blob: 930111c1b2a7fd1c104bd48108b6a7e7f6b06a4f [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scheduler/scheduler.h"
#include <string>
#include <vector>
#include "base/logging.h"
#include "cc/test/scheduler_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define EXPECT_ACTION(action, client, action_index, expected_num_actions) \
EXPECT_EQ(expected_num_actions, client.num_actions_()); \
ASSERT_LT(action_index, client.num_actions_()); \
do { \
EXPECT_STREQ(action, client.Action(action_index)); \
for (int i = expected_num_actions; i < client.num_actions_(); ++i) \
ADD_FAILURE() << "Unexpected action: " << client.Action(i) << \
" with state:\n" << client.StateForAction(action_index); \
} while (false)
#define EXPECT_SINGLE_ACTION(action, client) \
EXPECT_ACTION(action, client, 0, 1)
namespace cc {
namespace {
class FakeSchedulerClient : public SchedulerClient {
public:
FakeSchedulerClient()
: needs_begin_frame_(false) {
Reset();
}
void Reset() {
actions_.clear();
states_.clear();
draw_will_happen_ = true;
swap_will_happen_if_draw_happens_ = true;
num_draws_ = 0;
}
Scheduler* CreateScheduler(const SchedulerSettings& settings) {
scheduler_ = Scheduler::Create(this, settings);
return scheduler_.get();
}
bool needs_begin_frame() { return needs_begin_frame_; }
int num_draws() const { return num_draws_; }
int num_actions_() const { return static_cast<int>(actions_.size()); }
const char* Action(int i) const { return actions_[i]; }
std::string StateForAction(int i) const { return states_[i]; }
bool HasAction(const char* action) const {
for (size_t i = 0; i < actions_.size(); i++)
if (!strcmp(actions_[i], action))
return true;
return false;
}
void SetDrawWillHappen(bool draw_will_happen) {
draw_will_happen_ = draw_will_happen;
}
void SetSwapWillHappenIfDrawHappens(bool swap_will_happen_if_draw_happens) {
swap_will_happen_if_draw_happens_ = swap_will_happen_if_draw_happens;
}
// Scheduler Implementation.
virtual void SetNeedsBeginFrameOnImplThread(bool enable) OVERRIDE {
actions_.push_back("SetNeedsBeginFrameOnImplThread");
states_.push_back(scheduler_->StateAsStringForTesting());
needs_begin_frame_ = enable;
}
virtual void ScheduledActionSendBeginFrameToMainThread() OVERRIDE {
actions_.push_back("ScheduledActionSendBeginFrameToMainThread");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual ScheduledActionDrawAndSwapResult
ScheduledActionDrawAndSwapIfPossible() OVERRIDE {
actions_.push_back("ScheduledActionDrawAndSwapIfPossible");
states_.push_back(scheduler_->StateAsStringForTesting());
num_draws_++;
return ScheduledActionDrawAndSwapResult(draw_will_happen_,
draw_will_happen_ &&
swap_will_happen_if_draw_happens_);
}
virtual ScheduledActionDrawAndSwapResult ScheduledActionDrawAndSwapForced()
OVERRIDE {
actions_.push_back("ScheduledActionDrawAndSwapForced");
states_.push_back(scheduler_->StateAsStringForTesting());
return ScheduledActionDrawAndSwapResult(true,
swap_will_happen_if_draw_happens_);
}
virtual void ScheduledActionCommit() OVERRIDE {
actions_.push_back("ScheduledActionCommit");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual void ScheduledActionUpdateVisibleTiles() OVERRIDE {
actions_.push_back("ScheduledActionUpdateVisibleTiles");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual void ScheduledActionActivatePendingTreeIfNeeded() OVERRIDE {
actions_.push_back("ScheduledActionActivatePendingTreeIfNeeded");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE {
actions_.push_back("ScheduledActionBeginOutputSurfaceCreation");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual void ScheduledActionAcquireLayerTexturesForMainThread() OVERRIDE {
actions_.push_back("ScheduledActionAcquireLayerTexturesForMainThread");
states_.push_back(scheduler_->StateAsStringForTesting());
}
virtual void DidAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE {}
virtual base::TimeDelta DrawDurationEstimate() OVERRIDE {
return base::TimeDelta();
}
virtual base::TimeDelta BeginFrameToCommitDurationEstimate() OVERRIDE {
return base::TimeDelta();
}
virtual base::TimeDelta CommitToActivateDurationEstimate() OVERRIDE {
return base::TimeDelta();
}
protected:
bool needs_begin_frame_;
bool draw_will_happen_;
bool swap_will_happen_if_draw_happens_;
int num_draws_;
std::vector<const char*> actions_;
std::vector<std::string> states_;
scoped_ptr<Scheduler> scheduler_;
};
TEST(SchedulerTest, InitializeOutputSurfaceDoesNotBeginFrame) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
EXPECT_EQ(0, client.num_actions_());
}
TEST(SchedulerTest, RequestCommit) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
// SetNeedsCommit should begin the frame.
