blob: 65fb820215b77b91246a5d710f43efdec7c6284f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/base_layout_manager.h"
#include "ash/screen_ash.h"
#include "ash/session_state_delegate.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/corewm_switches.h"
#include "ui/views/corewm/window_util.h"
namespace ash {
namespace internal {
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, public:
BaseLayoutManager::BaseLayoutManager(aura::Window* root_window)
: root_window_(root_window) {
Shell::GetInstance()->activation_client()->AddObserver(this);
Shell::GetInstance()->AddShellObserver(this);
root_window_->AddObserver(this);
}
BaseLayoutManager::~BaseLayoutManager() {
if (root_window_)
root_window_->RemoveObserver(this);
for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i)
(*i)->RemoveObserver(this);
Shell::GetInstance()->RemoveShellObserver(this);
Shell::GetInstance()->activation_client()->RemoveObserver(this);
}
// static
gfx::Rect BaseLayoutManager::BoundsWithScreenEdgeVisible(
aura::Window* window,
const gfx::Rect& restore_bounds) {
gfx::Rect max_bounds =
ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window);
// If the restore_bounds are more than 1 grid step away from the size the
// window would be when maximized, inset it.
max_bounds.Inset(ash::internal::WorkspaceWindowResizer::kScreenEdgeInset,
ash::internal::WorkspaceWindowResizer::kScreenEdgeInset);
if (restore_bounds.Contains(max_bounds))
return max_bounds;
return restore_bounds;
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, aura::LayoutManager overrides:
void BaseLayoutManager::OnWindowResized() {
}
void BaseLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
windows_.insert(child);
child->AddObserver(this);
wm::WindowState* window_state = wm::GetWindowState(child);
window_state->AddObserver(this);
// Only update the bounds if the window has a show state that depends on the
// workspace area.
if (window_state->IsMaximizedOrFullscreen())
UpdateBoundsFromShowState(window_state);
}
void BaseLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
windows_.erase(child);
child->RemoveObserver(this);
wm::GetWindowState(child)->RemoveObserver(this);
}
void BaseLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
}
void BaseLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) {
wm::WindowState* window_state = wm::GetWindowState(child);
// Attempting to show a minimized window. Unminimize it.
if (visible && window_state->IsMinimized())
window_state->Unminimize();
}
void BaseLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
gfx::Rect child_bounds(requested_bounds);
wm::WindowState* window_state = wm::GetWindowState(child);
// Some windows rely on this to set their initial bounds.
if (window_state->IsMaximized())
child_bounds = ScreenAsh::GetMaximizedWindowBoundsInParent(child);
else if (window_state->IsFullscreen())
child_bounds = ScreenAsh::GetDisplayBoundsInParent(child);
SetChildBoundsDirect(child, child_bounds);
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, aura::WindowObserver overrides:
void BaseLayoutManager::OnWindowDestroying(aura::Window* window) {
if (root_window_ == window) {
root_window_->RemoveObserver(this);
root_window_ = NULL;
}
}
void BaseLayoutManager::OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
if (root_window_ == window)
AdjustAllWindowsBoundsForWorkAreaChange(ADJUST_WINDOW_DISPLAY_SIZE_CHANGED);
}
//////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, aura::client::ActivationChangeObserver implementation:
void BaseLayoutManager::OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) {
wm::WindowState* window_state = wm::GetWindowState(gained_active);
if (window_state && window_state->IsMinimized() &&
!gained_active->IsVisible()) {
gained_active->Show();
DCHECK(!window_state->IsMinimized());
}
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, ash::ShellObserver overrides:
void BaseLayoutManager::OnDisplayWorkAreaInsetsChanged() {
AdjustAllWindowsBoundsForWorkAreaChange(
ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED);
}
/////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, ash::wm::WindowStateObserver overrides:
void BaseLayoutManager::OnWindowShowTypeChanged(wm::WindowState* window_state,
wm::WindowShowType old_type) {
ui::WindowShowState old_state = ToWindowShowState(old_type);
ui::WindowShowState new_state = window_state->GetShowState();
if (old_state != new_state && old_state != ui::SHOW_STATE_MINIMIZED &&
!window_state->HasRestoreBounds() &&
((new_state == ui::SHOW_STATE_MAXIMIZED &&
old_state != ui::SHOW_STATE_FULLSCREEN) ||
(new_state == ui::SHOW_STATE_FULLSCREEN &&
old_state != ui::SHOW_STATE_MAXIMIZED))) {
window_state->SetRestoreBoundsInParent(window_state->window()->bounds());
}
UpdateBoundsFromShowState(window_state);
ShowStateChanged(window_state, old_state);
}
//////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, protected:
void BaseLayoutManager::ShowStateChanged(
wm::WindowState* window_state,
ui::WindowShowState last_show_state) {
if (window_state->IsMinimized()) {
// Save the previous show state so that we can correctly restore it.
