blob: 6e4f26bc3acff17b82cb61d04fc83a0e800f893c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/touch_emulator.h"
#include "content/browser/renderer_host/input/motion_event_web.h"
#include "content/browser/renderer_host/input/web_input_event_util.h"
#include "content/common/input/web_touch_event_traits.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "grit/content_resources.h"
#include "third_party/WebKit/public/platform/WebCursorInfo.h"
#include "ui/events/gesture_detection/gesture_config_helper.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/screen.h"
using blink::WebGestureEvent;
using blink::WebInputEvent;
using blink::WebKeyboardEvent;
using blink::WebMouseEvent;
using blink::WebMouseWheelEvent;
using blink::WebTouchEvent;
using blink::WebTouchPoint;
namespace content {
namespace {
ui::GestureProvider::Config GetGestureProviderConfig() {
// TODO(dgozman): Use different configs to emulate mobile/desktop as
// requested by renderer.
ui::GestureProvider::Config config = ui::DefaultGestureProviderConfig();
config.gesture_begin_end_types_enabled = false;
config.gesture_detector_config.swipe_enabled = false;
config.gesture_detector_config.two_finger_tap_enabled = false;
return config;
}
// Time between two consecutive mouse moves, during which second mouse move
// is not converted to touch.
const double kMouseMoveDropIntervalSeconds = 5.f / 1000;
} // namespace
TouchEmulator::TouchEmulator(TouchEmulatorClient* client)
: client_(client),
gesture_provider_(GetGestureProviderConfig(), this),
enabled_(false),
allow_pinch_(false) {
DCHECK(client_);
ResetState();
bool use_2x = gfx::Screen::GetNativeScreen()->
GetPrimaryDisplay().device_scale_factor() > 1.5f;
float cursor_scale_factor = use_2x ? 2.f : 1.f;
cursor_size_ = InitCursorFromResource(&touch_cursor_,
cursor_scale_factor,
use_2x ? IDR_DEVTOOLS_TOUCH_CURSOR_ICON_2X :
IDR_DEVTOOLS_TOUCH_CURSOR_ICON);
InitCursorFromResource(&pinch_cursor_,
cursor_scale_factor,
use_2x ? IDR_DEVTOOLS_PINCH_CURSOR_ICON_2X :
IDR_DEVTOOLS_PINCH_CURSOR_ICON);
WebCursor::CursorInfo cursor_info;
cursor_info.type = blink::WebCursorInfo::TypePointer;
pointer_cursor_.InitFromCursorInfo(cursor_info);
// TODO(dgozman): Use synthetic secondary touch to support multi-touch.
gesture_provider_.SetMultiTouchZoomSupportEnabled(false);
// TODO(dgozman): Enable double tap if requested by the renderer.
// TODO(dgozman): Don't break double-tap-based pinch with shift handling.
gesture_provider_.SetDoubleTapSupportForPlatformEnabled(false);
}
TouchEmulator::~TouchEmulator() {
// We cannot cleanup properly in destructor, as we need roundtrip to the
// renderer for ack. Instead, the owner should call Disable, and only
// destroy this object when renderer is dead.
