blob: f14860c4891cb67ddc5996eac90ce5ba218e83b4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/touch_selection_controller.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/test/mock_motion_event.h"
using ui::test::MockMotionEvent;
namespace content {
namespace {
class MockTouchHandleDrawable : public TouchHandleDrawable {
public:
explicit MockTouchHandleDrawable(bool* contains_point)
: intersects_rect_(contains_point) {}
virtual ~MockTouchHandleDrawable() {}
virtual void SetEnabled(bool enabled) OVERRIDE {}
virtual void SetOrientation(TouchHandleOrientation orientation) OVERRIDE {}
virtual void SetAlpha(float alpha) OVERRIDE {}
virtual void SetFocus(const gfx::PointF& position) OVERRIDE {}
virtual void SetVisible(bool visible) OVERRIDE {}
virtual bool IntersectsWith(const gfx::RectF& rect) const OVERRIDE {
return *intersects_rect_;
}
private:
bool* intersects_rect_;
};
} // namespace
class TouchSelectionControllerTest : public testing::Test,
public TouchSelectionControllerClient {
public:
TouchSelectionControllerTest()
: last_event_(SELECTION_CLEARED),
caret_moved_(false),
selection_moved_(false),
needs_animate_(false),
animation_enabled_(true),
dragging_enabled_(false) {}
virtual ~TouchSelectionControllerTest() {}
// testing::Test implementation.
virtual void SetUp() OVERRIDE {
controller_.reset(new TouchSelectionController(this));
}
virtual void TearDown() OVERRIDE { controller_.reset(); }
// TouchSelectionControllerClient implementation.
virtual bool SupportsAnimation() const OVERRIDE { return animation_enabled_; }
virtual void SetNeedsAnimate() OVERRIDE { needs_animate_ = true; }
virtual void MoveCaret(const gfx::PointF& position) OVERRIDE {
caret_moved_ = true;
caret_position_ = position;
}
virtual void SelectBetweenCoordinates(const gfx::PointF& start,
const gfx::PointF& end) OVERRIDE {
selection_moved_ = true;
selection_start_ = start;
selection_end_ = end;
}
virtual void OnSelectionEvent(SelectionEventType event,
const gfx::PointF& end_position) OVERRIDE {
last_event_ = event;
last_event_start_ = end_position;
}
virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() OVERRIDE {
return scoped_ptr<TouchHandleDrawable>(
new MockTouchHandleDrawable(&dragging_enabled_));
}
void SetAnimationEnabled(bool enabled) { animation_enabled_ = enabled; }
void SetDraggingEnabled(bool enabled) { dragging_enabled_ = enabled; }
void ClearSelection() {
controller_->OnSelectionBoundsChanged(gfx::RectF(),
TOUCH_HANDLE_ORIENTATION_UNDEFINED,
false,
gfx::RectF(),
TOUCH_HANDLE_ORIENTATION_UNDEFINED,
false);
}
void ClearInsertion() { ClearSelection(); }
void ChangeInsertion(const gfx::RectF& rect,
TouchHandleOrientation orientation,
bool visible) {
controller_->OnSelectionBoundsChanged(
rect, orientation, visible, rect, orientation, visible);
}
void ChangeInsertion(const gfx::RectF& rect, bool visible) {
ChangeInsertion(rect, TOUCH_HANDLE_CENTER, visible);
}
void ChangeSelection(const gfx::RectF& start_rect,
TouchHandleOrientation start_orientation,
bool start_visible,
const gfx::RectF& end_rect,
TouchHandleOrientation end_orientation,
bool end_visible) {
controller_->OnSelectionBoundsChanged(start_rect,
start_orientation,
start_visible,
end_rect,
end_orientation,
end_visible);
}
void ChangeSelection(const gfx::RectF& start_rect,
bool start_visible,
const gfx::RectF& end_rect,
bool end_visible) {
ChangeSelection(start_rect,
TOUCH_HANDLE_LEFT,
start_visible,
end_rect,
TOUCH_HANDLE_RIGHT,
end_visible);
}
void Animate() {
base::TimeTicks now = base::TimeTicks::Now();
while (needs_animate_) {
needs_animate_ = controller_->Animate(now);
now += base::TimeDelta::FromMilliseconds(16);
}
}
bool GetAndResetNeedsAnimate() {
bool needs_animate = needs_animate_;
Animate();
return needs_animate;
}
bool GetAndResetCaretMoved() {
bool moved = caret_moved_;
caret_moved_ = false;
return moved;
}
bool GetAndResetSelectionMoved() {
bool moved = selection_moved_;
selection_moved_ = false;
return moved;
}
const gfx::PointF& GetLastCaretPosition() const { return caret_position_; }
const gfx::PointF& GetLastSelectionStart() const { return selection_start_; }
const gfx::PointF& GetLastSelectionEnd() const { return selection_end_; }
SelectionEventType GetLastEventType() const { return last_event_; }
const gfx::PointF& GetLastEventAnchor() const { return last_event_start_; }
TouchSelectionController& controller() { return *controller_; }
private:
gfx::PointF last_event_start_;
gfx::PointF caret_position_;
