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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRI_DRI_BUFFER_H_
#define UI_OZONE_PLATFORM_DRI_DRI_BUFFER_H_
#include "base/macros.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkSurface.h"
class SkCanvas;
namespace ui {
class DriWrapper;
// Wrapper for a DRM allocated buffer. Keeps track of the native properties of
// the buffer and wraps the pixel memory into a SkSurface which can be used to
// draw into using Skia.
class DriBuffer {
public:
DriBuffer(DriWrapper* dri);
~DriBuffer();
uint32_t stride() const { return stride_; }
uint32_t handle() const { return handle_; }
uint32_t framebuffer() const { return framebuffer_; }
SkCanvas* canvas() { return surface_->getCanvas(); }
// Allocates the backing pixels and wraps them in |surface_|. |info| is used
// to describe the buffer characteristics (size, color format).
bool Initialize(const SkImageInfo& info);
private:
DriWrapper* dri_; // Not owned.
// Wrapper around the native pixel memory.
skia::RefPtr<SkSurface> surface_;
// Length of a row of pixels.
uint32_t stride_;
// Buffer handle used by the DRM allocator.
uint32_t handle_;
// Buffer ID used by the DRM modesettings API. This is set when the buffer is
// registered with the CRTC.
uint32_t framebuffer_;
DISALLOW_COPY_AND_ASSIGN(DriBuffer);
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRI_DRI_BUFFER_H_