scheduler->SetNeedsCommit();
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
EXPECT_TRUE(client.needs_begin_frame());
client.Reset();
// FinishCommit should commit
scheduler->FinishCommit();
EXPECT_ACTION("ScheduledActionCommit", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
EXPECT_TRUE(client.needs_begin_frame());
client.Reset();
// BeginFrame should draw.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION("ScheduledActionDrawAndSwapIfPossible", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
EXPECT_FALSE(client.needs_begin_frame());
client.Reset();
}
TEST(SchedulerTest, RequestCommitAfterBeginFrameSentToMainThread) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
// SetNedsCommit should begin the frame.
scheduler->SetNeedsCommit();
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
client.Reset();
// Now SetNeedsCommit again. Calling here means we need a second frame.
scheduler->SetNeedsCommit();
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 0, 1);
client.Reset();
// Since another commit is needed, FinishCommit should commit,
// then begin another frame.
scheduler->FinishCommit();
EXPECT_ACTION("ScheduledActionCommit", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
client.Reset();
// Tick should draw but then begin another frame.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_TRUE(client.needs_begin_frame());
EXPECT_ACTION("ScheduledActionDrawAndSwapIfPossible", client, 0, 2);
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 1, 2);
client.Reset();
// Go back to quiescent state and verify we no longer request BeginFrames.
scheduler->FinishCommit();
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_FALSE(client.needs_begin_frame());
}
TEST(SchedulerTest, TextureAcquisitionCausesCommitInsteadOfDraw) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_SINGLE_ACTION("SetNeedsBeginFrameOnImplThread", client);
EXPECT_TRUE(client.needs_begin_frame());
client.Reset();
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION("ScheduledActionDrawAndSwapIfPossible", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_FALSE(client.needs_begin_frame());
client.Reset();
scheduler->SetMainThreadNeedsLayerTextures();
EXPECT_SINGLE_ACTION("ScheduledActionAcquireLayerTexturesForMainThread",
client);
// We should request a BeginFrame in anticipation of a draw.
client.Reset();
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_SINGLE_ACTION("SetNeedsBeginFrameOnImplThread", client);
EXPECT_TRUE(client.needs_begin_frame());
// No draw happens since the textures are acquired by the main thread.
client.Reset();
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_SINGLE_ACTION("SetNeedsBeginFrameOnImplThread", client);
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
scheduler->SetNeedsCommit();
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 0, 2);
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 1, 2);
EXPECT_TRUE(client.needs_begin_frame());
// Commit will release the texture.
client.Reset();
scheduler->FinishCommit();
EXPECT_SINGLE_ACTION("ScheduledActionCommit", client);
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Now we can draw again after the commit happens.
client.Reset();
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION("ScheduledActionDrawAndSwapIfPossible", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_FALSE(client.needs_begin_frame());
client.Reset();
}
TEST(SchedulerTest, TextureAcquisitionCollision) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsCommit();
scheduler->SetMainThreadNeedsLayerTextures();
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 4);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 4);
EXPECT_ACTION("ScheduledActionAcquireLayerTexturesForMainThread",
client,
2,
4);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 3, 4);
client.Reset();
// Although the compositor cannot draw because textures are locked by main
// thread, we continue requesting SetNeedsBeginFrame in anticipation of the
// unlock.
