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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_CHROMEOS_LOGIN_SCREENS_APP_LAUNCH_SPLASH_SCREEN_ACTOR_H_
#define CHROME_BROWSER_CHROMEOS_LOGIN_SCREENS_APP_LAUNCH_SPLASH_SCREEN_ACTOR_H_
#include "base/strings/string16.h"
namespace chromeos {
// Interface for UI implemenations of the ApplaunchSplashScreen.
class AppLaunchSplashScreenActor {
public:
enum AppLaunchState {
APP_LAUNCH_STATE_LOADING_AUTH_FILE,
APP_LAUNCH_STATE_LOADING_TOKEN_SERVICE,
APP_LAUNCH_STATE_PREPARING_NETWORK,
APP_LAUNCH_STATE_INSTALLING_APPLICATION,
APP_LAUNCH_STATE_WAITING_APP_WINDOW,
};
class Delegate {
public:
virtual void OnConfigureNetwork() = 0;
virtual void OnCancelAppLaunch() = 0;
protected:
virtual ~Delegate() {}
};
virtual ~AppLaunchSplashScreenActor() {}
// Sets screen this actor belongs to.
virtual void SetDelegate(Delegate* screen) = 0;
// Prepare the contents to showing.
virtual void PrepareToShow() = 0;
// Shows the contents of the screen.
virtual void Show(const std::string& app_id) = 0;
// Hides the contents of the screen.
virtual void Hide() = 0;
// Set the current app launch state.
virtual void UpdateAppLaunchState(AppLaunchState state) = 0;
// Sets whether continue control is enabled.
virtual void ToggleNetworkConfig(bool visible) = 0;
};
} // namespace chromeos
#endif // CHROME_BROWSER_CHROMEOS_LOGIN_SCREENS_APP_LAUNCH_SPLASH_SCREEN_ACTOR_H_