blob: 2decda6ffd0970c6704586c21dac4cadb81e076e [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_SIGNALING_FAKE_SIGNAL_STRATEGY_H_
#define REMOTING_SIGNALING_FAKE_SIGNAL_STRATEGY_H_
#include <list>
#include <queue>
#include <string>
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/threading/non_thread_safe.h"
#include "remoting/signaling/iq_sender.h"
#include "remoting/signaling/signal_strategy.h"
namespace remoting {
class FakeSignalStrategy : public SignalStrategy,
public base::NonThreadSafe {
public:
static void Connect(FakeSignalStrategy* peer1, FakeSignalStrategy* peer2);
FakeSignalStrategy(const std::string& jid);
virtual ~FakeSignalStrategy();
const std::list<buzz::XmlElement*>& received_messages() {
return received_messages_;
}
// SignalStrategy interface.
virtual void Connect() OVERRIDE;
virtual void Disconnect() OVERRIDE;
virtual State GetState() const OVERRIDE;
virtual Error GetError() const OVERRIDE;
virtual std::string GetLocalJid() const OVERRIDE;
virtual void AddListener(Listener* listener) OVERRIDE;
virtual void RemoveListener(Listener* listener) OVERRIDE;
virtual bool SendStanza(scoped_ptr<buzz::XmlElement> stanza) OVERRIDE;
virtual std::string GetNextId() OVERRIDE;
private:
// Called by the |peer_|. Takes ownership of |stanza|.
void OnIncomingMessage(scoped_ptr<buzz::XmlElement> stanza);
void DeliverIncomingMessages();
std::string jid_;
FakeSignalStrategy* peer_;
ObserverList<Listener, true> listeners_;
int last_id_;
// All received messages, includes thouse still in |pending_messages_|.
std::list<buzz::XmlElement*> received_messages_;
// Queue of messages that have yet to be delivered to observers.
std::queue<buzz::XmlElement*> pending_messages_;
base::WeakPtrFactory<FakeSignalStrategy> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(FakeSignalStrategy);
};
} // namespace remoting
#endif // REMOTING_SIGNALING_FAKE_SIGNAL_STRATEGY_H_