window_state->window()->SetProperty(aura::client::kRestoreShowStateKey,
last_show_state);
views::corewm::SetWindowVisibilityAnimationType(
window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
// Hide the window.
window_state->window()->Hide();
// Activate another window.
if (window_state->IsActive())
window_state->Deactivate();
} else if ((window_state->window()->TargetVisibility() ||
last_show_state == ui::SHOW_STATE_MINIMIZED) &&
!window_state->window()->layer()->visible()) {
// The layer may be hidden if the window was previously minimized. Make
// sure it's visible.
window_state->window()->Show();
if (last_show_state == ui::SHOW_STATE_MINIMIZED &&
!window_state->IsMaximizedOrFullscreen()) {
window_state->set_always_restores_to_restore_bounds(false);
}
}
}
void BaseLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange(
AdjustWindowReason reason) {
// Don't do any adjustments of the insets while we are in screen locked mode.
// This would happen if the launcher was auto hidden before the login screen
// was shown and then gets shown when the login screen gets presented.
if (reason == ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED &&
Shell::GetInstance()->session_state_delegate()->IsScreenLocked())
return;
// If a user plugs an external display into a laptop running Aura the
// display size will change. Maximized windows need to resize to match.
// We also do this when developers running Aura on a desktop manually resize
// the host window.
// We also need to do this when the work area insets changes.
for (WindowSet::const_iterator it = windows_.begin();
it != windows_.end();
++it) {
AdjustWindowBoundsForWorkAreaChange(wm::GetWindowState(*it), reason);
}
}
void BaseLayoutManager::AdjustWindowBoundsForWorkAreaChange(
wm::WindowState* window_state,
AdjustWindowReason reason) {
aura::Window* window = window_state->window();
if (window_state->IsMaximized()) {
SetChildBoundsDirect(
window, ScreenAsh::GetMaximizedWindowBoundsInParent(window));
} else if (window_state->IsFullscreen()) {
SetChildBoundsDirect(
window, ScreenAsh::GetDisplayBoundsInParent(window));
} else {
// The work area may be smaller than the full screen.
gfx::Rect display_rect =
ScreenAsh::GetDisplayWorkAreaBoundsInParent(window);
// Put as much of the window as possible within the display area.
gfx::Rect bounds = window->bounds();
bounds.AdjustToFit(display_rect);
window->SetBounds(bounds);
}
}
//////////////////////////////////////////////////////////////////////////////
// BaseLayoutManager, private:
void BaseLayoutManager::UpdateBoundsFromShowState(
wm::WindowState* window_state) {
aura::Window* window = window_state->window();
switch (window_state->GetShowState()) {
case ui::SHOW_STATE_DEFAULT:
case ui::SHOW_STATE_NORMAL: {
if (window_state->HasRestoreBounds()) {
gfx::Rect bounds_in_parent = window_state->GetRestoreBoundsInParent();
SetChildBoundsDirect(window,
BoundsWithScreenEdgeVisible(window,
bounds_in_parent));
}
window_state->ClearRestoreBounds();
break;
}
case ui::SHOW_STATE_MAXIMIZED:
SetChildBoundsDirect(
window, ScreenAsh::GetMaximizedWindowBoundsInParent(window));
break;
case ui::SHOW_STATE_FULLSCREEN:
// Don't animate the full-screen window transition.
// TODO(jamescook): Use animation here. Be sure the lock screen works.
SetChildBoundsDirect(window,
ScreenAsh::GetDisplayBoundsInParent(window));
break;
default:
break;
}
}
} // namespace internal
} // namespace ash