| #!/usr/bin/env python |
| |
| """This module implements a Finite State Machine (FSM). In addition to state |
| this FSM also maintains a user defined "memory". So this FSM can be used as a |
| Push-down Automata (PDA) since a PDA is a FSM + memory. |
| |
| The following describes how the FSM works, but you will probably also need to |
| see the example function to understand how the FSM is used in practice. |
| |
| You define an FSM by building tables of transitions. For a given input symbol |
| the process() method uses these tables to decide what action to call and what |
| the next state will be. The FSM has a table of transitions that associate: |
| |
| (input_symbol, current_state) --> (action, next_state) |
| |
| Where "action" is a function you define. The symbols and states can be any |
| objects. You use the add_transition() and add_transition_list() methods to add |
| to the transition table. The FSM also has a table of transitions that |
| associate: |
| |
| (current_state) --> (action, next_state) |
| |
| You use the add_transition_any() method to add to this transition table. The |
| FSM also has one default transition that is not associated with any specific |
| input_symbol or state. You use the set_default_transition() method to set the |
| default transition. |
| |
| When an action function is called it is passed a reference to the FSM. The |
| action function may then access attributes of the FSM such as input_symbol, |
| current_state, or "memory". The "memory" attribute can be any object that you |
| want to pass along to the action functions. It is not used by the FSM itself. |
| For parsing you would typically pass a list to be used as a stack. |
| |
| The processing sequence is as follows. The process() method is given an |
| input_symbol to process. The FSM will search the table of transitions that |
| associate: |
| |
| (input_symbol, current_state) --> (action, next_state) |
| |
| If the pair (input_symbol, current_state) is found then process() will call the |
| associated action function and then set the current state to the next_state. |
| |
| If the FSM cannot find a match for (input_symbol, current_state) it will then |
| search the table of transitions that associate: |
| |
| (current_state) --> (action, next_state) |
| |
| If the current_state is found then the process() method will call the |
| associated action function and then set the current state to the next_state. |
| Notice that this table lacks an input_symbol. It lets you define transitions |
| for a current_state and ANY input_symbol. Hence, it is called the "any" table. |
| Remember, it is always checked after first searching the table for a specific |
| (input_symbol, current_state). |
| |
| For the case where the FSM did not match either of the previous two cases the |
| FSM will try to use the default transition. If the default transition is |
| defined then the process() method will call the associated action function and |
| then set the current state to the next_state. This lets you define a default |
| transition as a catch-all case. You can think of it as an exception handler. |
| There can be only one default transition. |
| |
| Finally, if none of the previous cases are defined for an input_symbol and |
| current_state then the FSM will raise an exception. This may be desirable, but |
| you can always prevent this just by defining a default transition. |
| |
| Noah Spurrier 20020822 |
| |
| PEXPECT LICENSE |
| |
| This license is approved by the OSI and FSF as GPL-compatible. |
| http://opensource.org/licenses/isc-license.txt |
| |
| Copyright (c) 2012, Noah Spurrier <noah@noah.org> |
| PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY |
| PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE |
| COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES. |
| THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
| WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
| MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
| ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
| WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
| ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
| OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| |
| """ |
| |
| class ExceptionFSM(Exception): |
| |
| """This is the FSM Exception class.""" |
| |
| def __init__(self, value): |
| self.value = value |
| |
| def __str__(self): |
| return `self.value` |
| |
| class FSM: |
| |
| """This is a Finite State Machine (FSM). |
| """ |
| |
| def __init__(self, initial_state, memory=None): |
| |
| """This creates the FSM. You set the initial state here. The "memory" |
