| // Copyright 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/video_layer.h" |
| |
| #include "cc/layers/video_layer_impl.h" |
| |
| namespace cc { |
| |
| scoped_refptr<VideoLayer> VideoLayer::Create(VideoFrameProvider* provider) { |
| return make_scoped_refptr(new VideoLayer(provider)); |
| } |
| |
| VideoLayer::VideoLayer(VideoFrameProvider* provider) : provider_(provider) { |
| DCHECK(provider_); |
| } |
| |
| VideoLayer::~VideoLayer() {} |
| |
| scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { |
| return VideoLayerImpl::Create(tree_impl, id(), provider_).PassAs<LayerImpl>(); |
| } |
| |
| bool VideoLayer::Update(ResourceUpdateQueue* queue, |
| const OcclusionTracker* occlusion) { |
| bool updated = Layer::Update(queue, occlusion); |
| |
| // Video layer doesn't update any resources from the main thread side, |
| // but repaint rects need to be sent to the VideoLayerImpl via commit. |
| // |
| // This is the inefficient legacy redraw path for videos. It's better to |
| // communicate this directly to the VideoLayerImpl. |
| updated |= !update_rect_.IsEmpty(); |
| |
| return updated; |
| } |
| |
| } // namespace cc |