blob: e992236f78ca565c7f2702a74f3aa0db6a6e0051 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include <set>
#include <vector>
#include "base/callback_helpers.h"
#include "base/strings/string_split.h"
#include "base/strings/stringprintf.h"
#include "cc/output/managed_memory_policy.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
namespace content {
class ContextProviderCommandBuffer::LostContextCallbackProxy
: public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
public:
explicit LostContextCallbackProxy(ContextProviderCommandBuffer* provider)
: provider_(provider) {
provider_->context3d_->setContextLostCallback(this);
}
virtual ~LostContextCallbackProxy() {
provider_->context3d_->setContextLostCallback(NULL);
}
virtual void onContextLost() {
provider_->OnLostContext();
}
private:
ContextProviderCommandBuffer* provider_;
};
class ContextProviderCommandBuffer::SwapBuffersCompleteCallbackProxy
: public WebKit::WebGraphicsContext3D::
WebGraphicsSwapBuffersCompleteCallbackCHROMIUM {
public:
explicit SwapBuffersCompleteCallbackProxy(
ContextProviderCommandBuffer* provider)
: provider_(provider) {
provider_->context3d_->setSwapBuffersCompleteCallbackCHROMIUM(this);
}
virtual ~SwapBuffersCompleteCallbackProxy() {
provider_->context3d_->setSwapBuffersCompleteCallbackCHROMIUM(NULL);
}
virtual void onSwapBuffersComplete() {
provider_->OnSwapBuffersComplete();
}
private:
ContextProviderCommandBuffer* provider_;
};
scoped_refptr<ContextProviderCommandBuffer>
ContextProviderCommandBuffer::Create(
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context3d,
const std::string& debug_name) {
if (!context3d)
return NULL;
return new ContextProviderCommandBuffer(context3d.Pass(), debug_name);
}
ContextProviderCommandBuffer::ContextProviderCommandBuffer(
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context3d,
const std::string& debug_name)
: context3d_(context3d.Pass()),
debug_name_(debug_name),
leak_on_destroy_(false),
destroyed_(false) {
DCHECK(main_thread_checker_.CalledOnValidThread());
DCHECK(context3d_);
context_thread_checker_.DetachFromThread();
}
ContextProviderCommandBuffer::~ContextProviderCommandBuffer() {
DCHECK(main_thread_checker_.CalledOnValidThread() ||
context_thread_checker_.CalledOnValidThread());
base::AutoLock lock(main_thread_lock_);
// Destroy references to the context3d_ before leaking it.
if (context3d_->GetCommandBufferProxy()) {
context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
CommandBufferProxyImpl::MemoryAllocationChangedCallback());
}
swap_buffers_complete_callback_proxy_.reset();
lost_context_callback_proxy_.reset();
if (leak_on_destroy_) {
WebGraphicsContext3DCommandBufferImpl* context3d ALLOW_UNUSED =
context3d_.release();
webkit::gpu::GrContextForWebGraphicsContext3D* gr_context ALLOW_UNUSED =
gr_context_.release();
}
}
bool ContextProviderCommandBuffer::BindToCurrentThread() {
DCHECK(context3d_);
// This is called on the thread the context will be used.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (lost_context_callback_proxy_)
return true;
if (!context3d_->makeContextCurrent())
return false;
if (!InitializeCapabilities())
return false;
std::string unique_context_name =
base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
context3d_->pushGroupMarkerEXT(unique_context_name.c_str());
lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
swap_buffers_complete_callback_proxy_.reset(
new SwapBuffersCompleteCallbackProxy(this));
context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged,
base::Unretained(this)));
return true;
}
WebGraphicsContext3DCommandBufferImpl*
ContextProviderCommandBuffer::Context3d() {
DCHECK(context3d_);
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
return context3d_.get();
}
gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() {
return context3d_->GetContextSupport();
}
class GrContext* ContextProviderCommandBuffer::GrContext() {
DCHECK(context3d_);
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_)
return gr_context_->get();
gr_context_.reset(
new webkit::gpu::GrContextForWebGraphicsContext3D(context3d_.get()));
return gr_context_->get();
}
cc::ContextProvider::Capabilities
ContextProviderCommandBuffer::ContextCapabilities() {
DCHECK(context3d_);
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
return capabilities_;
}
void ContextProviderCommandBuffer::VerifyContexts() {
DCHECK(context3d_);
DCHECK(lost_context_callback_proxy_); // Is bound to thread.
