blob: 555fea2791198b4b46485b34bbf049143e6a81c1 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/output_surface.h"
#include <algorithm>
#include <set>
#include <string>
#include <vector>
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/compositor_frame_ack.h"
#include "cc/output/managed_memory_policy.h"
#include "cc/output/output_surface_client.h"
#include "cc/scheduler/delay_based_time_source.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
using std::set;
using std::string;
using std::vector;
namespace cc {
OutputSurface::OutputSurface(scoped_refptr<ContextProvider> context_provider)
: context_provider_(context_provider),
has_gl_discard_backbuffer_(false),
has_swap_buffers_complete_callback_(false),
device_scale_factor_(-1),
weak_ptr_factory_(this),
max_frames_pending_(0),
pending_swap_buffers_(0),
needs_begin_frame_(false),
client_ready_for_begin_frame_(true),
client_(NULL),
check_for_retroactive_begin_frame_pending_(false),
external_stencil_test_enabled_(false) {}
OutputSurface::OutputSurface(
scoped_ptr<cc::SoftwareOutputDevice> software_device)
: software_device_(software_device.Pass()),
has_gl_discard_backbuffer_(false),
has_swap_buffers_complete_callback_(false),
device_scale_factor_(-1),
weak_ptr_factory_(this),
max_frames_pending_(0),
pending_swap_buffers_(0),
needs_begin_frame_(false),
client_ready_for_begin_frame_(true),
client_(NULL),
check_for_retroactive_begin_frame_pending_(false),
external_stencil_test_enabled_(false) {}
OutputSurface::OutputSurface(
scoped_refptr<ContextProvider> context_provider,
scoped_ptr<cc::SoftwareOutputDevice> software_device)
: context_provider_(context_provider),
software_device_(software_device.Pass()),
has_gl_discard_backbuffer_(false),
has_swap_buffers_complete_callback_(false),
device_scale_factor_(-1),
weak_ptr_factory_(this),
max_frames_pending_(0),
pending_swap_buffers_(0),
needs_begin_frame_(false),
client_ready_for_begin_frame_(true),
client_(NULL),
check_for_retroactive_begin_frame_pending_(false),
external_stencil_test_enabled_(false) {}
void OutputSurface::InitializeBeginFrameEmulation(
base::SingleThreadTaskRunner* task_runner,
bool throttle_frame_production,
base::TimeDelta interval) {
if (throttle_frame_production) {
frame_rate_controller_.reset(
new FrameRateController(
DelayBasedTimeSource::Create(interval, task_runner)));
} else {
frame_rate_controller_.reset(new FrameRateController(task_runner));
}
frame_rate_controller_->SetClient(this);
frame_rate_controller_->SetMaxSwapsPending(max_frames_pending_);
frame_rate_controller_->SetDeadlineAdjustment(
capabilities_.adjust_deadline_for_parent ?
BeginFrameArgs::DefaultDeadlineAdjustment() : base::TimeDelta());
// The new frame rate controller will consume the swap acks of the old
// frame rate controller, so we set that expectation up here.
for (int i = 0; i < pending_swap_buffers_; i++)
frame_rate_controller_->DidSwapBuffers();
}
void OutputSurface::SetMaxFramesPending(int max_frames_pending) {
if (frame_rate_controller_)
frame_rate_controller_->SetMaxSwapsPending(max_frames_pending);
max_frames_pending_ = max_frames_pending;
}
void OutputSurface::OnVSyncParametersChanged(base::TimeTicks timebase,
base::TimeDelta interval) {
TRACE_EVENT2("cc", "OutputSurface::OnVSyncParametersChanged",
"timebase", (timebase - base::TimeTicks()).InSecondsF(),
"interval", interval.InSecondsF());
if (frame_rate_controller_)
frame_rate_controller_->SetTimebaseAndInterval(timebase, interval);
}
void OutputSurface::FrameRateControllerTick(bool throttled,
const BeginFrameArgs& args) {
DCHECK(frame_rate_controller_);
if (throttled)
skipped_begin_frame_args_ = args;
else
BeginFrame(args);
}
// Forwarded to OutputSurfaceClient
void OutputSurface::SetNeedsRedrawRect(gfx::Rect damage_rect) {
TRACE_EVENT0("cc", "OutputSurface::SetNeedsRedrawRect");
client_->SetNeedsRedrawRect(damage_rect);
}
void OutputSurface::SetNeedsBeginFrame(bool enable) {
TRACE_EVENT1("cc", "OutputSurface::SetNeedsBeginFrame", "enable", enable);
needs_begin_frame_ = enable;
client_ready_for_begin_frame_ = true;
if (frame_rate_controller_) {
BeginFrameArgs skipped = frame_rate_controller_->SetActive(enable);
if (skipped.IsValid())
skipped_begin_frame_args_ = skipped;
}
if (needs_begin_frame_)
PostCheckForRetroactiveBeginFrame();
}
void OutputSurface::BeginFrame(const BeginFrameArgs& args) {
TRACE_EVENT2("cc", "OutputSurface::BeginFrame",
"client_ready_for_begin_frame_", client_ready_for_begin_frame_,
"pending_swap_buffers_", pending_swap_buffers_);
if (!needs_begin_frame_ || !client_ready_for_begin_frame_ ||
(pending_swap_buffers_ >= max_frames_pending_ &&
max_frames_pending_ > 0)) {
skipped_begin_frame_args_ = args;
} else {
client_ready_for_begin_frame_ = false;
client_->BeginFrame(args);
// args might be an alias for skipped_begin_frame_args_.
