectionDebugVisitorInterface
: public QuicPacketGenerator::DebugDelegateInterface {
public:
virtual ~QuicConnectionDebugVisitorInterface() {}
// Called when a packet has been sent.
virtual void OnPacketSent(QuicPacketSequenceNumber sequence_number,
EncryptionLevel level,
const QuicEncryptedPacket& packet,
WriteResult result) = 0;
// Called when the contents of a packet have been retransmitted as
// a new packet.
virtual void OnPacketRetransmitted(
QuicPacketSequenceNumber old_sequence_number,
QuicPacketSequenceNumber new_sequence_number) = 0;
// Called when a packet has been received, but before it is
// validated or parsed.
virtual void OnPacketReceived(const IPEndPoint& self_address,
const IPEndPoint& peer_address,
const QuicEncryptedPacket& packet) = 0;
// Called when the protocol version on the received packet doensn't match
// current protocol version of the connection.
virtual void OnProtocolVersionMismatch(QuicVersion version) = 0;
// Called when the complete header of a packet has been parsed.
virtual void OnPacketHeader(const QuicPacketHeader& header) = 0;
// Called when a StreamFrame has been parsed.
virtual void OnStreamFrame(const QuicStreamFrame& frame) = 0;
// Called when a AckFrame has been parsed.
virtual void OnAckFrame(const QuicAckFrame& frame) = 0;
// Called when a CongestionFeedbackFrame has been parsed.
virtual void OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame) = 0;
// Called when a RstStreamFrame has been parsed.
virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) = 0;
// Called when a ConnectionCloseFrame has been parsed.
virtual void OnConnectionCloseFrame(
const QuicConnectionCloseFrame& frame) = 0;
// Called when a public reset packet has been received.
virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) = 0;
// Called when a version negotiation packet has been received.
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) = 0;
// Called after a packet has been successfully parsed which results
// in the revival of a packet via FEC.
virtual void OnRevivedPacket(const QuicPacketHeader& revived_header,
base::StringPiece payload) = 0;
};
class NET_EXPORT_PRIVATE QuicConnectionHelperInterface {
public:
virtual ~QuicConnectionHelperInterface() {}
// Returns a QuicClock to be used for all time related functions.
virtual const QuicClock* GetClock() const = 0;
// Returns a QuicRandom to be used for all random number related functions.
virtual QuicRandom* GetRandomGenerator() = 0;
// Creates a new platform-specific alarm which will be configured to
// notify |delegate| when the alarm fires. Caller takes ownership
// of the new alarm, which will not yet be "set" to fire.
virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0;
};
class NET_EXPORT_PRIVATE QuicConnection
: public QuicFramerVisitorInterface,
public QuicBlockedWriterInterface,
public QuicPacketGenerator::DelegateInterface,
public QuicSentPacketManager::HelperInterface {
public:
enum Force {
NO_FORCE,
FORCE
};
// Constructs a new QuicConnection for the specified |guid| and |address|.
// |helper| and |writer| must outlive this connection.
QuicConnection(QuicGuid guid,
IPEndPoint address,
QuicConnectionHelperInterface* helper,
QuicPacketWriter* writer,
bool is_server,
const QuicVersionVector& supported_versions);
virtual ~QuicConnection();
// Sets connection parameters from the supplied |config|.
void SetFromConfig(const QuicConfig& config);
// Send the data in |data| to the peer in as few packets as possible.
// Returns a pair with the number of bytes consumed from data, and a boolean
// indicating if the fin bit was consumed. This does not indicate the data
// has been sent on the wire: it may have been turned into a packet and queued
// if the socket was unexpectedly blocked.
// If |delegate| is provided, then it will be informed once ACKs have been
// received for all the packets written in this call.
// The |delegate| is not owned by the QuicConnection and must outlive it.
