blob: e6cd3837a64e5b0241c899ce1317a84d7663d3cb [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_selector_controller.h"
#include "ash/session_state_delegate.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/window_selector.h"
#include "ash/wm/window_util.h"
#include "ui/base/events/event.h"
#include "ui/base/events/event_handler.h"
namespace ash {
namespace {
// Filter to watch for the termination of a keyboard gesture to cycle through
// multiple windows.
class WindowSelectorEventFilter : public ui::EventHandler {
public:
WindowSelectorEventFilter();
virtual ~WindowSelectorEventFilter();
// Overridden from ui::EventHandler:
virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(WindowSelectorEventFilter);
};
// Watch for all keyboard events by filtering the root window.
WindowSelectorEventFilter::WindowSelectorEventFilter() {
Shell::GetInstance()->AddPreTargetHandler(this);
}
WindowSelectorEventFilter::~WindowSelectorEventFilter() {
Shell::GetInstance()->RemovePreTargetHandler(this);
}
void WindowSelectorEventFilter::OnKeyEvent(ui::KeyEvent* event) {
// Views uses VKEY_MENU for both left and right Alt keys.
if (event->key_code() == ui::VKEY_MENU &&
event->type() == ui::ET_KEY_RELEASED) {
Shell::GetInstance()->window_selector_controller()->AltKeyReleased();
// Warning: |this| will be deleted from here on.
}
}
} // namespace
WindowSelectorController::WindowSelectorController() {
}
WindowSelectorController::~WindowSelectorController() {
}
// static
bool WindowSelectorController::CanSelect() {
// Don't allow a window overview if the screen is locked or a modal dialog is
// open.
return !Shell::GetInstance()->session_state_delegate()->IsScreenLocked() &&
!Shell::GetInstance()->IsSystemModalWindowOpen();
}
void WindowSelectorController::ToggleOverview() {
if (window_selector_.get()) {
window_selector_.reset();
} else {
std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
mru_window_tracker()->BuildMruWindowList();
// Don't enter overview mode with no windows.
if (windows.empty())
return;
// Deactivating the window will hide popup windows like the omnibar or
// open menus.
aura::Window* active_window = wm::GetActiveWindow();
if (active_window)
wm::DeactivateWindow(active_window);
window_selector_.reset(
new WindowSelector(windows, WindowSelector::OVERVIEW, this));
}
}
void WindowSelectorController::HandleCycleWindow(
WindowSelector::Direction direction) {
if (!CanSelect())
return;
if (!IsSelecting()) {
event_handler_.reset(new WindowSelectorEventFilter());
std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
mru_window_tracker()->BuildMruWindowList();
window_selector_.reset(
new WindowSelector(windows, WindowSelector::CYCLE, this));
window_selector_->Step(direction);
} else if (window_selector_->mode() == WindowSelector::CYCLE) {
window_selector_->Step(direction);
}
}
void WindowSelectorController::AltKeyReleased() {
event_handler_.reset();
window_selector_->SelectWindow();
}
bool WindowSelectorController::IsSelecting() {
return window_selector_.get() != NULL;
}
void WindowSelectorController::OnWindowSelected(aura::Window* window) {
window_selector_.reset();
wm::ActivateWindow(window);
}
void WindowSelectorController::OnSelectionCanceled() {
window_selector_.reset();
}
} // namespace ash