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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import "mojo/services/public/interfaces/geometry/geometry.mojom"
import "mojo/services/public/interfaces/surfaces/surface_id.mojom"
module mojo.surfaces {
struct Color {
uint32 rgba;
};
// TODO(jamesr): Populate subtype fields.
struct CheckerboardQuadState {};
struct DebugBorderQuadState {};
struct IoSurfaceContentQuadState {};
struct RenderPassQuadState {};
struct SolidColorQuadState {
Color color;
bool force_anti_aliasing_off;
};
struct SurfaceQuadState {
SurfaceId surface;
};
struct TextureQuadState {
uint32 resource_id;
bool premultiplied_alpha;
mojo.PointF uv_top_left;
mojo.PointF uv_bottom_right;
Color background_color;
float[4] vertex_opacity;
bool flipped;
};
struct TiledContentQuadState {};
struct StreamVideoQuadState {};
struct YUVVideoQuadState {};
enum Material {
CHECKERBOARD = 1,
DEBUG_BORDER,
IO_SURFACE_CONTENT,
PICTURE_CONTENT,
RENDER_PASS,
SOLID_COLOR,
STREAM_VIDEO_CONTENT,
SURFACE_CONTENT,
TEXTURE_CONTENT,
TILED_CONTENT,
YUV_VIDEO_CONTENT,
};
struct Quad {
Material material;
// This rect, after applying the quad_transform(), gives the geometry that
// this quad should draw to. This rect lives in content space.
mojo.Rect rect;
// This specifies the region of the quad that is opaque. This rect lives in
// content space.
mojo.Rect opaque_rect;
// Allows changing the rect that gets drawn to make it smaller. This value
// should be clipped to |rect|. This rect lives in content space.
mojo.Rect visible_rect;
// Allows changing the rect that gets drawn to make it smaller. This value
// should be clipped to |rect|. This rect lives in content space.
bool needs_blending;
// Index into the containing pass' shared quad state array which has state
// (transforms etc) shared by multiple quads.
int32 shared_quad_state_index;
// Only one of the following will be set, depending on the material.
CheckerboardQuadState checkerboard_quad_state;
DebugBorderQuadState debug_border_quad_state;
IoSurfaceContentQuadState io_surface_quad_state;
RenderPassQuadState render_pass_quad_state;
SolidColorQuadState solid_color_quad_state;
SurfaceQuadState surface_quad_state;
TextureQuadState texture_quad_state;
TiledContentQuadState tiled_content_quad_state;
StreamVideoQuadState stream_video_quad_state;
YUVVideoQuadState yuv_video_quad_state;
};
enum SkXfermode {
kClear_Mode = 0, //!< [0, 0]
kSrc_Mode, //!< [Sa, Sc]
kDst_Mode, //!< [Da, Dc]
kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
kPlus_Mode, //!< [Sa + Da, Sc + Dc]
kModulate_Mode, // multiplies all components (= alpha and color)
// Following blend modes are defined in the CSS Compositing standard:
// https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
kScreen_Mode,
kLastCoeffMode = kScreen_Mode,
kOverlay_Mode,
kDarken_Mode,
kLighten_Mode,
kColorDodge_Mode,
kColorBurn_Mode,
kHardLight_Mode,
kSoftLight_Mode,
kDifference_Mode,
kExclusion_Mode,
kMultiply_Mode,
kLastSeparableMode = kMultiply_Mode,
kHue_Mode,
kSaturation_Mode,
kColor_Mode,
kLuminosity_Mode,
kLastMode = kLuminosity_Mode
};
struct SharedQuadState {
// Transforms from quad's original content space to its target content space.
mojo.Transform content_to_target_transform;
// This size lives in the content space for the quad's originating layer.
mojo.Size content_bounds;
// This rect lives in the content space for the quad's originating layer.
mojo.Rect visible_content_rect;
// This rect lives in the target content space.
mojo.Rect clip_rect;
bool is_clipped;
float opacity;
SkXfermode blend_mode;
int32 sorting_context_id;
};
struct Pass {
int32 id;
mojo.Rect output_rect;
mojo.Rect damage_rect;
mojo.Transform transform_to_root_target;
bool has_transparent_background;
Quad[] quads;
SharedQuadState[] shared_quad_states;
};
}