QuicConsumedData SendStreamData(QuicStreamId id,
const IOVector& data,
QuicStreamOffset offset,
bool fin,
QuicAckNotifier::DelegateInterface* delegate);
// Send a stream reset frame to the peer.
virtual void SendRstStream(QuicStreamId id,
QuicRstStreamErrorCode error);
// Sends the connection close packet without affecting the state of the
// connection. This should only be called if the session is actively being
// destroyed: otherwise call SendConnectionCloseWithDetails instead.
virtual void SendConnectionClosePacket(QuicErrorCode error,
const std::string& details);
// Sends a connection close frame to the peer, and closes the connection by
// calling CloseConnection(notifying the visitor as it does so).
virtual void SendConnectionClose(QuicErrorCode error);
virtual void SendConnectionCloseWithDetails(QuicErrorCode error,
const std::string& details);
// Notifies the visitor of the close and marks the connection as disconnected.
virtual void CloseConnection(QuicErrorCode error, bool from_peer) OVERRIDE;
virtual void SendGoAway(QuicErrorCode error,
QuicStreamId last_good_stream_id,
const std::string& reason);
// Returns statistics tracked for this connection.
const QuicConnectionStats& GetStats();
// Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from
// the peer. If processing this packet permits a packet to be revived from
// its FEC group that packet will be revived and processed.
virtual void ProcessUdpPacket(const IPEndPoint& self_address,
const IPEndPoint& peer_address,
const QuicEncryptedPacket& packet);
// QuicBlockedWriterInterface
// Called when the underlying connection becomes writable to allow queued
// writes to happen. Returns false if the socket has become blocked.
virtual bool OnCanWrite() OVERRIDE;
// Called when a packet has been finally sent to the network.
bool OnPacketSent(WriteResult result);
// If the socket is not blocked, this allows queued writes to happen. Returns
// false if the socket has become blocked.
bool WriteIfNotBlocked();
// Do any work which logically would be done in OnPacket but can not be
// safely done until the packet is validated. Returns true if the packet
// can be handled, false otherwise.
bool ProcessValidatedPacket();
// The version of the protocol this connection is using.
QuicVersion version() const { return framer_.version(); }
// The versions of the protocol that this connection supports.
const QuicVersionVector& supported_versions() const {
return framer_.supported_versions();
}
// From QuicFramerVisitorInterface
virtual void OnError(QuicFramer* framer) OVERRIDE;
virtual bool OnProtocolVersionMismatch(QuicVersion received_version) OVERRIDE;
virtual void OnPacket() OVERRIDE;
virtual void OnPublicResetPacket(
const QuicPublicResetPacket& packet) OVERRIDE;
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) OVERRIDE;
virtual void OnRevivedPacket() OVERRIDE;
virtual bool OnUnauthenticatedHeader(const QuicPacketHeader& header) OVERRIDE;
virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE;
virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE;
virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE;
virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE;
virtual bool OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame) OVERRIDE;
virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE;
virtual bool OnConnectionCloseFrame(
const QuicConnectionCloseFrame& frame) OVERRIDE;
virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE;
virtual void OnFecData(const QuicFecData& fec) OVERRIDE;
virtual void OnPacketComplete() OVERRIDE;
// QuicPacketGenerator::DelegateInterface
virtual bool ShouldGeneratePacket(TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake) OVERRIDE;
virtual QuicAckFrame* CreateAckFrame() OVERRIDE;
virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() OVERRIDE;
virtual bool OnSerializedPacket(const SerializedPacket& packet) OVERRIDE;
// QuicSentPacketManager::HelperInterface
virtual QuicPacketSequenceNumber GetNextPacketSequenceNumber() OVERRIDE;
// Accessors
void set_visitor(QuicConnectionVisitorInterface* visitor) {
visitor_ = visitor;
}
void set_debug_visitor(QuicConnectionDebugVisitorInterface* debug_visitor) {
debug_visitor_ = debug_visitor;
packet_generator_.set_debug_delegate(debug_visitor);
}
const IPEndPoint& self_address() const { return self_address_; }
const IPEndPoint& peer_address() const { return peer_address_; }
QuicGuid guid() const { return guid_; }
const QuicClock* clock() const { return clock_; }
QuicRandom* random_generator() const { return random_generator_; }
QuicPacketCreator::Options* options() { return packet_creator_.options(); }
bool connected() const { return connected_; }
// Must only be called on client connections.
