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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_IME_INPUT_METHOD_MENU_ITEM_H_
#define ASH_IME_INPUT_METHOD_MENU_ITEM_H_
#include <string>
#include <vector>
#include "ash/ash_export.h"
namespace ash {
namespace ime {
// A structure which represents a property for an input method engine.
struct ASH_EXPORT InputMethodMenuItem {
InputMethodMenuItem(const std::string& in_key,
const std::string& in_label,
bool in_is_selection_item,
bool in_is_selection_item_checked);
InputMethodMenuItem();
~InputMethodMenuItem();
bool operator==(const InputMethodMenuItem& other) const;
bool operator!=(const InputMethodMenuItem& other) const;
// Debug print function.
std::string ToString() const;
std::string key; // A key which identifies the property. Non-empty string.
// (e.g. "InputMode.HalfWidthKatakana")
std::string label; // A description of the property. Non-empty string.
// (e.g. "Switch to full punctuation mode", "Hiragana")
bool is_selection_item; // true if the property is a selection item.
bool is_selection_item_checked; // true if |is_selection_item| is true and
// the selection_item is selected.
};
typedef std::vector<InputMethodMenuItem> InputMethodMenuItemList;
} // namespace ime
} // namespace ash
#endif // ASH_IME_INPUT_METHOD_MENU_ITEM_H_