blob: 7ab25c6744ef898575eaeb9c513a7febaaab27d5 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
#define NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
#include <map>
#include "base/containers/linked_list.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/singleton.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/socket/websocket_transport_client_socket_pool.h"
namespace net {
class StreamSocket;
class NET_EXPORT_PRIVATE WebSocketEndpointLockManager {
public:
class NET_EXPORT_PRIVATE Waiter : public base::LinkNode<Waiter> {
public:
// If the node is in a list, removes it.
virtual ~Waiter();
virtual void GotEndpointLock() = 0;
};
static WebSocketEndpointLockManager* GetInstance();
// Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the
// lock was not acquired, then |waiter->GotEndpointLock()| will be called when
// it is. A Waiter automatically removes itself from the list of waiters when
// its destructor is called.
int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter);
// Records the IPEndPoint associated with a particular socket. This is
// necessary because TCPClientSocket refuses to return the PeerAddress after
// the connection is disconnected. The association will be forgotten when
// UnlockSocket() is called. The |socket| pointer must not be deleted between
// the call to RememberSocket() and the call to UnlockSocket().
void RememberSocket(StreamSocket* socket, const IPEndPoint& endpoint);
// Releases the lock on an endpoint, and, if appropriate, triggers the next
// socket connection. For a successful WebSocket connection, this method will
// be called once when the handshake completes, and again when the connection
// is closed. Calls after the first are safely ignored.
void UnlockSocket(StreamSocket* socket);
// Releases the lock on |endpoint|. If RememberSocket() has been called for
// this endpoint, then UnlockSocket() must be used instead of this method.
void UnlockEndpoint(const IPEndPoint& endpoint);
// Checks that |endpoint_waiter_map_| and |socket_endpoint_map_| are
// empty. For tests.
bool IsEmpty() const;
private:
typedef base::LinkedList<Waiter> ConnectJobQueue;
typedef std::map<IPEndPoint, ConnectJobQueue*> EndPointWaiterMap;
typedef std::map<StreamSocket*, IPEndPoint> SocketEndPointMap;
WebSocketEndpointLockManager();
~WebSocketEndpointLockManager();
// If an entry is present in the map for a particular endpoint, then that
// endpoint is locked. If the list is non-empty, then one or more Waiters are
// waiting for the lock.
EndPointWaiterMap endpoint_waiter_map_;
// Store sockets remembered by RememberSocket() and not yet unlocked by
// UnlockSocket().
SocketEndPointMap socket_endpoint_map_;
friend struct DefaultSingletonTraits<WebSocketEndpointLockManager>;
DISALLOW_COPY_AND_ASSIGN(WebSocketEndpointLockManager);
};
} // namespace net
#endif // NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_