const QuicVersionVector& server_supported_versions() const {
DCHECK(!is_server_);
return server_supported_versions_;
}
size_t NumFecGroups() const { return group_map_.size(); }
// Testing only.
size_t NumQueuedPackets() const { return queued_packets_.size(); }
QuicEncryptedPacket* ReleaseConnectionClosePacket() {
return connection_close_packet_.release();
}
// Flush any queued frames immediately. Preserves the batch write mode and
// does nothing if there are no pending frames.
void Flush();
// Returns true if the connection has queued packets or frames.
bool HasQueuedData() const;
// Sets (or resets) the idle state connection timeout. Also, checks and times
// out the connection if network timer has expired for |timeout|.
void SetIdleNetworkTimeout(QuicTime::Delta timeout);
// Sets (or resets) the total time delta the connection can be alive for.
// Also, checks and times out the connection if timer has expired for
// |timeout|. Used to limit the time a connection can be alive before crypto
// handshake finishes.
void SetOverallConnectionTimeout(QuicTime::Delta timeout);
// If the connection has timed out, this will close the connection and return
// true. Otherwise, it will return false and will reset the timeout alarm.
bool CheckForTimeout();
// Sets up a packet with an QuicAckFrame and sends it out.
void SendAck();
// Called when an RTO fires. Resets the retransmission alarm if there are
// remaining unacked packets.
void OnRetransmissionTimeout();
// Retransmits all unacked packets with retransmittable frames if
// |retransmission_type| is ALL_PACKETS, otherwise retransmits only initially
// encrypted packets. Used when the negotiated protocol version is different
// from what was initially assumed and when the visitor wants to re-transmit
// initially encrypted packets when the initial encrypter changes.
void RetransmitUnackedPackets(RetransmissionType retransmission_type);
// Changes the encrypter used for level |level| to |encrypter|. The function
// takes ownership of |encrypter|.
void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter);
const QuicEncrypter* encrypter(EncryptionLevel level) const;
// SetDefaultEncryptionLevel sets the encryption level that will be applied
// to new packets.
void SetDefaultEncryptionLevel(EncryptionLevel level);
// SetDecrypter sets the primary decrypter, replacing any that already exists,
// and takes ownership. If an alternative decrypter is in place then the
// function DCHECKs. This is intended for cases where one knows that future
// packets will be using the new decrypter and the previous decrypter is now
// obsolete.
void SetDecrypter(QuicDecrypter* decrypter);
// SetAlternativeDecrypter sets a decrypter that may be used to decrypt
// future packets and takes ownership of it. If |latch_once_used| is true,
// then the first time that the decrypter is successful it will replace the
// primary decrypter. Otherwise both decrypters will remain active and the
// primary decrypter will be the one last used.
void SetAlternativeDecrypter(QuicDecrypter* decrypter,
bool latch_once_used);
const QuicDecrypter* decrypter() const;
const QuicDecrypter* alternative_decrypter() const;
bool is_server() const { return is_server_; }
// Returns the underlying sent packet manager.
const QuicSentPacketManager& sent_packet_manager() const {
return sent_packet_manager_;
}
bool CanWrite(TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake);
protected:
// Send a packet to the peer using encryption |level|. If |sequence_number|
// is present in the |retransmission_map_|, then contents of this packet will
// be retransmitted with a new sequence number if it's not acked by the peer.
// Deletes |packet| via WritePacket call or transfers ownership to
// QueuedPacket, ultimately deleted via WritePacket. Updates the
// entropy map corresponding to |sequence_number| using |entropy_hash|.
// |transmission_type| and |retransmittable| are supplied to the congestion
// manager, and when |forced| is true, it bypasses the congestion manager.