DCHECK(context_thread_checker_.CalledOnValidThread());
if (context3d_->isContextLost())
OnLostContext();
}
void ContextProviderCommandBuffer::OnLostContext() {
DCHECK(context_thread_checker_.CalledOnValidThread());
{
base::AutoLock lock(main_thread_lock_);
if (destroyed_)
return;
destroyed_ = true;
}
if (!lost_context_callback_.is_null())
base::ResetAndReturn(&lost_context_callback_).Run();
}
void ContextProviderCommandBuffer::OnSwapBuffersComplete() {
DCHECK(context_thread_checker_.CalledOnValidThread());
if (!swap_buffers_complete_callback_.is_null())
swap_buffers_complete_callback_.Run();
}
void ContextProviderCommandBuffer::OnMemoryAllocationChanged(
const gpu::MemoryAllocation& allocation) {
DCHECK(context_thread_checker_.CalledOnValidThread());
if (gr_context_) {
bool nonzero_allocation = !!allocation.bytes_limit_when_visible;
gr_context_->SetMemoryLimit(nonzero_allocation);
}
if (memory_policy_changed_callback_.is_null())
return;
bool discard_backbuffer_when_not_visible =
!allocation.have_backbuffer_when_not_visible;
memory_policy_changed_callback_.Run(
cc::ManagedMemoryPolicy(allocation), discard_backbuffer_when_not_visible);
}
bool ContextProviderCommandBuffer::InitializeCapabilities() {
// The command buffer provides the following capabilities always.
// TODO(jamesr): This information is duplicated with
// gpu::gles2::FeatureInfo::AddFeatures().
Capabilities caps;
caps.bind_uniform_location = true;
caps.discard_backbuffer = true;
caps.set_visibility = true;
// TODO(jamesr): These are also added in
// gpu::gles2::GLES2Implementation::GetStringHelper() on the client side.
caps.map_sub = true;
caps.shallow_flush = true;
// The swapbuffers complete callback is always supported by multi-process
// command buffer implementations.
caps.swapbuffers_complete_callback = true;
const GLubyte* extensions_cstr =
context3d_->GetImplementation()->GetString(0x1F03 /* GL_EXTENSIONS */);
if (!extensions_cstr)
return false;
std::string extensions = reinterpret_cast<const char*>(extensions_cstr);
std::vector<std::string> extension_list;
base::SplitString(extensions, ' ', &extension_list);
std::set<std::string> extension_set(extension_list.begin(),
extension_list.end());
// caps.map_image depends on GL_CHROMIUM_map_image, which is set client-side
// based on the presence of GpuControl.
caps.map_image = extension_set.count("GL_CHROMIUM_map_image") > 0;
// caps.fast_npot_mo8_textures depends on
// workarounds_.enable_chromium_fast_npot_mo8_textures which controls
// GL_CHROMIUM_fast_NPOT_MO8_textures
caps.fast_npot_mo8_textures =
extension_set.count("GL_CHROMIUM_fast_NPOT_MO8_textures") > 0;
caps.egl_image_external =
extension_set.count("GL_OES_EGL_image_external") > 0;
caps.texture_format_bgra8888 =
extension_set.count("GL_EXT_texture_format_BGRA8888") > 0;
caps.texture_format_etc1 =
extension_set.count("GL_OES_compressed_ETC1_RGB8_texture") > 0;
caps.texture_rectangle = extension_set.count("GL_ARB_texture_rectangle") > 0;
caps.post_sub_buffer = extension_set.count("GL_CHROMIUM_post_sub_buffer") > 0;
// TODO(jamesr): This is unconditionally true on mac, no need to test for it
// at runtime.
caps.iosurface = extension_set.count("GL_CHROMIUM_iosurface") > 0;
caps.texture_usage = extension_set.count("GL_ANGLE_texture_usage") > 0;
caps.texture_storage = extension_set.count("GL_EXT_texture_storage") > 0;
caps.discard_framebuffer =
extension_set.count("GL_EXT_discard_framebuffer") > 0;
size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
caps.max_transfer_buffer_usage_bytes =
mapped_memory_limit == WebGraphicsContext3DCommandBufferImpl::kNoLimit
? std::numeric_limits<size_t>::max() : mapped_memory_limit;
capabilities_ = caps;
return true;
}
bool ContextProviderCommandBuffer::DestroyedOnMainThread() {
DCHECK(main_thread_checker_.CalledOnValidThread());
base::AutoLock lock(main_thread_lock_);
return destroyed_;
}
void ContextProviderCommandBuffer::SetLostContextCallback(
const LostContextCallback& lost_context_callback) {
DCHECK(context_thread_checker_.CalledOnValidThread());
DCHECK(lost_context_callback_.is_null() ||
lost_context_callback.is_null());
lost_context_callback_ = lost_context_callback;
}
void ContextProviderCommandBuffer::SetSwapBuffersCompleteCallback(
const SwapBuffersCompleteCallback& swap_buffers_complete_callback) {
DCHECK(context_thread_checker_.CalledOnValidThread());
DCHECK(swap_buffers_complete_callback_.is_null() ||
swap_buffers_complete_callback.is_null());
swap_buffers_complete_callback_ = swap_buffers_complete_callback;
}
void ContextProviderCommandBuffer::SetMemoryPolicyChangedCallback(
const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
DCHECK(context_thread_checker_.CalledOnValidThread());
DCHECK(memory_policy_changed_callback_.is_null() ||
memory_policy_changed_callback.is_null());
memory_policy_changed_callback_ = memory_policy_changed_callback;
}
} // namespace content