EXPECT_TRUE(client.needs_begin_frame());
// Trigger the commit
scheduler->FinishCommit();
EXPECT_TRUE(client.needs_begin_frame());
client.Reset();
// Between commit and draw, texture acquisition for main thread delayed,
// and main thread blocks.
scheduler->SetMainThreadNeedsLayerTextures();
EXPECT_EQ(0, client.num_actions_());
client.Reset();
// No implicit commit is expected.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION("ScheduledActionDrawAndSwapIfPossible", client, 0, 3);
EXPECT_ACTION("ScheduledActionAcquireLayerTexturesForMainThread",
client,
1,
3);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 2, 3);
client.Reset();
// Compositor not scheduled to draw because textures are locked by main
// thread.
EXPECT_FALSE(client.needs_begin_frame());
// Needs an explicit commit from the main thread.
scheduler->SetNeedsCommit();
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
client.Reset();
// Trigger the commit
scheduler->FinishCommit();
EXPECT_TRUE(client.needs_begin_frame());
}
TEST(SchedulerTest, VisibilitySwitchWithTextureAcquisition) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
EXPECT_SINGLE_ACTION("ScheduledActionBeginOutputSurfaceCreation", client);
client.Reset();
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsCommit();
scheduler->FinishCommit();
scheduler->SetMainThreadNeedsLayerTextures();
scheduler->SetNeedsCommit();
client.Reset();
// Verify that pending texture acquisition fires when visibility
// is lost in order to avoid a deadlock.
scheduler->SetVisible(false);
EXPECT_SINGLE_ACTION("ScheduledActionAcquireLayerTexturesForMainThread",
client);
client.Reset();
// Already sent a begin frame on this current frame, so wait.
scheduler->SetVisible(true);
EXPECT_EQ(0, client.num_actions_());
client.Reset();
// Regaining visibility with textures acquired by main thread while
// compositor is waiting for first draw should result in a request
// for a new frame in order to escape a deadlock.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION("ScheduledActionSendBeginFrameToMainThread", client, 0, 2);
EXPECT_ACTION("SetNeedsBeginFrameOnImplThread", client, 1, 2);
}
class SchedulerClientThatsetNeedsDrawInsideDraw : public FakeSchedulerClient {
public:
virtual void ScheduledActionSendBeginFrameToMainThread() OVERRIDE {}
virtual ScheduledActionDrawAndSwapResult
ScheduledActionDrawAndSwapIfPossible() OVERRIDE {
// Only SetNeedsRedraw the first time this is called
if (!num_draws_)
scheduler_->SetNeedsRedraw();
return FakeSchedulerClient::ScheduledActionDrawAndSwapIfPossible();
}
virtual ScheduledActionDrawAndSwapResult ScheduledActionDrawAndSwapForced()
OVERRIDE {
NOTREACHED();
return ScheduledActionDrawAndSwapResult(true, true);
}
virtual void ScheduledActionCommit() OVERRIDE {}
virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE {}
virtual void DidAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE {}
};
// Tests for two different situations:
// 1. the scheduler dropping SetNeedsRedraw requests that happen inside
// a ScheduledActionDrawAndSwap
// 2. the scheduler drawing twice inside a single tick
TEST(SchedulerTest, RequestRedrawInsideDraw) {
SchedulerClientThatsetNeedsDrawInsideDraw client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
EXPECT_EQ(0, client.num_draws());
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(1, client.num_draws());
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(2, client.num_draws());
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_FALSE(client.needs_begin_frame());
}
// Test that requesting redraw inside a failed draw doesn't lose the request.
TEST(SchedulerTest, RequestRedrawInsideFailedDraw) {
SchedulerClientThatsetNeedsDrawInsideDraw client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
scheduler->DidCreateAndInitializeOutputSurface();
client.SetDrawWillHappen(false);
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
EXPECT_EQ(0, client.num_draws());
// Fail the draw.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(1, client.num_draws());
// We have a commit pending and the draw failed, and we didn't lose the redraw
// request.