gfx::PointF selection_start_;
gfx::PointF selection_end_;
SelectionEventType last_event_;
bool caret_moved_;
bool selection_moved_;
bool needs_animate_;
bool animation_enabled_;
bool dragging_enabled_;
scoped_ptr<TouchSelectionController> controller_;
};
TEST_F(TouchSelectionControllerTest, InsertionBasic) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
// Insertion events are ignored until automatic showing is enabled.
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnTapEvent();
// Insertion events are ignored until the selection region is marked editable.
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnTapEvent();
controller().OnSelectionEditable(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
insertion_rect.Offset(1, 0);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
insertion_rect.Offset(0, 1);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
ClearInsertion();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionClearedWhenNoLongerEditable) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
controller().OnTapEvent();
controller().OnSelectionEditable(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
controller().OnSelectionEditable(false);
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionStaysHiddenIfEmptyRegionTapped) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
controller().OnSelectionEditable(true);
// Taps should be ignored if they're in an empty editable region.
controller().OnTapEvent();
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// Once the region becomes editable, taps should show the insertion handle.
controller().OnTapEvent();
controller().OnSelectionEmpty(false);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
// Reset the selection.
controller().HideAndDisallowShowingAutomatically();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
// Long-pressing should show the handle even if the editable region is empty.
insertion_rect.Offset(2, -2);
controller().OnLongPressEvent();
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, InsertionAppearsAfterTapFollowingTyping) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
// Simulate the user tapping an empty text field.
controller().OnTapEvent();
controller().OnSelectionEditable(true);
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// Simulate the cursor moving while a user is typing.
insertion_rect.Offset(10, 0);
controller().OnSelectionEmpty(false);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// If the user taps the *same* position as the cursor at the end of the text
// entry, the handle should appear.
controller().OnTapEvent();
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, InsertionToSelectionTransition) {
controller().OnLongPressEvent();
controller().OnSelectionEditable(true);
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
ChangeInsertion(end_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
controller().HideAndDisallowShowingAutomatically();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
controller().OnTapEvent();
ChangeInsertion(end_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, InsertionDragged) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
// The touch sequence should not be handled if insertion is not active.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
float line_height = 10.f;
gfx::RectF start_rect(10, 0, 0, line_height);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The touch sequence should be handled only if the drawable reports a hit.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetCaretMoved());
// The MoveCaret() result should reflect the movement.
// The reported position is offset from the center of |start_rect|.
gfx::PointF start_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 10);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(10, 10), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetCaretMoved());
// Once the drag is complete, no more touch events should be consumed until
// the next ACTION_DOWN.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
}
TEST_F(TouchSelectionControllerTest, InsertionTapped) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
SetDraggingEnabled(true);
gfx::RectF start_rect(10, 0, 0, 10);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
//TODO(AKV): this test case has to be modified once crbug.com/394093 is fixed.
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
// Reset the insertion.
