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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRI_CURSOR_FACTORY_EVDEV_DRI_H_
#define UI_OZONE_PLATFORM_DRI_CURSOR_FACTORY_EVDEV_DRI_H_
#include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h"
#include "ui/events/ozone/evdev/cursor_delegate_evdev.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/native_widget_types.h"
namespace ui {
class HardwareCursorDelegate;
class CursorFactoryEvdevDri : public BitmapCursorFactoryOzone,
public CursorDelegateEvdev {
public:
CursorFactoryEvdevDri(HardwareCursorDelegate* cursor);
virtual ~CursorFactoryEvdevDri();
// BitmapCursorFactoryOzone:
virtual gfx::AcceleratedWidget GetCursorWindow() OVERRIDE;
virtual void SetBitmapCursor(gfx::AcceleratedWidget widget,
scoped_refptr<BitmapCursorOzone> cursor)
OVERRIDE;
// CursorDelegateEvdev:
virtual void MoveCursorTo(gfx::AcceleratedWidget widget,
const gfx::PointF& location) OVERRIDE;
virtual void MoveCursor(const gfx::Vector2dF& delta) OVERRIDE;
virtual gfx::PointF location() OVERRIDE;
private:
// The location of the bitmap (the cursor location is the hotspot location).
gfx::Point bitmap_location();
// The DRI implementation for setting the hardware cursor.
HardwareCursorDelegate* hardware_;
// The current cursor bitmap.
scoped_refptr<BitmapCursorOzone> cursor_;
// The window under the cursor.
gfx::AcceleratedWidget cursor_window_;
// The location of the cursor within the window.
gfx::PointF cursor_location_;
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRI_CURSOR_FACTORY_EVDEV_DRI_H_