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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_MENU_RUNNER_H_
#define UI_VIEWS_CONTROLS_MENU_MENU_RUNNER_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "ui/base/ui_base_types.h"
#include "ui/views/controls/menu/menu_types.h"
#include "ui/views/views_export.h"
namespace base {
class TimeDelta;
}
namespace gfx {
class Rect;
}
namespace ui {
class MenuModel;
}
namespace views {
class MenuButton;
class MenuItemView;
class MenuModelAdapter;
class MenuRunnerHandler;
class Widget;
namespace internal {
class DisplayChangeListener;
class MenuRunnerImplInterface;
}
namespace test {
class MenuRunnerTestAPI;
}
// MenuRunner is responsible for showing (running) the menu and additionally
// owning the MenuItemView. RunMenuAt() runs a nested message loop. It is safe
// to delete MenuRunner at any point, but MenuRunner internally only deletes the
// MenuItemView *after* the nested message loop completes. If MenuRunner is
// deleted while the menu is showing the delegate of the menu is reset. This is
// done to ensure delegates aren't notified after they may have been deleted.
//
// NOTE: while you can delete a MenuRunner at any point, the nested message loop
// won't return immediately. This means if you delete the object that owns
// the MenuRunner while the menu is running, your object is effectively still
// on the stack. A return value of MENU_DELETED indicated this. In most cases
// if RunMenuAt() returns MENU_DELETED, you should return immediately.
//
// Similarly you should avoid creating MenuRunner on the stack. Doing so means
// MenuRunner may not be immediately destroyed if your object is destroyed,
// resulting in possible callbacks to your now deleted object. Instead you
// should define MenuRunner as a scoped_ptr in your class so that when your
// object is destroyed MenuRunner initiates the proper cleanup and ensures your
// object isn't accessed again.
class VIEWS_EXPORT MenuRunner {
public:
enum RunTypes {
// The menu has mnemonics.
HAS_MNEMONICS = 1 << 0,
// The menu is a nested context menu. For example, click a folder on the
// bookmark bar, then right click an entry to get its context menu.
IS_NESTED = 1 << 1,
// Used for showing a menu during a drop operation. This does NOT block the
// caller, instead the delegate is notified when the menu closes via the
// DropMenuClosed method.
FOR_DROP = 1 << 2,
// The menu is a context menu (not necessarily nested), for example right
// click on a link on a website in the browser.
CONTEXT_MENU = 1 << 3,
// The menu should behave like a Windows native Combobox dropdow menu.
// This behavior includes accepting the pending item and closing on F4.
COMBOBOX = 1 << 4,
};
enum RunResult {
// Indicates RunMenuAt is returning because the MenuRunner was deleted.
MENU_DELETED,
// Indicates RunMenuAt returned and MenuRunner was not deleted.
NORMAL_EXIT
};
// Creates a new MenuRunner.
// |run_types| is a bitmask of RunTypes.
MenuRunner(ui::MenuModel* menu_model, int32 run_types);
MenuRunner(MenuItemView* menu, int32 run_types);
~MenuRunner();
// Runs the menu. If this returns MENU_DELETED the method is returning
// because the MenuRunner was deleted.
// Typically callers should NOT do any processing if this returns
// MENU_DELETED.
// If |anchor| uses a |BUBBLE_..| type, the bounds will get determined by
// using |bounds| as the thing to point at in screen coordinates.
RunResult RunMenuAt(Widget* parent,
MenuButton* button,
const gfx::Rect& bounds,
MenuAnchorPosition anchor,
ui::MenuSourceType source_type) WARN_UNUSED_RESULT;
// Returns true if we're in a nested message loop running the menu.
bool IsRunning() const;
// Hides and cancels the menu. This does nothing if the menu is not open.
void Cancel();
// Returns the time from the event which closed the menu - or 0.
base::TimeDelta closing_event_time() const;
private:
friend class test::MenuRunnerTestAPI;
// Sets an implementation of RunMenuAt. This is intended to be used at test.
void SetRunnerHandler(scoped_ptr<MenuRunnerHandler> runner_handler);
const int32 run_types_;
// We own this. No scoped_ptr because it is destroyed by calling Release().
internal::MenuRunnerImplInterface* impl_;
// An implementation of RunMenuAt. This is usually NULL and ignored. If this
// is not NULL, this implementation will be used.
scoped_ptr<MenuRunnerHandler> runner_handler_;
scoped_ptr<internal::DisplayChangeListener> display_change_listener_;
DISALLOW_COPY_AND_ASSIGN(MenuRunner);
};
namespace internal {
// DisplayChangeListener is intended to listen for changes in the display size
// and cancel the menu. DisplayChangeListener is created when the menu is
// shown.
class DisplayChangeListener {
public:
virtual ~DisplayChangeListener() {}
// Creates the platform specified DisplayChangeListener, or NULL if there
// isn't one. Caller owns the returned value.
static DisplayChangeListener* Create(Widget* parent,
MenuRunner* runner);
protected:
DisplayChangeListener() {}
};
} // namespace internal
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_MENU_RUNNER_H_