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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_
#define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/native_library.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/rect.h"
#include "ui/ozone/ozone_base_export.h"
class SkBitmap;
class SkCanvas;
namespace ui {
class NativePixmap;
class OverlayCandidatesOzone;
class SurfaceOzoneCanvas;
class SurfaceOzoneEGL;
// The Ozone interface allows external implementations to hook into Chromium to
// provide a system specific implementation. The Ozone interface supports two
// drawing modes: 1) accelerated drawing through EGL and 2) software drawing
// through Skia.
//
// If you want to paint on a window with ozone, you need to create a
// SurfaceOzoneEGL or SurfaceOzoneCanvas for that window. The platform can
// support software, EGL, or both for painting on the window.
// The following functionality is specific to the drawing mode and may not have
// any meaningful implementation in the other mode. An implementation must
// provide functionality for at least one mode.
//
// 1) Accelerated Drawing (EGL path):
//
// The following functions are specific to EGL:
// - GetNativeDisplay
// - LoadEGLGLES2Bindings
// - GetEGLSurfaceProperties (optional if the properties match the default
// Chromium ones).
// - CreateEGLSurfaceForWidget
//
// 2) Software Drawing (Skia):
//
// The following function is specific to the software path:
// - CreateCanvasForWidget
//
// The accelerated path can optionally provide support for the software drawing
// path.
//
// The remaining functions are not covered since they are needed in both drawing
// modes (See comments bellow for descriptions).
class OZONE_BASE_EXPORT SurfaceFactoryOzone {
public:
// Describes the state of the hardware after initialization.
enum HardwareState {
UNINITIALIZED,
INITIALIZED,
FAILED,
};
// Describes overlay buffer format.
// TODO: this is a placeholder for now and will be populated with more
// formats once we know what sorts of content, video, etc. we can support.
enum BufferFormat {
UNKNOWN,
RGBA_8888,
RGB_888,
};
typedef void* (*GLGetProcAddressProc)(const char* name);
typedef base::Callback<void(base::NativeLibrary)> AddGLLibraryCallback;
typedef base::Callback<void(GLGetProcAddressProc)>
SetGLGetProcAddressProcCallback;
SurfaceFactoryOzone();
virtual ~SurfaceFactoryOzone();
// Returns the singleton instance.
static SurfaceFactoryOzone* GetInstance();
// Configures the display hardware. Must be called from within the GPU
// process before the sandbox has been activated.
virtual HardwareState InitializeHardware() = 0;
// Cleans up display hardware state. Call this from within the GPU process.
// This method must be safe to run inside of the sandbox.
virtual void ShutdownHardware() = 0;
// Returns native platform display handle. This is used to obtain the EGL
// display connection for the native display.
virtual intptr_t GetNativeDisplay();
// Obtains an AcceleratedWidget backed by a native Linux framebuffer.
// The returned AcceleratedWidget is an opaque token that must realized
// before it can be used to create a GL surface.
virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0;
// Create SurfaceOzoneEGL for the specified gfx::AcceleratedWidget.
//
// Note: When used from content, this is called in the GPU process. The
// platform must support creation of SurfaceOzoneEGL from the GPU process
// using only the handle contained in gfx::AcceleratedWidget.
virtual scoped_ptr<SurfaceOzoneEGL> CreateEGLSurfaceForWidget(
gfx::AcceleratedWidget widget);
// Create SurfaceOzoneCanvas for the specified gfx::AcceleratedWidget.
//
// Note: The platform must support creation of SurfaceOzoneCanvas from the
// Browser Process using only the handle contained in gfx::AcceleratedWidget.
virtual scoped_ptr<SurfaceOzoneCanvas> CreateCanvasForWidget(
gfx::AcceleratedWidget widget);
// Sets up GL bindings for the native surface. Takes two callback parameters
// that allow Ozone to register the GL bindings.
virtual bool LoadEGLGLES2Bindings(
AddGLLibraryCallback add_gl_library,
SetGLGetProcAddressProcCallback set_gl_get_proc_address) = 0;
// Returns an array of EGL properties, which can be used in any EGL function
// used to select a display configuration. Note that all properties should be
// immediately followed by the corresponding desired value and array should be
// terminated with EGL_NONE. Ownership of the array is not transferred to
// caller. desired_list contains list of desired EGL properties and values.
virtual const int32* GetEGLSurfaceProperties(const int32* desired_list);
// Get the hal struct to check for overlay support.
virtual OverlayCandidatesOzone* GetOverlayCandidates(
gfx::AcceleratedWidget w);
// Cleate a single native buffer to be used for overlay planes.
virtual scoped_refptr<NativePixmap> CreateNativePixmap(
gfx::Size size,
BufferFormat format);
// Returns true if overlays can be shown at z-index 0, replacing the main
// surface. Combined with surfaceless extensions, it allows for an
// overlay-only mode.
virtual bool CanShowPrimaryPlaneAsOverlay();
private:
static SurfaceFactoryOzone* impl_; // not owned
};
} // namespace ui
#endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_