// TODO(wtc): none of the callers check the return value.
virtual bool SendOrQueuePacket(EncryptionLevel level,
const SerializedPacket& packet,
TransmissionType transmission_type);
// Writes the given packet to socket, encrypted with |level|, with the help
// of helper. Returns true on successful write, false otherwise. However,
// behavior is undefined if connection is not established or broken. In any
// circumstances, a return value of true implies that |packet| has been
// deleted and should not be accessed. If |sequence_number| is present in
// |retransmission_map_| it also sets up retransmission of the given packet
// in case of successful write. If |force| is FORCE, then the packet will be
// sent immediately and the send scheduler will not be consulted.
bool WritePacket(EncryptionLevel level,
QuicPacketSequenceNumber sequence_number,
QuicPacket* packet,
TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake,
Force force);
// Make sure an ack we got from our peer is sane.
bool ValidateAckFrame(const QuicAckFrame& incoming_ack);
QuicConnectionHelperInterface* helper() { return helper_; }
// Selects and updates the version of the protocol being used by selecting a
// version from |available_versions| which is also supported. Returns true if
// such a version exists, false otherwise.
bool SelectMutualVersion(const QuicVersionVector& available_versions);
QuicFramer framer_;
private:
// Stores current batch state for connection, puts the connection
// into batch mode, and destruction restores the stored batch state.
// While the bundler is in scope, any generated frames are bundled
// as densely as possible into packets. In addition, this bundler
// can be configured to ensure that an ACK frame is included in the
// first packet created, if there's new ack information to be sent.
class ScopedPacketBundler {
public:
// In addition to all outgoing frames being bundled when the
// bundler is in scope, setting |include_ack| to true ensures that
// an ACK frame is opportunistically bundled with the first
// outgoing packet.
ScopedPacketBundler(QuicConnection* connection, bool include_ack);
~ScopedPacketBundler();
private:
QuicConnection* connection_;
bool already_in_batch_mode_;
};
friend class ScopedPacketBundler;
friend class test::QuicConnectionPeer;
// Packets which have not been written to the wire.
// Owns the QuicPacket* packet.
struct QueuedPacket {
QueuedPacket(QuicPacketSequenceNumber sequence_number,
QuicPacket* packet,
EncryptionLevel level,
TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake,
Force forced)
: sequence_number(sequence_number),
packet(packet),
encryption_level(level),
transmission_type(transmission_type),
retransmittable(retransmittable),
handshake(handshake),
forced(forced) {
}
QuicPacketSequenceNumber sequence_number;
QuicPacket* packet;
const EncryptionLevel encryption_level;
TransmissionType transmission_type;
HasRetransmittableData retransmittable;
IsHandshake handshake;
Force forced;
};
struct RetransmissionInfo {
RetransmissionInfo(QuicPacketSequenceNumber sequence_number,
QuicSequenceNumberLength sequence_number_length,
QuicTime sent_time)
: sequence_number(sequence_number),
sequence_number_length(sequence_number_length),
sent_time(sent_time),
number_nacks(0),
number_retransmissions(0) {
}
QuicPacketSequenceNumber sequence_number;
QuicSequenceNumberLength sequence_number_length;
QuicTime sent_time;
size_t number_nacks;
size_t number_retransmissions;
};
struct RetransmissionTime {
RetransmissionTime(QuicPacketSequenceNumber sequence_number,
const QuicTime& scheduled_time,
bool for_fec)
: sequence_number(sequence_number),
scheduled_time(scheduled_time),
for_fec(for_fec) { }
QuicPacketSequenceNumber sequence_number;
QuicTime scheduled_time;
bool for_fec;
};
struct PendingWrite {
PendingWrite(QuicPacketSequenceNumber sequence_number,
TransmissionType transmission_type,
HasRetransmittableData retransmittable,
EncryptionLevel level,
bool is_fec_packet,
size_t length)
: sequence_number(sequence_number),
transmission_type(transmission_type),
retransmittable(retransmittable),
level(level),
is_fec_packet(is_fec_packet),
length(length) { }
QuicPacketSequenceNumber sequence_number;
TransmissionType transmission_type;
HasRetransmittableData retransmittable;
EncryptionLevel level;
bool is_fec_packet;
size_t length;
};
class RetransmissionTimeComparator {
public:
bool operator()(const RetransmissionTime& lhs,
const RetransmissionTime& rhs) const {
DCHECK(lhs.scheduled_time.IsInitialized() &&
rhs.scheduled_time.IsInitialized());
return lhs.scheduled_time > rhs.scheduled_time;
}
};
typedef std::list<QueuedPacket> QueuedPacketList;
typedef std::map<QuicFecGroupNumber, QuicFecGroup*> FecGroupMap;
typedef std::priority_queue<RetransmissionTime,
std::vector<RetransmissionTime>,
RetransmissionTimeComparator>
RetransmissionTimeouts;
// Sends a version negotiation packet to the peer.
