blob: 3cc4ac194a8a5ac73eb08dffe9cb34347c9419b3 [file] [log] [blame]
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/gpu_export.h"
namespace gpu {
namespace gles2 {
class ValuebufferManager;
union ValueState {
float float_value[4];
int int_value[4];
};
class GPU_EXPORT Valuebuffer : public base::RefCounted<Valuebuffer> {
public:
Valuebuffer(ValuebufferManager* manager, GLuint client_id);
GLuint client_id() const { return client_id_; }
bool IsDeleted() const { return client_id_ == 0; }
void MarkAsValid() { has_been_bound_ = true; }
bool IsValid() const { return has_been_bound_ && !IsDeleted(); }
void AddSubscription(GLenum subscription);
void RemoveSubscription(GLenum subscription);
// Returns true if this Valuebuffer is subscribed to subscription
bool IsSubscribed(GLenum subscription);
// Returns the active state for a given target in this Valuebuffer
// returns NULL if target state doesn't exist
const ValueState* GetState(GLenum target) const;
private:
friend class ValuebufferManager;
friend class base::RefCounted<Valuebuffer>;
typedef base::hash_map<GLenum, ValueState> StateMap;
typedef base::hash_set<GLenum> SubscriptionSet;
~Valuebuffer();
void UpdateState(const StateMap& pending_state);
void MarkAsDeleted() { client_id_ = 0; }
// ValuebufferManager that owns this Valuebuffer.
ValuebufferManager* manager_;
// Client side Valuebuffer id.
GLuint client_id_;
// Whether this Valuebuffer has ever been bound.
bool has_been_bound_;
SubscriptionSet subscriptions_;
StateMap active_state_map_;
};
class GPU_EXPORT ValuebufferManager {
public:
ValuebufferManager();
~ValuebufferManager();
// Must call before destruction.
void Destroy();
// Creates a Valuebuffer for the given Valuebuffer ids.
void CreateValuebuffer(GLuint client_id);
// Gets the Valuebuffer for the given Valuebuffer id.
Valuebuffer* GetValuebuffer(GLuint client_id);
// Removes a Valuebuffer for the given Valuebuffer id.
void RemoveValuebuffer(GLuint client_id);
// Updates the value state for the given Valuebuffer
void UpdateValuebufferState(Valuebuffer* valuebuffer);
// Gets the state for the given subscription target
void UpdateValueState(GLenum target, const ValueState& state);
static uint32 ApiTypeForSubscriptionTarget(GLenum target);
private:
friend class Valuebuffer;
typedef base::hash_map<GLuint, scoped_refptr<Valuebuffer>> ValuebufferMap;
void StartTracking(Valuebuffer* valuebuffer);
void StopTracking(Valuebuffer* valuebuffer);
// Counts the number of Valuebuffer allocated with 'this' as its manager.
// Allows to check no Valuebuffer will outlive this.
unsigned valuebuffer_count_;
// Info for each Valuebuffer in the system.
ValuebufferMap valuebuffer_map_;
// Current value state in the system
Valuebuffer::StateMap pending_state_map_;
DISALLOW_COPY_AND_ASSIGN(ValuebufferManager);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_