}
void TouchEmulator::ResetState() {
last_mouse_event_was_move_ = false;
last_mouse_move_timestamp_ = 0;
mouse_pressed_ = false;
shift_pressed_ = false;
touch_active_ = false;
suppress_next_fling_cancel_ = false;
pinch_scale_ = 1.f;
pinch_gesture_active_ = false;
}
void TouchEmulator::Enable(bool allow_pinch) {
if (!enabled_) {
enabled_ = true;
ResetState();
}
allow_pinch_ = allow_pinch;
UpdateCursor();
}
void TouchEmulator::Disable() {
if (!enabled_)
return;
enabled_ = false;
UpdateCursor();
CancelTouch();
}
gfx::SizeF TouchEmulator::InitCursorFromResource(
WebCursor* cursor, float scale, int resource_id) {
gfx::Image& cursor_image =
content::GetContentClient()->GetNativeImageNamed(resource_id);
WebCursor::CursorInfo cursor_info;
cursor_info.type = blink::WebCursorInfo::TypeCustom;
cursor_info.image_scale_factor = scale;
cursor_info.custom_image = cursor_image.AsBitmap();
cursor_info.hotspot =
gfx::Point(cursor_image.Width() / 2, cursor_image.Height() / 2);
#if defined(OS_WIN)
cursor_info.external_handle = 0;
#endif
cursor->InitFromCursorInfo(cursor_info);
return gfx::ScaleSize(cursor_image.Size(), 1.f / scale);
}
bool TouchEmulator::HandleMouseEvent(const WebMouseEvent& mouse_event) {
if (!enabled_)
return false;
if (mouse_event.button != WebMouseEvent::ButtonLeft)
return true;
if (mouse_event.type == WebInputEvent::MouseMove) {
if (last_mouse_event_was_move_ &&
mouse_event.timeStampSeconds < last_mouse_move_timestamp_ +
kMouseMoveDropIntervalSeconds)
return true;
last_mouse_event_was_move_ = true;
last_mouse_move_timestamp_ = mouse_event.timeStampSeconds;
} else {
last_mouse_event_was_move_ = false;
}
if (mouse_event.type == WebInputEvent::MouseDown)
mouse_pressed_ = true;
else if (mouse_event.type == WebInputEvent::MouseUp)
mouse_pressed_ = false;
UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0);
if (FillTouchEventAndPoint(mouse_event) &&
gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) {
client_->ForwardTouchEvent(touch_event_);
}
// Do not pass mouse events to the renderer.
return true;
}
bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) {
if (!enabled_)
return false;
// Send mouse wheel for easy scrolling when there is no active touch.
return touch_active_;
}
bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) {
if (!enabled_)
return false;
if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0))
return false;
if (!mouse_pressed_)
return false;
// Note: The necessary pinch events will be lazily inserted by
// |OnGestureEvent| depending on the state of |shift_pressed_|, using the
// scroll stream as the event driver.
if (shift_pressed_) {
// TODO(dgozman): Add secondary touch point and set anchor.
} else {
// TODO(dgozman): Remove secondary touch point and anchor.
}
// Never block keyboard events.
return false;
}
bool TouchEmulator::HandleTouchEventAck(InputEventAckState ack_result) {
const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED;
gesture_provider_.OnTouchEventAck(event_consumed);
// TODO(dgozman): Disable emulation when real touch events are available.
return true;
}
void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) {
WebGestureEvent gesture_event =
CreateWebGestureEventFromGestureEventData(gesture);
switch (gesture_event.type) {
case WebInputEvent::Undefined:
NOTREACHED() << "Undefined WebInputEvent type";
// Bail without sending the junk event to the client.
return;
case WebInputEvent::GestureScrollBegin:
client_->ForwardGestureEvent(gesture_event);
// PinchBegin must always follow ScrollBegin.
if (InPinchGestureMode())
PinchBegin(gesture_event);
break;
case WebInputEvent::GestureScrollUpdate:
if (InPinchGestureMode()) {
// Convert scrolls to pinches while shift is pressed.
if (!pinch_gesture_active_)
PinchBegin(gesture_event);
else
PinchUpdate(gesture_event);
} else {
// Pass scroll update further. If shift was released, end the pinch.
if (pinch_gesture_active_)
PinchEnd(gesture_event);
client_->ForwardGestureEvent(gesture_event);
}
break;
case WebInputEvent::GestureScrollEnd:
// PinchEnd must precede ScrollEnd.
if (pinch_gesture_active_)
PinchEnd(gesture_event);
client_->ForwardGestureEvent(gesture_event);
break;
case WebInputEvent::GestureFlingStart:
// PinchEnd must precede FlingStart.
if (pinch_gesture_active_)
PinchEnd(gesture_event);
if (InPinchGestureMode()) {
// No fling in pinch mode. Forward scroll end instead of fling start.