| attribute is any object that you want to pass along to the action |
| functions. It is not used by the FSM. For parsing you would typically |
| pass a list to be used as a stack. """ |
| |
| # Map (input_symbol, current_state) --> (action, next_state). |
| self.state_transitions = {} |
| # Map (current_state) --> (action, next_state). |
| self.state_transitions_any = {} |
| self.default_transition = None |
| |
| self.input_symbol = None |
| self.initial_state = initial_state |
| self.current_state = self.initial_state |
| self.next_state = None |
| self.action = None |
| self.memory = memory |
| |
| def reset (self): |
| |
| """This sets the current_state to the initial_state and sets |
| input_symbol to None. The initial state was set by the constructor |
| __init__(). """ |
| |
| self.current_state = self.initial_state |
| self.input_symbol = None |
| |
| def add_transition (self, input_symbol, state, action=None, next_state=None): |
| |
| """This adds a transition that associates: |
| |
| (input_symbol, current_state) --> (action, next_state) |
| |
| The action may be set to None in which case the process() method will |
| ignore the action and only set the next_state. The next_state may be |
| set to None in which case the current state will be unchanged. |
| |
| You can also set transitions for a list of symbols by using |
| add_transition_list(). """ |
| |
| if next_state is None: |
| next_state = state |
| self.state_transitions[(input_symbol, state)] = (action, next_state) |
| |
| def add_transition_list (self, list_input_symbols, state, action=None, next_state=None): |
| |
| """This adds the same transition for a list of input symbols. |
| You can pass a list or a string. Note that it is handy to use |
| string.digits, string.whitespace, string.letters, etc. to add |
| transitions that match character classes. |
| |
| The action may be set to None in which case the process() method will |
| ignore the action and only set the next_state. The next_state may be |
| set to None in which case the current state will be unchanged. """ |
| |
| if next_state is None: |
| next_state = state |
| for input_symbol in list_input_symbols: |
| self.add_transition (input_symbol, state, action, next_state) |
| |
| def add_transition_any (self, state, action=None, next_state=None): |
| |
| """This adds a transition that associates: |
| |
| (current_state) --> (action, next_state) |
| |
| That is, any input symbol will match the current state. |
| The process() method checks the "any" state associations after it first |
| checks for an exact match of (input_symbol, current_state). |
| |
| The action may be set to None in which case the process() method will |
| ignore the action and only set the next_state. The next_state may be |
| set to None in which case the current state will be unchanged. """ |
| |
| if next_state is None: |
| next_state = state |
| self.state_transitions_any [state] = (action, next_state) |
| |
| def set_default_transition (self, action, next_state): |
| |
| """This sets the default transition. This defines an action and |
| next_state if the FSM cannot find the input symbol and the current |
| state in the transition list and if the FSM cannot find the |
| current_state in the transition_any list. This is useful as a final |
| fall-through state for catching errors and undefined states. |
| |
| The default transition can be removed by setting the attribute |
| default_transition to None. """ |
| |
| self.default_transition = (action, next_state) |
| |
| def get_transition (self, input_symbol, state): |
| |
| """This returns (action, next state) given an input_symbol and state. |
| This does not modify the FSM state, so calling this method has no side |
| effects. Normally you do not call this method directly. It is called by |
| process(). |
| |
| The sequence of steps to check for a defined transition goes from the |
| most specific to the least specific. |
| |
| 1. Check state_transitions[] that match exactly the tuple, |
| (input_symbol, state) |
| |
| 2. Check state_transitions_any[] that match (state) |
| In other words, match a specific state and ANY input_symbol. |
| |
| 3. Check if the default_transition is defined. |
| This catches any input_symbol and any state. |
| This is a handler for errors, undefined states, or defaults. |
| |
| 4. No transition was defined. If we get here then raise an exception. |
| """ |
| |
| if self.state_transitions.has_key((input_symbol, state)): |
| return self.state_transitions[(input_symbol, state)] |
| elif self.state_transitions_any.has_key (state): |
| return self.state_transitions_any[state] |