ClearInsertion();
controller().OnTapEvent();
ChangeInsertion(start_rect, visible);
ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
// No tap should be signalled if the time between DOWN and UP was too long.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_UP,
event_time + base::TimeDelta::FromSeconds(1),
0,
0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
// Reset the insertion.
ClearInsertion();
controller().OnTapEvent();
ChangeInsertion(start_rect, visible);
ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
// No tap should be signalled if the touch sequence is cancelled.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionNotResetByRepeatedTapOrPress) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
SetDraggingEnabled(true);
gfx::RectF anchor_rect(10, 0, 0, 10);
bool visible = true;
ChangeInsertion(anchor_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
// Tapping again shouldn't reset the active insertion point.
controller().OnTapEvent();
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
anchor_rect.Offset(5, 15);
ChangeInsertion(anchor_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
// Pressing shouldn't reset the active insertion point.
controller().OnLongPressEvent();
controller().OnSelectionEmpty(true);
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionBasic) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
// Selection events are ignored until automatic showing is enabled.
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
start_rect.Offset(1, 0);
ChangeSelection(start_rect, visible, end_rect, visible);
// Selection movement does not currently trigger a separate event.
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
ClearSelection();
EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionRepeatedLongPress) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// A long press triggering a new selection should re-send the SELECTION_SHOWN
// event notification.
start_rect.Offset(10, 10);
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionDragged) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
// The touch sequence should not be handled if selection is not active.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
float line_height = 10.f;
gfx::RectF start_rect(0, 0, 0, line_height);
gfx::RectF end_rect(50, 0, 0, line_height);
bool visible = true;
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The touch sequence should be handled only if the drawable reports a hit.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
// The SelectBetweenCoordinates() result should reflect the movement. Note
// that the start coordinate will always reflect the "fixed" handle's
// position, in this case the position from |end_rect|.
// Note that the reported position is offset from the center of the
// input rects (i.e., the middle of the corresponding text line).
gfx::PointF fixed_offset = end_rect.CenterPoint();
gfx::PointF start_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(10, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
// Once the drag is complete, no more touch events should be consumed until
// the next ACTION_DOWN.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
}
TEST_F(TouchSelectionControllerTest, SelectionDraggedWithOverlap) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
float line_height = 10.f;
gfx::RectF start_rect(0, 0, 0, line_height);
gfx::RectF end_rect(50, 0, 0, line_height);
bool visible = true;
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The ACTION_DOWN should lock to the closest handle.
gfx::PointF end_offset = end_rect.CenterPoint();
gfx::PointF fixed_offset = start_rect.CenterPoint();
float touch_down_x = (end_offset.x() + fixed_offset.x()) / 2 + 1.f;
MockMotionEvent event(
MockMotionEvent::ACTION_DOWN, event_time, touch_down_x, 0);
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
// Even though the ACTION_MOVE is over the start handle, it should continue
// targetting the end handle that consumed the ACTION_DOWN.
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(end_offset - gfx::Vector2dF(touch_down_x, 0),
GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
}
TEST_F(TouchSelectionControllerTest, Animation) {
controller().OnTapEvent();
controller().OnSelectionEditable(true);
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
visible = false;
ChangeInsertion(insertion_rect, visible);
EXPECT_TRUE(GetAndResetNeedsAnimate());
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_TRUE(GetAndResetNeedsAnimate());
// If the handles are explicity hidden, no animation should be triggered.
controller().HideAndDisallowShowingAutomatically();
EXPECT_FALSE(GetAndResetNeedsAnimate());
// If the client doesn't support animation, no animation should be triggered.
SetAnimationEnabled(false);
controller().OnTapEvent();
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
}
TEST_F(TouchSelectionControllerTest, TemporarilyHidden) {
controller().OnTapEvent();
controller().OnSelectionEditable(true);
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
controller().SetTemporarilyHidden(true);
EXPECT_TRUE(GetAndResetNeedsAnimate());
visible = false;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
controller().SetTemporarilyHidden(false);
EXPECT_TRUE(GetAndResetNeedsAnimate());
}
} // namespace content