blob: 300556bbdd90b6497441da0f595591d5283064a9 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_configurator_animation.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "base/bind.h"
#include "base/stl_util.h"
#include "base/time/time.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
namespace ash {
namespace {
const int kFadingAnimationDurationInMS = 200;
const int kFadingTimeoutDurationInSeconds = 10;
// CallbackRunningObserver accepts multiple layer animations and
// runs the specified |callback| when all of the animations have finished.
class CallbackRunningObserver {
public:
CallbackRunningObserver(base::Closure callback)
: completed_counter_(0),
animation_aborted_(false),
callback_(callback) {}
void AddNewAnimator(ui::LayerAnimator* animator) {
Observer* observer = new Observer(animator, this);
animator->AddObserver(observer);
observer_list_.push_back(observer);
}
private:
void OnSingleTaskCompleted() {
completed_counter_++;
if (completed_counter_ >= observer_list_.size()) {
base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
if (!animation_aborted_)
base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
}
}
void OnSingleTaskAborted() {
animation_aborted_ = true;
OnSingleTaskCompleted();
}
// The actual observer to listen each animation completion.
class Observer : public ui::LayerAnimationObserver {
public:
Observer(ui::LayerAnimator* animator,
CallbackRunningObserver* observer)
: animator_(animator),
observer_(observer) {}
protected:
// ui::LayerAnimationObserver overrides:
virtual void OnLayerAnimationEnded(
ui::LayerAnimationSequence* sequence) OVERRIDE {
animator_->RemoveObserver(this);
observer_->OnSingleTaskCompleted();
}
virtual void OnLayerAnimationAborted(
ui::LayerAnimationSequence* sequence) OVERRIDE {
animator_->RemoveObserver(this);
observer_->OnSingleTaskAborted();
}
virtual void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) OVERRIDE {
}
virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
return true;
}
private:
ui::LayerAnimator* animator_;
CallbackRunningObserver* observer_;
DISALLOW_COPY_AND_ASSIGN(Observer);
};
size_t completed_counter_;
bool animation_aborted_;
ScopedVector<Observer> observer_list_;
base::Closure callback_;
DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
};
} // namespace
DisplayConfiguratorAnimation::DisplayConfiguratorAnimation()
: weak_ptr_factory_(this) {
}
DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() {
ClearHidingLayers();
}
void DisplayConfiguratorAnimation::StartFadeOutAnimation(
base::Closure callback) {
CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
ClearHidingLayers();
// Make the fade-out animation for all root windows. Instead of actually
// hiding the root windows, we put a black layer over a root window for
// safety. These layers remain to hide root windows and will be deleted
// after the animation of OnDisplayModeChanged().
aura::Window::Windows root_windows =
Shell::GetInstance()->GetAllRootWindows();
for (aura::Window::Windows::const_iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
aura::Window* root_window = *it;
ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
hiding_layer->SetColor(SK_ColorBLACK);
hiding_layer->SetBounds(root_window->bounds());
ui::Layer* parent =
ash::Shell::GetContainer(root_window,
ash::kShellWindowId_OverlayContainer)->layer();
parent->Add(hiding_layer);
hiding_layer->SetOpacity(0.0);
ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
kFadingAnimationDurationInMS));
observer->AddNewAnimator(hiding_layer->GetAnimator());
hiding_layer->SetOpacity(1.0f);
hiding_layer->SetVisible(true);
hiding_layers_[root_window] = hiding_layer;
}
// In case that OnDisplayModeChanged() isn't called or its animator is
// canceled due to some unknown errors, we set a timer to clear these
// hiding layers.
timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>());
timer_->Start(FROM_HERE,
base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
this,
&DisplayConfiguratorAnimation::ClearHidingLayers);
}
void DisplayConfiguratorAnimation::StartFadeInAnimation() {
// We want to make sure clearing all of hiding layers after the animation
// finished. Note that this callback can be canceled, but the cancel only
// happens when the next animation is scheduled. Thus the hiding layers
// should be deleted eventually.
CallbackRunningObserver* observer = new CallbackRunningObserver(
base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers,
weak_ptr_factory_.GetWeakPtr()));
// Ensure that layers are not animating.
for (std::map<aura::Window*, ui::Layer*>::iterator it =
hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
ui::LayerAnimator* animator = it->second->GetAnimator();
if (animator->is_animating())
animator->StopAnimating();
}
// Schedules the fade-in effect for all root windows. Because we put the
// black layers for fade-out, here we actually turn those black layers
// invisible.
aura::Window::Windows root_windows =
Shell::GetInstance()->GetAllRootWindows();
for (aura::Window::Windows::const_iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
aura::Window* root_window = *it;
ui::Layer* hiding_layer = NULL;
if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
// In case of the transition from mirroring->non-mirroring, new root
// windows appear and we do not have the black layers for them. Thus
// we need to create the layer and make it visible.
hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
hiding_layer->SetColor(SK_ColorBLACK);
hiding_layer->SetBounds(root_window->bounds());
ui::Layer* parent =
ash::Shell::GetContainer(
root_window, ash::kShellWindowId_OverlayContainer)->layer();
parent->Add(hiding_layer);
hiding_layer->SetOpacity(1.0f);
hiding_layer->SetVisible(true);
hiding_layers_[root_window] = hiding_layer;
} else {
hiding_layer = hiding_layers_[root_window];
if (hiding_layer->bounds() != root_window->bounds())
hiding_layer->SetBounds(root_window->bounds());
}
ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
kFadingAnimationDurationInMS));
observer->AddNewAnimator(hiding_layer->GetAnimator());
hiding_layer->SetOpacity(0.0f);
hiding_layer->SetVisible(false);
}
}
void DisplayConfiguratorAnimation::OnDisplayModeChanged(
const ui::DisplayConfigurator::DisplayStateList& displays) {
if (!hiding_layers_.empty())
StartFadeInAnimation();
}
void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed(
ui::MultipleDisplayState failed_new_state) {
if (!hiding_layers_.empty())
StartFadeInAnimation();
}
void DisplayConfiguratorAnimation::ClearHidingLayers() {
if (timer_) {
timer_->Stop();
timer_.reset();
}
STLDeleteContainerPairSecondPointers(
hiding_layers_.begin(), hiding_layers_.end());
hiding_layers_.clear();
}
} // namespace ash