| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef REMOTING_CLIENT_LOG_TO_SERVER_H_ |
| #define REMOTING_CLIENT_LOG_TO_SERVER_H_ |
| |
| #include <deque> |
| #include <map> |
| #include <string> |
| |
| #include "base/threading/non_thread_safe.h" |
| #include "base/time/time.h" |
| #include "remoting/jingle_glue/server_log_entry.h" |
| #include "remoting/jingle_glue/signal_strategy.h" |
| #include "remoting/protocol/connection_to_host.h" |
| #include "remoting/protocol/errors.h" |
| |
| namespace buzz { |
| class XmlElement; |
| } // namespace buzz |
| |
| namespace remoting { |
| |
| class ChromotingStats; |
| class IqSender; |
| |
| // Temporary namespace to prevent conflict with the same-named class in |
| // remoting/host when linking unittests. |
| // |
| // TODO(lambroslambrou): Remove this and factor out any shared code. |
| namespace client { |
| |
| // LogToServer sends log entries to a server. |
| // The contents of the log entries are described in server_log_entry.cc. |
| // They do not contain any personally identifiable information. |
| class LogToServer : public base::NonThreadSafe, |
| public SignalStrategy::Listener { |
| public: |
| LogToServer(ServerLogEntry::Mode mode, |
| SignalStrategy* signal_strategy, |
| const std::string& directory_bot_jid); |
| virtual ~LogToServer(); |
| |
| // Logs a session state change. |
| void LogSessionStateChange(protocol::ConnectionToHost::State state, |
| protocol::ErrorCode error); |
| void LogStatistics(remoting::ChromotingStats* statistics); |
| |
| // SignalStrategy::Listener interface. |
| virtual void OnSignalStrategyStateChange( |
| SignalStrategy::State state) OVERRIDE; |
| virtual bool OnSignalStrategyIncomingStanza( |
| const buzz::XmlElement* stanza) OVERRIDE; |
| |
| private: |
| void Log(const ServerLogEntry& entry); |
| void SendPendingEntries(); |
| |
| // Generates a new random session ID. |
| void GenerateSessionId(); |
| |
| // Expire the session ID if the maximum duration has been exceeded. |
| void MaybeExpireSessionId(); |
| |
| ServerLogEntry::Mode mode_; |
| SignalStrategy* signal_strategy_; |
| scoped_ptr<IqSender> iq_sender_; |
| std::string directory_bot_jid_; |
| |
| std::deque<ServerLogEntry> pending_entries_; |
| |
| // A randomly generated session ID to be attached to log messages. This |
| // is regenerated at the start of a new session. |
| std::string session_id_; |
| |
| // Start time of the session. |
| base::TimeTicks session_start_time_; |
| |
| // Time when the session ID was generated. |
| base::TimeTicks session_id_generation_time_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LogToServer); |
| }; |
| |
| } // namespace client |
| |
| } // namespace remoting |
| |
| #endif // REMOTING_CLIENT_LOG_TO_SERVER_H_ |