void SendVersionNegotiationPacket();
void SetupRetransmissionAlarm(QuicPacketSequenceNumber sequence_number);
bool IsRetransmission(QuicPacketSequenceNumber sequence_number);
void SetupAbandonFecTimer(QuicPacketSequenceNumber sequence_number);
// Clears any accumulated frames from the last received packet.
void ClearLastFrames();
// Called from OnCanWrite and WriteIfNotBlocked to write queued packets.
// Returns false if the socket has become blocked.
bool DoWrite();
// Calculates the smallest sequence number length that can also represent four
// times the maximum of the congestion window and the difference between the
// least_packet_awaited_by_peer_ and |sequence_number|.
QuicSequenceNumberLength CalculateSequenceNumberLength(
QuicPacketSequenceNumber sequence_number);
// Drop packet corresponding to |sequence_number| by deleting entries from
// |unacked_packets_| and |retransmission_map_|, if present. We need to drop
// all packets with encryption level NONE after the default level has been set
// to FORWARD_SECURE.
void DropPacket(QuicPacketSequenceNumber sequence_number);
// Writes as many queued packets as possible. The connection must not be
// blocked when this is called.
bool WriteQueuedPackets();
// Writes as many pending retransmissions as possible.
void WritePendingRetransmissions();
// Returns true if the packet should be discarded and not sent.
bool ShouldDiscardPacket(EncryptionLevel level,
QuicPacketSequenceNumber sequence_number,
HasRetransmittableData retransmittable);
// Queues |packet| in the hopes that it can be decrypted in the
// future, when a new key is installed.
void QueueUndecryptablePacket(const QuicEncryptedPacket& packet);
// Attempts to process any queued undecryptable packets.
void MaybeProcessUndecryptablePackets();
// If a packet can be revived from the current FEC group, then
// revive and process the packet.
void MaybeProcessRevivedPacket();
void ProcessAckFrame(const QuicAckFrame& incoming_ack);
// Update the |sent_info| for an outgoing ack.
void UpdateSentPacketInfo(SentPacketInfo* sent_info);
// Checks if the last packet should instigate an ack.
bool ShouldLastPacketInstigateAck();
// Sends any packets which are a response to the last packet, including both
// acks and pending writes if an ack opened the congestion window.
void MaybeSendInResponseToPacket(bool send_ack_immediately,
bool last_packet_should_instigate_ack);
// Get the FEC group associate with the last processed packet or NULL, if the
// group has already been deleted.
QuicFecGroup* GetFecGroup();
// Closes any FEC groups protecting packets before |sequence_number|.
void CloseFecGroupsBefore(QuicPacketSequenceNumber sequence_number);
QuicConnectionHelperInterface* helper_; // Not owned.
QuicPacketWriter* writer_; // Not owned.
EncryptionLevel encryption_level_;
const QuicClock* clock_;
QuicRandom* random_generator_;
const QuicGuid guid_;
// Address on the last successfully processed packet received from the
// client.
IPEndPoint self_address_;
IPEndPoint peer_address_;
bool last_packet_revived_; // True if the last packet was revived from FEC.
size_t last_size_; // Size of the last received packet.
QuicPacketHeader last_header_;
std::vector<QuicStreamFrame> last_stream_frames_;
std::vector<QuicAckFrame> last_ack_frames_;
std::vector<QuicCongestionFeedbackFrame> last_congestion_frames_;
std::vector<QuicRstStreamFrame> last_rst_frames_;
std::vector<QuicGoAwayFrame> last_goaway_frames_;
std::vector<QuicConnectionCloseFrame> last_close_frames_;
QuicCongestionFeedbackFrame outgoing_congestion_feedback_;
// Track some peer state so we can do less bookkeeping
// Largest sequence sent by the peer which had an ack frame (latest ack info).