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Fail the draw again.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(2, client.num_draws());
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Draw successfully.
client.SetDrawWillHappen(true);
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(3, client.num_draws());
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
}
class SchedulerClientThatsetNeedsCommitInsideDraw : public FakeSchedulerClient {
public:
virtual void ScheduledActionSendBeginFrameToMainThread() OVERRIDE {}
virtual ScheduledActionDrawAndSwapResult
ScheduledActionDrawAndSwapIfPossible() OVERRIDE {
// Only SetNeedsCommit the first time this is called
if (!num_draws_)
scheduler_->SetNeedsCommit();
return FakeSchedulerClient::ScheduledActionDrawAndSwapIfPossible();
}
virtual ScheduledActionDrawAndSwapResult ScheduledActionDrawAndSwapForced()
OVERRIDE {
NOTREACHED();
return ScheduledActionDrawAndSwapResult(true, true);
}
virtual void ScheduledActionCommit() OVERRIDE {}
virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE {}
virtual void DidAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE {}
};
// Tests for the scheduler infinite-looping on SetNeedsCommit requests that
// happen inside a ScheduledActionDrawAndSwap
TEST(SchedulerTest, RequestCommitInsideDraw) {
SchedulerClientThatsetNeedsCommitInsideDraw client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_EQ(0, client.num_draws());
EXPECT_TRUE(client.needs_begin_frame());
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(1, client.num_draws());
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_TRUE(client.needs_begin_frame());
scheduler->FinishCommit();
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(2, client.num_draws());;
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_FALSE(scheduler->CommitPending());
EXPECT_FALSE(client.needs_begin_frame());
}
// Tests that when a draw fails then the pending commit should not be dropped.
TEST(SchedulerTest, RequestCommitInsideFailedDraw) {
SchedulerClientThatsetNeedsDrawInsideDraw client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
scheduler->DidCreateAndInitializeOutputSurface();
client.SetDrawWillHappen(false);
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
EXPECT_EQ(0, client.num_draws());
// Fail the draw.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(1, client.num_draws());
// We have a commit pending and the draw failed, and we didn't lose the commit
// request.
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Fail the draw again.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(2, client.num_draws());
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Draw successfully.
client.SetDrawWillHappen(true);
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(3, client.num_draws());
EXPECT_TRUE(scheduler->CommitPending());
EXPECT_FALSE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
}
TEST(SchedulerTest, NoSwapWhenDrawFails) {
SchedulerClientThatsetNeedsCommitInsideDraw client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
scheduler->SetCanStart();
scheduler->SetVisible(true);
scheduler->SetCanDraw(true);
scheduler->DidCreateAndInitializeOutputSurface();
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
EXPECT_EQ(0, client.num_draws());
// Draw successfully, this starts a new frame.
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(1, client.num_draws());
scheduler->SetNeedsRedraw();
EXPECT_TRUE(scheduler->RedrawPending());
EXPECT_TRUE(client.needs_begin_frame());
// Fail to draw, this should not start a frame.
client.SetDrawWillHappen(false);
scheduler->BeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(2, client.num_draws());
}
TEST(SchedulerTest, NoSwapWhenSwapFailsDuringForcedCommit) {
FakeSchedulerClient client;
SchedulerSettings default_scheduler_settings;
Scheduler* scheduler = client.CreateScheduler(default_scheduler_settings);
// Tell the client that it will fail to swap.
client.SetDrawWillHappen(true);
client.SetSwapWillHappenIfDrawHappens(false);
// Get the compositor to do a ScheduledActionDrawAndSwapForced.
scheduler->SetCanDraw(true);
scheduler->SetNeedsRedraw();
scheduler->SetNeedsForcedRedraw();
EXPECT_TRUE(client.HasAction("ScheduledActionDrawAndSwapForced"));
}
} // namespace
} // namespace cc