// Do not reset it before calling BeginFrame!
skipped_begin_frame_args_ = BeginFrameArgs();
}
}
base::TimeTicks OutputSurface::RetroactiveBeginFrameDeadline() {
// TODO(brianderson): Remove the alternative deadline once we have better
// deadline estimations.
base::TimeTicks alternative_deadline =
skipped_begin_frame_args_.frame_time +
BeginFrameArgs::DefaultRetroactiveBeginFramePeriod();
return std::max(skipped_begin_frame_args_.deadline, alternative_deadline);
}
void OutputSurface::PostCheckForRetroactiveBeginFrame() {
if (!skipped_begin_frame_args_.IsValid() ||
check_for_retroactive_begin_frame_pending_)
return;
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&OutputSurface::CheckForRetroactiveBeginFrame,
weak_ptr_factory_.GetWeakPtr()));
check_for_retroactive_begin_frame_pending_ = true;
}
void OutputSurface::CheckForRetroactiveBeginFrame() {
TRACE_EVENT0("cc", "OutputSurface::CheckForRetroactiveBeginFrame");
check_for_retroactive_begin_frame_pending_ = false;
if (base::TimeTicks::Now() < RetroactiveBeginFrameDeadline())
BeginFrame(skipped_begin_frame_args_);
}
void OutputSurface::DidSwapBuffers() {
pending_swap_buffers_++;
TRACE_EVENT1("cc", "OutputSurface::DidSwapBuffers",
"pending_swap_buffers_", pending_swap_buffers_);
if (frame_rate_controller_)
frame_rate_controller_->DidSwapBuffers();
PostCheckForRetroactiveBeginFrame();
}
void OutputSurface::OnSwapBuffersComplete() {
pending_swap_buffers_--;
TRACE_EVENT1("cc", "OutputSurface::OnSwapBuffersComplete",
"pending_swap_buffers_", pending_swap_buffers_);
client_->OnSwapBuffersComplete();
if (frame_rate_controller_)
frame_rate_controller_->DidSwapBuffersComplete();
PostCheckForRetroactiveBeginFrame();
}
void OutputSurface::ReclaimResources(const CompositorFrameAck* ack) {
client_->ReclaimResources(ack);
}
void OutputSurface::DidLoseOutputSurface() {
TRACE_EVENT0("cc", "OutputSurface::DidLoseOutputSurface");
client_ready_for_begin_frame_ = true;
pending_swap_buffers_ = 0;
skipped_begin_frame_args_ = BeginFrameArgs();
if (frame_rate_controller_)
frame_rate_controller_->SetActive(false);
client_->DidLoseOutputSurface();
}
void OutputSurface::SetExternalStencilTest(bool enabled) {
external_stencil_test_enabled_ = enabled;
}
void OutputSurface::SetExternalDrawConstraints(const gfx::Transform& transform,
gfx::Rect viewport,
gfx::Rect clip,
bool valid_for_tile_management) {
client_->SetExternalDrawConstraints(
transform, viewport, clip, valid_for_tile_management);
}
OutputSurface::~OutputSurface() {
if (frame_rate_controller_)
frame_rate_controller_->SetActive(false);
ResetContext3d();
}
bool OutputSurface::HasExternalStencilTest() const {
return external_stencil_test_enabled_;
}
bool OutputSurface::ForcedDrawToSoftwareDevice() const { return false; }
bool OutputSurface::BindToClient(cc::OutputSurfaceClient* client) {
DCHECK(client);
client_ = client;
bool success = true;
if (context_provider_) {
success = context_provider_->BindToCurrentThread();
if (success)
SetUpContext3d();
}
if (!success)
client_ = NULL;
return success;
}
bool OutputSurface::InitializeAndSetContext3d(
scoped_refptr<ContextProvider> context_provider,
scoped_refptr<ContextProvider> offscreen_context_provider) {
DCHECK(!context_provider_);
DCHECK(context_provider);
DCHECK(client_);
bool success = false;
if (context_provider->BindToCurrentThread()) {
context_provider_ = context_provider;
SetUpContext3d();
if (client_->DeferredInitialize(offscreen_context_provider))
success = true;
}
if (!success)
ResetContext3d();
return success;
}
void OutputSurface::ReleaseGL() {
DCHECK(client_);
DCHECK(context_provider_);
client_->ReleaseGL();
ResetContext3d();
}
