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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// An InvalidationStateTracker is an interface that handles persisting state
// needed for invalidations. Currently, it is responsible for managing the
// following information:
// - Max version seen from the invalidation server to help dedupe invalidations.
// - Bootstrap data for the invalidation client.
// - Payloads and locally generated ack handles, to support local acking.
#ifndef SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_
#define SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_
#include <map>
#include <string>
#include "base/basictypes.h"
#include "base/callback_forward.h"
#include "base/memory/ref_counted.h"
#include "google/cacheinvalidation/include/types.h"
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/base/invalidation.h"
#include "sync/notifier/invalidation_util.h"
namespace base {
class TaskRunner;
} // namespace base
namespace syncer {
struct SYNC_EXPORT InvalidationState {
InvalidationState();
~InvalidationState();
int64 version;
std::string payload;
AckHandle expected;
AckHandle current;
};
// TODO(dcheng): Remove this in favor of adding an Equals() method.
SYNC_EXPORT_PRIVATE bool operator==(const InvalidationState& lhs,
const InvalidationState& rhs);
typedef std::map<invalidation::ObjectId, InvalidationState, ObjectIdLessThan>
InvalidationStateMap;
typedef std::map<invalidation::ObjectId, AckHandle, ObjectIdLessThan>
AckHandleMap;
class InvalidationStateTracker {
public:
InvalidationStateTracker() {}
virtual InvalidationStateMap GetAllInvalidationStates() const = 0;
// |max_version| should be strictly greater than any existing max
// version for |model_type|.
virtual void SetMaxVersionAndPayload(const invalidation::ObjectId& id,
int64 max_version,
const std::string& payload) = 0;
// Removes all state tracked for |ids|.
virtual void Forget(const ObjectIdSet& ids) = 0;
// The per-client unique ID used to register the invalidation client with the
// server. This is used to squelch invalidation notifications that originate
// from changes made by this client.
virtual void SetInvalidatorClientId(const std::string& data) = 0;
virtual std::string GetInvalidatorClientId() const = 0;
// Used by invalidation::InvalidationClient for persistence. |data| is an
// opaque blob that an invalidation client can use after a restart to
// bootstrap itself. |data| is binary data (not valid UTF8, embedded nulls,
// etc).
virtual void SetBootstrapData(const std::string& data) = 0;
virtual std::string GetBootstrapData() const = 0;
// Erases invalidation versions, client ID, and state stored on disk.
virtual void Clear() = 0;
// Used for generating our own local ack handles. Generates a new ack handle
// for each object id in |ids|. The result is returned via |callback| posted
// to |task_runner|.
virtual void GenerateAckHandles(
const ObjectIdSet& ids,
const scoped_refptr<base::TaskRunner>& task_runner,
base::Callback<void(const AckHandleMap&)> callback) = 0;
// Records an acknowledgement for |id|. Note that no attempt at ordering is
// made. Acknowledge() only records the last ack_handle it received, even if
// the last ack_handle it received was generated before the value currently
// recorded.
virtual void Acknowledge(const invalidation::ObjectId& id,
const AckHandle& ack_handle) = 0;
protected:
virtual ~InvalidationStateTracker() {}
};
} // namespace syncer
#endif // SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_