blob: 53827120a5c5a2dbb7b252249290b857e447bec2 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scrollbar_animation_controller_linear_fade.h"
#include "base/time/time.h"
#include "cc/layers/layer_impl.h"
namespace cc {
scoped_ptr<ScrollbarAnimationControllerLinearFade>
ScrollbarAnimationControllerLinearFade::Create(LayerImpl* scroll_layer,
base::TimeDelta fadeout_delay,
base::TimeDelta fadeout_length) {
return make_scoped_ptr(new ScrollbarAnimationControllerLinearFade(
scroll_layer, fadeout_delay, fadeout_length));
}
ScrollbarAnimationControllerLinearFade::ScrollbarAnimationControllerLinearFade(
LayerImpl* scroll_layer,
base::TimeDelta fadeout_delay,
base::TimeDelta fadeout_length)
: ScrollbarAnimationController(),
scroll_layer_(scroll_layer),
scroll_gesture_in_progress_(false),
fadeout_delay_(fadeout_delay),
fadeout_length_(fadeout_length) {}
ScrollbarAnimationControllerLinearFade::
~ScrollbarAnimationControllerLinearFade() {}
bool ScrollbarAnimationControllerLinearFade::IsScrollGestureInProgress() const {
return scroll_gesture_in_progress_;
}
bool ScrollbarAnimationControllerLinearFade::IsAnimating() const {
return !last_awaken_time_.is_null();
}
base::TimeDelta ScrollbarAnimationControllerLinearFade::DelayBeforeStart(
base::TimeTicks now) const {
if (now > last_awaken_time_ + fadeout_delay_)
return base::TimeDelta();
return fadeout_delay_ - (now - last_awaken_time_);
}
bool ScrollbarAnimationControllerLinearFade::Animate(base::TimeTicks now) {
float opacity = OpacityAtTime(now);
scroll_layer_->SetScrollbarOpacity(opacity);
if (!opacity)
last_awaken_time_ = base::TimeTicks();
return IsAnimating() && DelayBeforeStart(now) == base::TimeDelta();
}
void ScrollbarAnimationControllerLinearFade::DidScrollGestureBegin() {
scroll_layer_->SetScrollbarOpacity(1.0f);
scroll_gesture_in_progress_ = true;
last_awaken_time_ = base::TimeTicks();
}
void ScrollbarAnimationControllerLinearFade::DidScrollGestureEnd(
base::TimeTicks now) {
scroll_gesture_in_progress_ = false;
last_awaken_time_ = now;
}
void ScrollbarAnimationControllerLinearFade::DidProgrammaticallyUpdateScroll(
base::TimeTicks now) {
// Don't set scroll_gesture_in_progress_ as this scroll is not from a gesture
// and we won't receive ScrollEnd.
scroll_layer_->SetScrollbarOpacity(1.0f);
last_awaken_time_ = now;
}
float ScrollbarAnimationControllerLinearFade::OpacityAtTime(
base::TimeTicks now) {
if (scroll_gesture_in_progress_)
return 1.0f;
if (last_awaken_time_.is_null())
return 0.0f;
base::TimeDelta delta = now - last_awaken_time_;
if (delta <= fadeout_delay_)
return 1.0f;
if (delta < fadeout_delay_ + fadeout_length_) {
return (fadeout_delay_ + fadeout_length_ - delta).InSecondsF() /
fadeout_length_.InSecondsF();
}
return 0.0f;
}
} // namespace cc