QuicPacketSequenceNumber largest_seen_packet_with_ack_;
// Collection of packets which were received before encryption was
// established, but which could not be decrypted. We buffer these on
// the assumption that they could not be processed because they were
// sent with the INITIAL encryption and the CHLO message was lost.
std::deque<QuicEncryptedPacket*> undecryptable_packets_;
// When the version negotiation packet could not be sent because the socket
// was not writable, this is set to true.
bool pending_version_negotiation_packet_;
// When packets could not be sent because the socket was not writable,
// they are added to this list. All corresponding frames are in
// unacked_packets_ if they are to be retransmitted.
QueuedPacketList queued_packets_;
// Contains information about the current write in progress, if any.
scoped_ptr<PendingWrite> pending_write_;
// Contains the connection close packet if the connection has been closed.
scoped_ptr<QuicEncryptedPacket> connection_close_packet_;
// True when the socket becomes unwritable.
bool write_blocked_;
FecGroupMap group_map_;
QuicReceivedPacketManager received_packet_manager_;
QuicSentEntropyManager sent_entropy_manager_;
// An alarm that fires when an ACK should be sent to the peer.
scoped_ptr<QuicAlarm> ack_alarm_;
// An alarm that fires when a packet needs to be retransmitted.
scoped_ptr<QuicAlarm> retransmission_alarm_;
// An alarm that is scheduled when the sent scheduler requires a
// a delay before sending packets and fires when the packet may be sent.
scoped_ptr<QuicAlarm> send_alarm_;
// An alarm that is scheduled when the connection can still write and there
// may be more data to send.
scoped_ptr<QuicAlarm> resume_writes_alarm_;
// An alarm that fires when the connection may have timed out.
scoped_ptr<QuicAlarm> timeout_alarm_;
QuicConnectionVisitorInterface* visitor_;
QuicConnectionDebugVisitorInterface* debug_visitor_;
QuicPacketCreator packet_creator_;
QuicPacketGenerator packet_generator_;
// Network idle time before we kill of this connection.
QuicTime::Delta idle_network_timeout_;
// Overall connection timeout.
QuicTime::Delta overall_connection_timeout_;
// Connection creation time.
QuicTime creation_time_;
// Statistics for this session.
QuicConnectionStats stats_;
// The time that we got a packet for this connection.
// This is used for timeouts, and does not indicate the packet was processed.
QuicTime time_of_last_received_packet_;
// The time that we last sent a packet for this connection.
QuicTime time_of_last_sent_packet_;
// Sequence number of the last packet guaranteed to be sent in packet sequence
// number order. Not set when packets are queued, since that may cause
// re-ordering.
QuicPacketSequenceNumber sequence_number_of_last_inorder_packet_;
// Sent packet manager which tracks the status of packets sent by this
// connection and contains the send and receive algorithms to determine when
// to send packets.
QuicSentPacketManager sent_packet_manager_;
// The state of connection in version negotiation finite state machine.
QuicVersionNegotiationState version_negotiation_state_;
// Tracks if the connection was created by the server.
bool is_server_;
// True by default. False if we've received or sent an explicit connection
// close.
bool connected_;
// Set to true if the udp packet headers have a new self or peer address.
// This is checked later on validating a data or version negotiation packet.
bool address_migrating_;
// An AckNotifier can register to be informed when ACKs have been received for
// all packets that a given block of data was sent in. The AckNotifierManager
// maintains the currently active notifiers.
AckNotifierManager ack_notifier_manager_;
// If non-empty this contains the set of versions received in a
// version negotiation packet.
QuicVersionVector server_supported_versions_;
DISALLOW_COPY_AND_ASSIGN(QuicConnection);
};
} // namespace net
#endif // NET_QUIC_QUIC_CONNECTION_H_