blob: 0382288695f431677605877f1a8af96111ff9918 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
#include <deque>
#include <map>
#include "base/basictypes.h"
#include "content/common/content_export.h"
#include "content/port/browser/event_with_latency_info.h"
#include "content/port/common/input_event_ack_state.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
namespace content {
class CoalescedWebTouchEvent;
// Interface with which TouchEventQueue can forward touch events, and dispatch
// touch event responses.
class CONTENT_EXPORT TouchEventQueueClient {
public:
virtual ~TouchEventQueueClient() {}
virtual void SendTouchEventImmediately(
const TouchEventWithLatencyInfo& event) = 0;
virtual void OnTouchEventAck(
const TouchEventWithLatencyInfo& event,
InputEventAckState ack_result) = 0;
};
// A queue for throttling and coalescing touch-events.
class CONTENT_EXPORT TouchEventQueue {
public:
// The |client| must outlive the TouchEventQueue.
explicit TouchEventQueue(TouchEventQueueClient* client);
virtual ~TouchEventQueue();
// Adds an event to the queue. The event may be coalesced with previously
// queued events (e.g. consecutive touch-move events can be coalesced into a
// single touch-move event). The event may also be immediately forwarded to
// the renderer (e.g. when there are no other queued touch event).
void QueueEvent(const TouchEventWithLatencyInfo& event);
// Notifies the queue that a touch-event has been processed by the renderer.
// At this point, the queue may send one or more gesture events and/or
// additional queued touch-events to the renderer.
void ProcessTouchAck(InputEventAckState ack_result,
const ui::LatencyInfo& latency_info);
// When GestureScrollBegin is received, we send a touch cancel to renderer,
// route all the following touch events directly to client, and ignore the
// ack for the touch cancel. When GestureScrollEnd/GestureFlingStart is
// received, we resume the normal flow of sending touch events to renderer.
void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
// Empties the queue of touch events. This may result in any number of gesture
// events being sent to the renderer.
void FlushQueue();
// Returns whether the event-queue is empty.
bool empty() const WARN_UNUSED_RESULT {
return touch_queue_.empty();
}
bool no_touch_to_renderer() const {
return no_touch_to_renderer_;
}
private:
friend class TouchEventQueueTest;
size_t GetQueueSize() const;
const TouchEventWithLatencyInfo& GetLatestEvent() const;
// Walks the queue, checking each event for |ShouldForwardToRenderer()|.
// If true, forwards the touch event and stops processing further events.
// If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
void TryForwardNextEventToRenderer();
// Pops the touch-event from the top of the queue and sends it to the
// TouchEventQueueClient. This reduces the size of the queue by one.
void PopTouchEventToClient(InputEventAckState ack_result,
const ui::LatencyInfo& renderer_latency_info);
bool ShouldForwardToRenderer(const WebKit::WebTouchEvent& event) const;
// Handles touch event forwarding and ack'ed event dispatch.
TouchEventQueueClient* client_;
typedef std::deque<CoalescedWebTouchEvent*> TouchQueue;
TouchQueue touch_queue_;
// Maintain the ACK status for each touch point.
typedef std::map<int, InputEventAckState> TouchPointAckStates;
TouchPointAckStates touch_ack_states_;
// Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
// If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
// is being dispatched.
CoalescedWebTouchEvent* dispatching_touch_ack_;
// Don't send touch events to renderer. This is enabled when the page
// is scrolling. This behaviour is currently enabled only on aura behind
// a flag.
bool no_touch_to_renderer_;
DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_