blob: 9b1018d6ab9c38bd6d7d93000b464c749a7226b7 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/android/scroller.h"
namespace gfx {
namespace {
const float kDefaultStartX = 7.f;
const float kDefaultStartY = 25.f;
const float kDefaultDeltaX = -20.f;
const float kDefaultDeltaY = 73.f;
const float kDefaultVelocityX = -35.f;
const float kDefaultVelocityY = 22.f;
const float kEpsilon = 1e-3f;
Scroller::Config DefaultConfig() {
return Scroller::Config();
}
} // namespace
class ScrollerTest : public testing::Test {};
TEST_F(ScrollerTest, Scroll) {
Scroller scroller(DefaultConfig());
base::TimeTicks start_time = base::TimeTicks::Now();
// Start a scroll and verify initialized values.
scroller.StartScroll(kDefaultStartX,
kDefaultStartY,
kDefaultDeltaX,
kDefaultDeltaY,
start_time);
EXPECT_EQ(kDefaultStartX, scroller.GetStartX());
EXPECT_EQ(kDefaultStartY, scroller.GetStartY());
EXPECT_EQ(kDefaultStartX, scroller.GetCurrX());
EXPECT_EQ(kDefaultStartY, scroller.GetCurrY());
EXPECT_EQ(kDefaultStartX + kDefaultDeltaX, scroller.GetFinalX());
EXPECT_EQ(kDefaultStartY + kDefaultDeltaY, scroller.GetFinalY());
EXPECT_FALSE(scroller.IsFinished());
EXPECT_EQ(base::TimeDelta(), scroller.GetTimePassed());
// Advance halfway through the scroll.
const base::TimeDelta scroll_duration = scroller.GetDuration();
scroller.ComputeScrollOffset(start_time + scroll_duration / 2);
// Ensure we've moved in the direction of the delta, but have yet to reach
// the target.
EXPECT_GT(kDefaultStartX, scroller.GetCurrX());
EXPECT_LT(kDefaultStartY, scroller.GetCurrY());
EXPECT_LT(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_GT(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_FALSE(scroller.IsFinished());
// Ensure our velocity is non-zero and in the same direction as the delta.
EXPECT_GT(0.f, scroller.GetCurrVelocityX() * kDefaultDeltaX);
EXPECT_GT(0.f, scroller.GetCurrVelocityY() * kDefaultDeltaY);
EXPECT_TRUE(scroller.IsScrollingInDirection(kDefaultDeltaX, kDefaultDeltaY));
// Repeated offset computations at the same timestamp should yield identical
// results.
float curr_x = scroller.GetCurrX();
float curr_y = scroller.GetCurrY();
float curr_velocity_x = scroller.GetCurrVelocityX();
float curr_velocity_y = scroller.GetCurrVelocityY();
scroller.ComputeScrollOffset(start_time + scroll_duration / 2);
EXPECT_EQ(curr_x, scroller.GetCurrX());
EXPECT_EQ(curr_y, scroller.GetCurrY());
EXPECT_EQ(curr_velocity_x, scroller.GetCurrVelocityX());
EXPECT_EQ(curr_velocity_y, scroller.GetCurrVelocityY());
// Advance to the end.
scroller.ComputeScrollOffset(start_time + scroll_duration);
EXPECT_EQ(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_EQ(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_TRUE(scroller.IsFinished());
EXPECT_EQ(scroll_duration, scroller.GetTimePassed());
EXPECT_NEAR(0.f, scroller.GetCurrVelocityX(), kEpsilon);
EXPECT_NEAR(0.f, scroller.GetCurrVelocityY(), kEpsilon);
// Try to advance further; nothing should change.
scroller.ComputeScrollOffset(start_time + scroll_duration * 2);
EXPECT_EQ(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_EQ(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_TRUE(scroller.IsFinished());
EXPECT_EQ(scroll_duration, scroller.GetTimePassed());
}
TEST_F(ScrollerTest, Fling) {
Scroller scroller(DefaultConfig());
base::TimeTicks start_time = base::TimeTicks::Now();
// Start a fling and verify initialized values.
scroller.Fling(kDefaultStartX,
kDefaultStartY,
kDefaultVelocityX,
kDefaultVelocityY,
INT_MIN,
INT_MAX,
INT_MIN,
INT_MAX,
start_time);
EXPECT_EQ(kDefaultStartX, scroller.GetStartX());
EXPECT_EQ(kDefaultStartY, scroller.GetStartY());
EXPECT_EQ(kDefaultStartX, scroller.GetCurrX());
EXPECT_EQ(kDefaultStartY, scroller.GetCurrY());
EXPECT_GT(kDefaultStartX, scroller.GetFinalX());
EXPECT_LT(kDefaultStartY, scroller.GetFinalY());
EXPECT_FALSE(scroller.IsFinished());
EXPECT_EQ(base::TimeDelta(), scroller.GetTimePassed());
// Advance halfway through the fling.
const base::TimeDelta scroll_duration = scroller.GetDuration();
scroller.ComputeScrollOffset(start_time + scroll_duration / 2);
// Ensure we've moved in the direction of the velocity, but have yet to reach
// the target.
EXPECT_GT(kDefaultStartX, scroller.GetCurrX());
EXPECT_LT(kDefaultStartY, scroller.GetCurrY());
EXPECT_LT(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_GT(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_FALSE(scroller.IsFinished());
// Ensure our velocity is non-zero and in the same direction as the original
// velocity.
EXPECT_LT(0.f, scroller.GetCurrVelocityX() * kDefaultVelocityX);
EXPECT_LT(0.f, scroller.GetCurrVelocityY() * kDefaultVelocityY);
EXPECT_TRUE(
scroller.IsScrollingInDirection(kDefaultVelocityX, kDefaultVelocityY));
// Repeated offset computations at the same timestamp should yield identical
// results.
float curr_x = scroller.GetCurrX();
float curr_y = scroller.GetCurrY();
float curr_velocity_x = scroller.GetCurrVelocityX();
float curr_velocity_y = scroller.GetCurrVelocityY();
scroller.ComputeScrollOffset(start_time + scroll_duration / 2);
EXPECT_EQ(curr_x, scroller.GetCurrX());
EXPECT_EQ(curr_y, scroller.GetCurrY());
EXPECT_EQ(curr_velocity_x, scroller.GetCurrVelocityX());
EXPECT_EQ(curr_velocity_y, scroller.GetCurrVelocityY());
// Advance to the end.
scroller.ComputeScrollOffset(start_time + scroll_duration);
EXPECT_EQ(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_EQ(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_TRUE(scroller.IsFinished());
EXPECT_EQ(scroll_duration, scroller.GetTimePassed());
EXPECT_NEAR(0.f, scroller.GetCurrVelocityX(), kEpsilon);
EXPECT_NEAR(0.f, scroller.GetCurrVelocityY(), kEpsilon);
// Try to advance further; nothing should change.
scroller.ComputeScrollOffset(start_time + scroll_duration * 2);
EXPECT_EQ(scroller.GetFinalX(), scroller.GetCurrX());
EXPECT_EQ(scroller.GetFinalY(), scroller.GetCurrY());
EXPECT_TRUE(scroller.IsFinished());
EXPECT_EQ(scroll_duration, scroller.GetTimePassed());
}
} // namespace gfx