void OutputSurface::SetUpContext3d() {
DCHECK(context_provider_);
DCHECK(client_);
const ContextProvider::Capabilities& caps =
context_provider_->ContextCapabilities();
has_gl_discard_backbuffer_ = caps.discard_backbuffer;
has_swap_buffers_complete_callback_ = caps.swapbuffers_complete_callback;
context_provider_->SetLostContextCallback(
base::Bind(&OutputSurface::DidLoseOutputSurface,
base::Unretained(this)));
context_provider_->SetSwapBuffersCompleteCallback(base::Bind(
&OutputSurface::OnSwapBuffersComplete, base::Unretained(this)));
context_provider_->SetMemoryPolicyChangedCallback(
base::Bind(&OutputSurface::SetMemoryPolicy,
base::Unretained(this)));
}
void OutputSurface::ResetContext3d() {
if (context_provider_.get()) {
context_provider_->SetLostContextCallback(
ContextProvider::LostContextCallback());
context_provider_->SetSwapBuffersCompleteCallback(
ContextProvider::SwapBuffersCompleteCallback());
context_provider_->SetMemoryPolicyChangedCallback(
ContextProvider::MemoryPolicyChangedCallback());
}
context_provider_ = NULL;
}
void OutputSurface::EnsureBackbuffer() {
if (context_provider_ && has_gl_discard_backbuffer_)
context_provider_->Context3d()->ensureBackbufferCHROMIUM();
if (software_device_)
software_device_->EnsureBackbuffer();
}
void OutputSurface::DiscardBackbuffer() {
if (context_provider_ && has_gl_discard_backbuffer_)
context_provider_->Context3d()->discardBackbufferCHROMIUM();
if (software_device_)
software_device_->DiscardBackbuffer();
}
void OutputSurface::Reshape(gfx::Size size, float scale_factor) {
if (size == surface_size_ && scale_factor == device_scale_factor_)
return;
surface_size_ = size;
device_scale_factor_ = scale_factor;
if (context_provider_) {
context_provider_->Context3d()->reshapeWithScaleFactor(
size.width(), size.height(), scale_factor);
}
if (software_device_)
software_device_->Resize(size);
}
gfx::Size OutputSurface::SurfaceSize() const {
return surface_size_;
}
void OutputSurface::BindFramebuffer() {
DCHECK(context_provider_);
context_provider_->Context3d()->bindFramebuffer(GL_FRAMEBUFFER, 0);
}
void OutputSurface::SwapBuffers(cc::CompositorFrame* frame) {
if (frame->software_frame_data) {
PostSwapBuffersComplete();
DidSwapBuffers();
return;
}
DCHECK(context_provider_);
DCHECK(frame->gl_frame_data);
if (frame->gl_frame_data->sub_buffer_rect ==
gfx::Rect(frame->gl_frame_data->size)) {
// Note that currently this has the same effect as SwapBuffers; we should
// consider exposing a different entry point on WebGraphicsContext3D.
context_provider_->Context3d()->prepareTexture();
} else {
gfx::Rect sub_buffer_rect = frame->gl_frame_data->sub_buffer_rect;
context_provider_->Context3d()->postSubBufferCHROMIUM(
sub_buffer_rect.x(),
sub_buffer_rect.y(),
sub_buffer_rect.width(),
sub_buffer_rect.height());
}
if (!has_swap_buffers_complete_callback_)
PostSwapBuffersComplete();
DidSwapBuffers();
}
void OutputSurface::PostSwapBuffersComplete() {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&OutputSurface::OnSwapBuffersComplete,
weak_ptr_factory_.GetWeakPtr()));
}
void OutputSurface::SetMemoryPolicy(const ManagedMemoryPolicy& policy,
bool discard_backbuffer) {
TRACE_EVENT2("cc", "OutputSurface::SetMemoryPolicy",
"bytes_limit_when_visible", policy.bytes_limit_when_visible,
"discard_backbuffer", discard_backbuffer);
// Just ignore the memory manager when it says to set the limit to zero
// bytes. This will happen when the memory manager thinks that the renderer
// is not visible (which the renderer knows better).
if (policy.bytes_limit_when_visible)
client_->SetMemoryPolicy(policy);
client_->SetDiscardBackBufferWhenNotVisible(discard_backbuffer);
}
} // namespace cc