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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/tabs/tab_strip.h"
#include "base/message_loop/message_loop.h"
#include "chrome/browser/ui/views/tabs/fake_base_tab_strip_controller.h"
#include "chrome/browser/ui/views/tabs/tab_strip.h"
#include "chrome/browser/ui/views/tabs/tab_strip_controller.h"
#include "chrome/browser/ui/views/tabs/tab_strip_observer.h"
#include "chrome/test/base/testing_profile.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
// Walks up the views hierarchy until it finds a tab view. It returns the
// found tab view, on NULL if none is found.
views::View* FindTabView(views::View* view) {
views::View* current = view;
while (current && strcmp(current->GetClassName(), Tab::kViewClassName)) {
current = current->parent();
}
return current;
}
} // namespace
class TestTabStripObserver : public TabStripObserver {
public:
explicit TestTabStripObserver(TabStrip* tab_strip)
: tab_strip_(tab_strip),
last_tab_added_(-1),
last_tab_removed_(-1),
last_tab_moved_from_(-1),
last_tab_moved_to_(-1),
tabstrip_deleted_(false) {
tab_strip_->AddObserver(this);
}
virtual ~TestTabStripObserver() {
if (tab_strip_)
tab_strip_->RemoveObserver(this);
}
int last_tab_added() const { return last_tab_added_; }
int last_tab_removed() const { return last_tab_removed_; }
int last_tab_moved_from() const { return last_tab_moved_from_; }
int last_tab_moved_to() const { return last_tab_moved_to_; }
bool tabstrip_deleted() const { return tabstrip_deleted_; }
private:
// TabStripObserver overrides.
virtual void TabStripAddedTabAt(TabStrip* tab_strip, int index) OVERRIDE {
last_tab_added_ = index;
}
virtual void TabStripMovedTab(TabStrip* tab_strip,
int from_index,
int to_index) OVERRIDE {
last_tab_moved_from_ = from_index;
last_tab_moved_to_ = to_index;
}
virtual void TabStripRemovedTabAt(TabStrip* tab_strip, int index) OVERRIDE {
last_tab_removed_ = index;
}
virtual void TabStripDeleted(TabStrip* tab_strip) OVERRIDE {
tabstrip_deleted_ = true;
tab_strip_ = NULL;
}
TabStrip* tab_strip_;
int last_tab_added_;
int last_tab_removed_;
int last_tab_moved_from_;
int last_tab_moved_to_;
bool tabstrip_deleted_;
DISALLOW_COPY_AND_ASSIGN(TestTabStripObserver);
};
class TabStripTest : public testing::Test {
public:
TabStripTest()
: controller_(new FakeBaseTabStripController) {
tab_strip_ = new TabStrip(controller_);
controller_->set_tab_strip(tab_strip_);
// Do this to force TabStrip to create the buttons.
parent_.AddChildView(tab_strip_);
}
protected:
// Checks whether |tab| contains |point_in_tabstrip_coords|, where the point
// is in |tab_strip_| coordinates.
bool IsPointInTab(Tab* tab, const gfx::Point& point_in_tabstrip_coords) {
gfx::Point point_in_tab_coords(point_in_tabstrip_coords);
views::View::ConvertPointToTarget(tab_strip_, tab, &point_in_tab_coords);
return tab->HitTestPoint(point_in_tab_coords);
}
base::MessageLoopForUI ui_loop_;
// Owned by TabStrip.
FakeBaseTabStripController* controller_;
// Owns |tab_strip_|.
views::View parent_;
TabStrip* tab_strip_;
private:
DISALLOW_COPY_AND_ASSIGN(TabStripTest);
};
TEST_F(TabStripTest, GetModelCount) {
EXPECT_EQ(0, tab_strip_->GetModelCount());
}
TEST_F(TabStripTest, IsValidModelIndex) {
EXPECT_FALSE(tab_strip_->IsValidModelIndex(0));
}
TEST_F(TabStripTest, tab_count) {
EXPECT_EQ(0, tab_strip_->tab_count());
}
TEST_F(TabStripTest, CreateTabForDragging) {
// Any result is good, as long as it doesn't crash.
scoped_ptr<Tab> tab(tab_strip_->CreateTabForDragging());
}
TEST_F(TabStripTest, AddTabAt) {
TestTabStripObserver observer(tab_strip_);
tab_strip_->AddTabAt(0, TabRendererData(), false);
ASSERT_EQ(1, tab_strip_->tab_count());
EXPECT_EQ(0, observer.last_tab_added());
Tab* tab = tab_strip_->tab_at(0);
EXPECT_FALSE(tab == NULL);
}
// Confirms that TabStripObserver::TabStripDeleted() is sent.
