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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_DISPLAY_CONTROLLER_H_
#define ASH_DISPLAY_DISPLAY_CONTROLLER_H_
#include <map>
#include <vector>
#include "ash/ash_export.h"
#include "ash/display/display_manager.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "ui/aura/root_window_observer.h"
#include "ui/gfx/display_observer.h"
#include "ui/gfx/point.h"
namespace aura {
class Display;
class RootWindow;
}
namespace base {
class Value;
template <typename T> class JSONValueConverter;
}
namespace gfx {
class Display;
class Insets;
}
namespace ash {
namespace internal {
class DisplayInfo;
class DisplayManager;
class FocusActivationStore;
class MirrorWindowController;
class RootWindowController;
class VirtualKeyboardWindowController;
}
// DisplayController owns and maintains RootWindows for each attached
// display, keeping them in sync with display configuration changes.
class ASH_EXPORT DisplayController : public gfx::DisplayObserver,
public aura::RootWindowObserver,
public internal::DisplayManager::Delegate {
public:
class ASH_EXPORT Observer {
public:
// Invoked when the display configuration change is requested,
// but before the change is applied to aura/ash.
virtual void OnDisplayConfigurationChanging() {}
// Invoked when the all display configuration changes
// have been applied.
virtual void OnDisplayConfigurationChanged() {};
protected:
virtual ~Observer() {}
};
DisplayController();
virtual ~DisplayController();
void Start();
void Shutdown();
// Returns primary display. This is safe to use after ash::Shell is
// deleted.
static const gfx::Display& GetPrimaryDisplay();
// Returns the number of display. This is safe to use after
// ash::Shell is deleted.
static int GetNumDisplays();
internal::MirrorWindowController* mirror_window_controller() {
return mirror_window_controller_.get();
}
// Initializes primary display.
void InitPrimaryDisplay();
// Initialize secondary displays.
void InitSecondaryDisplays();
// Add/Remove observers.
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Returns the root window for primary display.
aura::Window* GetPrimaryRootWindow();
// Returns the root window for |display_id|.
aura::Window* GetRootWindowForDisplayId(int64 id);
// Toggle mirror mode.
void ToggleMirrorMode();
// Swap primary and secondary display.
void SwapPrimaryDisplay();
// Sets the ID of the primary display. If the display is not connected, it
// will switch the primary display when connected.
void SetPrimaryDisplayId(int64 id);
// Sets primary display. This re-assigns the current root
// window to given |display|.
void SetPrimaryDisplay(const gfx::Display& display);
// Closes all child windows in the all root windows.
void CloseChildWindows();
// Returns all root windows. In non extended desktop mode, this
// returns the primary root window only.
std::vector<aura::RootWindow*> GetAllRootWindows();
// Returns all oot window controllers. In non extended desktop
// mode, this return a RootWindowController for the primary root window only.
std::vector<internal::RootWindowController*> GetAllRootWindowControllers();
// Gets/Sets/Clears the overscan insets for the specified |display_id|. See
// display_manager.h for the details.
gfx::Insets GetOverscanInsets(int64 display_id) const;
void SetOverscanInsets(int64 display_id, const gfx::Insets& insets_in_dip);
// Checks if the mouse pointer is on one of displays, and moves to
// the center of the nearest display if it's outside of all displays.
void EnsurePointerInDisplays();
// Sets the work area's |insets| to the display assigned to |window|.
bool UpdateWorkAreaOfDisplayNearestWindow(const aura::Window* window,
const gfx::Insets& insets);
// Returns the display object nearest given |point|.
const gfx::Display& GetDisplayNearestPoint(
const gfx::Point& point) const;
// Returns the display object nearest given |window|.
const gfx::Display& GetDisplayNearestWindow(
const aura::Window* window) const;
// Returns the display that most closely intersects |match_rect|.
const gfx::Display& GetDisplayMatching(
const gfx::Rect& match_rect)const;
// aura::DisplayObserver overrides:
virtual void OnDisplayBoundsChanged(
const gfx::Display& display) OVERRIDE;
virtual void OnDisplayAdded(const gfx::Display& display) OVERRIDE;
virtual void OnDisplayRemoved(const gfx::Display& display) OVERRIDE;
// RootWindowObserver overrides:
virtual void OnRootWindowHostResized(const aura::RootWindow* root) OVERRIDE;
// aura::DisplayManager::Delegate overrides:
virtual void CreateOrUpdateNonDesktopDisplay(
const internal::DisplayInfo& info) OVERRIDE;
virtual void CloseNonDesktopDisplay() OVERRIDE;
virtual void PreDisplayConfigurationChange(bool dispay_removed) OVERRIDE;
virtual void PostDisplayConfigurationChange() OVERRIDE;
private:
FRIEND_TEST_ALL_PREFIXES(DisplayControllerTest, BoundsUpdated);
FRIEND_TEST_ALL_PREFIXES(DisplayControllerTest, SecondaryDisplayLayout);
friend class internal::DisplayManager;
friend class internal::MirrorWindowController;
// Creates a root window for |display| and stores it in the |root_windows_|
// map.
aura::RootWindow* AddRootWindowForDisplay(const gfx::Display& display);
void OnFadeOutForSwapDisplayFinished();
void UpdateHostWindowNames();
class DisplayChangeLimiter {
public:
DisplayChangeLimiter();
// Sets how long the throttling should last.
void SetThrottleTimeout(int64 throttle_ms);
bool IsThrottled() const;
private:
// The time when the throttling ends.
base::Time throttle_timeout_;
DISALLOW_COPY_AND_ASSIGN(DisplayChangeLimiter);
};
// The limiter to throttle how fast a user can
// change the display configuration.
scoped_ptr<DisplayChangeLimiter> limiter_;
// The mapping from display ID to its root window.
std::map<int64, aura::RootWindow*> root_windows_;
ObserverList<Observer> observers_;
// Store the primary root window temporarily while replacing
// display.
aura::RootWindow* primary_root_window_for_replace_;
scoped_ptr<internal::FocusActivationStore> focus_activation_store_;
scoped_ptr<internal::MirrorWindowController> mirror_window_controller_;
scoped_ptr<internal::VirtualKeyboardWindowController>
virtual_keyboard_window_controller_;
// Stores the curent cursor location (in native coordinates) used to
// restore the cursor location when display configuration
// changed.
gfx::Point cursor_location_in_native_coords_for_restore_;
DISALLOW_COPY_AND_ASSIGN(DisplayController);
};
} // namespace ash
#endif // ASH_DISPLAY_DISPLAY_CONTROLLER_H_