| elif self.default_transition is not None: |
| return self.default_transition |
| else: |
| raise ExceptionFSM ('Transition is undefined: (%s, %s).' % |
| (str(input_symbol), str(state)) ) |
| |
| def process (self, input_symbol): |
| |
| """This is the main method that you call to process input. This may |
| cause the FSM to change state and call an action. This method calls |
| get_transition() to find the action and next_state associated with the |
| input_symbol and current_state. If the action is None then the action |
| is not called and only the current state is changed. This method |
| processes one complete input symbol. You can process a list of symbols |
| (or a string) by calling process_list(). """ |
| |
| self.input_symbol = input_symbol |
| (self.action, self.next_state) = self.get_transition (self.input_symbol, self.current_state) |
| if self.action is not None: |
| self.action (self) |
| self.current_state = self.next_state |
| self.next_state = None |
| |
| def process_list (self, input_symbols): |
| |
| """This takes a list and sends each element to process(). The list may |
| be a string or any iterable object. """ |
| |
| for s in input_symbols: |
| self.process (s) |
| |
| ############################################################################## |
| # The following is an example that demonstrates the use of the FSM class to |
| # process an RPN expression. Run this module from the command line. You will |
| # get a prompt > for input. Enter an RPN Expression. Numbers may be integers. |
| # Operators are * / + - Use the = sign to evaluate and print the expression. |
| # For example: |
| # |
| # 167 3 2 2 * * * 1 - = |
| # |
| # will print: |
| # |
| # 2003 |
| ############################################################################## |
| |
| import sys, os, traceback, optparse, time, string |
| |
| # |
| # These define the actions. |
| # Note that "memory" is a list being used as a stack. |
| # |
| |
| def BeginBuildNumber (fsm): |
| fsm.memory.append (fsm.input_symbol) |
| |
| def BuildNumber (fsm): |
| s = fsm.memory.pop () |
| s = s + fsm.input_symbol |
| fsm.memory.append (s) |
| |
| def EndBuildNumber (fsm): |
| s = fsm.memory.pop () |
| fsm.memory.append (int(s)) |
| |
| def DoOperator (fsm): |
| ar = fsm.memory.pop() |
| al = fsm.memory.pop() |
| if fsm.input_symbol == '+': |
| fsm.memory.append (al + ar) |
| elif fsm.input_symbol == '-': |
| fsm.memory.append (al - ar) |
| elif fsm.input_symbol == '*': |
| fsm.memory.append (al * ar) |
| elif fsm.input_symbol == '/': |
| fsm.memory.append (al / ar) |
| |
| def DoEqual (fsm): |
| print str(fsm.memory.pop()) |
| |
| def Error (fsm): |
| print 'That does not compute.' |
| print str(fsm.input_symbol) |
| |
| def main(): |
| |
| """This is where the example starts and the FSM state transitions are |
| defined. Note that states are strings (such as 'INIT'). This is not |
| necessary, but it makes the example easier to read. """ |
| |
| f = FSM ('INIT', []) # "memory" will be used as a stack. |
| f.set_default_transition (Error, 'INIT') |
| f.add_transition_any ('INIT', None, 'INIT') |
| f.add_transition ('=', 'INIT', DoEqual, 'INIT') |
| f.add_transition_list (string.digits, 'INIT', BeginBuildNumber, 'BUILDING_NUMBER') |
| f.add_transition_list (string.digits, 'BUILDING_NUMBER', BuildNumber, 'BUILDING_NUMBER') |
| f.add_transition_list (string.whitespace, 'BUILDING_NUMBER', EndBuildNumber, 'INIT') |
| f.add_transition_list ('+-*/', 'INIT', DoOperator, 'INIT') |
| |
| print |
| print 'Enter an RPN Expression.' |
| print 'Numbers may be integers. Operators are * / + -' |
| print 'Use the = sign to evaluate and print the expression.' |
| print 'For example: ' |
| print ' 167 3 2 2 * * * 1 - =' |
| inputstr = raw_input ('> ') |
| f.process_list(inputstr) |
| |
| if __name__ == '__main__': |
| try: |
| start_time = time.time() |
| parser = optparse.OptionParser(formatter=optparse.TitledHelpFormatter(), usage=globals()['__doc__'], version='$Id: FSM.py 533 2012-10-20 02:19:33Z noah $') |
| parser.add_option ('-v', '--verbose', action='store_true', default=False, help='verbose output') |
| (options, args) = parser.parse_args() |
| if options.verbose: print time.asctime() |
| main() |
| if options.verbose: print time.asctime() |
| if options.verbose: print 'TOTAL TIME IN MINUTES:', |
| if options.verbose: print (time.time() - start_time) / 60.0 |
| sys.exit(0) |
| except KeyboardInterrupt, e: # Ctrl-C |
| raise e |
| except SystemExit, e: # sys.exit() |
| raise e |
| except Exception, e: |
| print 'ERROR, UNEXPECTED EXCEPTION' |
| print str(e) |
| traceback.print_exc() |
| os._exit(1) |