TEST_F(TabStripTest, TabStripDeleted) {
FakeBaseTabStripController* controller = new FakeBaseTabStripController;
TabStrip* tab_strip = new TabStrip(controller);
controller->set_tab_strip(tab_strip);
TestTabStripObserver observer(tab_strip);
delete tab_strip;
EXPECT_TRUE(observer.tabstrip_deleted());
}
TEST_F(TabStripTest, MoveTab) {
TestTabStripObserver observer(tab_strip_);
tab_strip_->AddTabAt(0, TabRendererData(), false);
tab_strip_->AddTabAt(1, TabRendererData(), false);
tab_strip_->AddTabAt(2, TabRendererData(), false);
ASSERT_EQ(3, tab_strip_->tab_count());
EXPECT_EQ(2, observer.last_tab_added());
Tab* tab = tab_strip_->tab_at(0);
tab_strip_->MoveTab(0, 1, TabRendererData());
EXPECT_EQ(0, observer.last_tab_moved_from());
EXPECT_EQ(1, observer.last_tab_moved_to());
EXPECT_EQ(tab, tab_strip_->tab_at(1));
}
// Verifies child views are deleted after an animation completes.
TEST_F(TabStripTest, RemoveTab) {
TestTabStripObserver observer(tab_strip_);
controller_->AddTab(0, false);
controller_->AddTab(1, false);
const int child_view_count = tab_strip_->child_count();
EXPECT_EQ(2, tab_strip_->tab_count());
controller_->RemoveTab(0);
EXPECT_EQ(0, observer.last_tab_removed());
// When removing a tab the tabcount should immediately decrement.
EXPECT_EQ(1, tab_strip_->tab_count());
// But the number of views should remain the same (it's animatining closed).
EXPECT_EQ(child_view_count, tab_strip_->child_count());
tab_strip_->SetBounds(0, 0, 200, 20);
// Layout at a different size should force the animation to end and delete
// the tab that was removed.
tab_strip_->Layout();
EXPECT_EQ(child_view_count - 1, tab_strip_->child_count());
// Remove the last tab to make sure things are cleaned up correctly when
// the TabStrip is destroyed and an animation is ongoing.
controller_->RemoveTab(0);
EXPECT_EQ(0, observer.last_tab_removed());
}
TEST_F(TabStripTest, ImmersiveMode) {
// Immersive mode defaults to off.
EXPECT_FALSE(tab_strip_->IsImmersiveStyle());
// Tab strip defaults to normal tab height.
int normal_height = Tab::GetMinimumUnselectedSize().height();
EXPECT_EQ(normal_height, tab_strip_->GetPreferredSize().height());
// Tab strip can toggle immersive mode.
tab_strip_->SetImmersiveStyle(true);
EXPECT_TRUE(tab_strip_->IsImmersiveStyle());
// Now tabs have the immersive height.
int immersive_height = Tab::GetImmersiveHeight();
EXPECT_EQ(immersive_height, tab_strip_->GetPreferredSize().height());
// Sanity-check immersive tabs are shorter than normal tabs.
EXPECT_LT(immersive_height, normal_height);
}
TEST_F(TabStripTest, GetEventHandlerForOverlappingArea) {
tab_strip_->SetBounds(0, 0, 1000, 20);
controller_->AddTab(0, false);
controller_->AddTab(1, true);
controller_->AddTab(2, false);
controller_->AddTab(3, false);
ASSERT_EQ(4, tab_strip_->tab_count());
// Verify that the active tab will be a tooltip handler for points that hit
// it.
Tab* left_tab = tab_strip_->tab_at(0);
left_tab->SetBoundsRect(gfx::Rect(gfx::Point(0, 0), gfx::Size(200, 20)));
Tab* active_tab = tab_strip_->tab_at(1);
active_tab->SetBoundsRect(gfx::Rect(gfx::Point(150, 0), gfx::Size(200, 20)));
ASSERT_TRUE(active_tab->IsActive());
Tab* right_tab = tab_strip_->tab_at(2);
right_tab->SetBoundsRect(gfx::Rect(gfx::Point(300, 0), gfx::Size(200, 20)));
Tab* most_right_tab = tab_strip_->tab_at(3);
most_right_tab->SetBoundsRect(gfx::Rect(gfx::Point(450, 0),
gfx::Size(200, 20)));
// Test that active tabs gets events from area in which it overlaps with its
// left neighbour.
gfx::Point left_overlap(
(active_tab->x() + left_tab->bounds().right() + 1) / 2,
active_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and left tab.
ASSERT_TRUE(IsPointInTab(active_tab, left_overlap));
ASSERT_TRUE(IsPointInTab(left_tab, left_overlap));
EXPECT_EQ(active_tab,
FindTabView(tab_strip_->GetEventHandlerForPoint(left_overlap)));
// Test that active tabs gets events from area in which it overlaps with its
// right neighbour.
gfx::Point right_overlap((active_tab->bounds().right() + right_tab->x()) / 2,
active_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and right tab.
ASSERT_TRUE(IsPointInTab(active_tab, right_overlap));
ASSERT_TRUE(IsPointInTab(right_tab, right_overlap));
EXPECT_EQ(active_tab,
FindTabView(tab_strip_->GetEventHandlerForPoint(right_overlap)));
// Test that if neither of tabs is active, the left one is selected.
gfx::Point unactive_overlap(
(right_tab->x() + most_right_tab->bounds().right() + 1) / 2,
right_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and left tab.
ASSERT_TRUE(IsPointInTab(right_tab, unactive_overlap));
ASSERT_TRUE(IsPointInTab(most_right_tab, unactive_overlap));
EXPECT_EQ(right_tab,
FindTabView(tab_strip_->GetEventHandlerForPoint(unactive_overlap)));
}
TEST_F(TabStripTest, GetTooltipHandler) {
tab_strip_->SetBounds(0, 0, 1000, 20);
controller_->AddTab(0, false);
controller_->AddTab(1, true);
controller_->AddTab(2, false);
controller_->AddTab(3, false);
ASSERT_EQ(4, tab_strip_->tab_count());
// Verify that the active tab will be a tooltip handler for points that hit
// it.
Tab* left_tab = tab_strip_->tab_at(0);
left_tab->SetBoundsRect(gfx::Rect(gfx::Point(0, 0), gfx::Size(200, 20)));
Tab* active_tab = tab_strip_->tab_at(1);
active_tab->SetBoundsRect(gfx::Rect(gfx::Point(150, 0), gfx::Size(200, 20)));
ASSERT_TRUE(active_tab->IsActive());
Tab* right_tab = tab_strip_->tab_at(2);
right_tab->SetBoundsRect(gfx::Rect(gfx::Point(300, 0), gfx::Size(200, 20)));
Tab* most_right_tab = tab_strip_->tab_at(3);
most_right_tab->SetBoundsRect(gfx::Rect(gfx::Point(450, 0),
gfx::Size(200, 20)));
// Test that active_tab handles tooltips from area in which it overlaps with
// its left neighbour.
gfx::Point left_overlap(
(active_tab->x() + left_tab->bounds().right() + 1) / 2,
active_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and left tab.
ASSERT_TRUE(IsPointInTab(active_tab, left_overlap));
ASSERT_TRUE(IsPointInTab(left_tab, left_overlap));
EXPECT_EQ(active_tab,
FindTabView(tab_strip_->GetTooltipHandlerForPoint(left_overlap)));
// Test that active_tab handles tooltips from area in which it overlaps with
// its right neighbour.
gfx::Point right_overlap((active_tab->bounds().right() + right_tab->x()) / 2,
active_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and right tab.
ASSERT_TRUE(IsPointInTab(active_tab, right_overlap));
ASSERT_TRUE(IsPointInTab(right_tab, right_overlap));
EXPECT_EQ(active_tab,
FindTabView(tab_strip_->GetTooltipHandlerForPoint(right_overlap)));
// Test that if neither of tabs is active, the left one is selected.
gfx::Point unactive_overlap(
(right_tab->x() + most_right_tab->bounds().right() + 1) / 2,
right_tab->bounds().bottom() - 1);
// Sanity check that the point is in both active and left tab.
ASSERT_TRUE(IsPointInTab(right_tab, unactive_overlap));
ASSERT_TRUE(IsPointInTab(most_right_tab, unactive_overlap));
EXPECT_EQ(
right_tab,
FindTabView(tab_strip_->GetTooltipHandlerForPoint(unactive_overlap)));
// Confirm that tab strip doe not return tooltip handler for points that
// don't hit it.
EXPECT_FALSE(tab_strip_->GetTooltipHandlerForPoint(gfx::Point(-1, 2)));
}