suppress_next_fling_cancel_ = true;
ScrollEnd(gesture_event);
} else {
suppress_next_fling_cancel_ = false;
client_->ForwardGestureEvent(gesture_event);
}
break;
case WebInputEvent::GestureFlingCancel:
// If fling start was suppressed, we should not send fling cancel either.
if (!suppress_next_fling_cancel_)
client_->ForwardGestureEvent(gesture_event);
suppress_next_fling_cancel_ = false;
break;
default:
// Everything else goes through.
client_->ForwardGestureEvent(gesture_event);
}
}
void TouchEmulator::CancelTouch() {
if (!touch_active_)
return;
WebTouchEventTraits::ResetTypeAndTouchStates(
WebInputEvent::TouchCancel,
(base::TimeTicks::Now() - base::TimeTicks()).InSecondsF(),
&touch_event_);
touch_active_ = false;
if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_)))
client_->ForwardTouchEvent(touch_event_);
}
void TouchEmulator::UpdateCursor() {
if (!enabled_)
client_->SetCursor(pointer_cursor_);
else
client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_);
}
bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) {
if (shift_pressed_ == shift_pressed)
return false;
shift_pressed_ = shift_pressed;
UpdateCursor();
return true;
}
void TouchEmulator::PinchBegin(const WebGestureEvent& event) {
DCHECK(InPinchGestureMode());
DCHECK(!pinch_gesture_active_);
pinch_gesture_active_ = true;
pinch_anchor_ = gfx::Point(event.x, event.y);
pinch_scale_ = 1.f;
FillPinchEvent(event);
pinch_event_.type = WebInputEvent::GesturePinchBegin;
client_->ForwardGestureEvent(pinch_event_);
}
void TouchEmulator::PinchUpdate(const WebGestureEvent& event) {
DCHECK(pinch_gesture_active_);
int dy = pinch_anchor_.y() - event.y;
float scale = exp(dy * 0.002f);
FillPinchEvent(event);
pinch_event_.type = WebInputEvent::GesturePinchUpdate;
pinch_event_.data.pinchUpdate.scale = scale / pinch_scale_;
client_->ForwardGestureEvent(pinch_event_);
pinch_scale_ = scale;
}
void TouchEmulator::PinchEnd(const WebGestureEvent& event) {
DCHECK(pinch_gesture_active_);
pinch_gesture_active_ = false;
FillPinchEvent(event);
pinch_event_.type = WebInputEvent::GesturePinchEnd;
client_->ForwardGestureEvent(pinch_event_);
}
void TouchEmulator::FillPinchEvent(const WebInputEvent& event) {
pinch_event_.timeStampSeconds = event.timeStampSeconds;
pinch_event_.modifiers = event.modifiers;
pinch_event_.sourceDevice = blink::WebGestureDeviceTouchscreen;
pinch_event_.x = pinch_anchor_.x();
pinch_event_.y = pinch_anchor_.y();
}
void TouchEmulator::ScrollEnd(const WebGestureEvent& event) {
WebGestureEvent scroll_event;
scroll_event.timeStampSeconds = event.timeStampSeconds;
scroll_event.modifiers = event.modifiers;
scroll_event.sourceDevice = blink::WebGestureDeviceTouchscreen;
scroll_event.type = WebInputEvent::GestureScrollEnd;
client_->ForwardGestureEvent(scroll_event);
}
bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) {
if (mouse_event.type != WebInputEvent::MouseDown &&
mouse_event.type != WebInputEvent::MouseMove &&
mouse_event.type != WebInputEvent::MouseUp) {
return false;
}
WebInputEvent::Type eventType;
switch (mouse_event.type) {
case WebInputEvent::MouseDown:
eventType = WebInputEvent::TouchStart;
touch_active_ = true;
break;
case WebInputEvent::MouseMove:
eventType = WebInputEvent::TouchMove;
break;
case WebInputEvent::MouseUp:
eventType = WebInputEvent::TouchEnd;
touch_active_ = false;
break;
default:
eventType = WebInputEvent::Undefined;
NOTREACHED();
}
touch_event_.touchesLength = 1;
touch_event_.modifiers = mouse_event.modifiers;
WebTouchEventTraits::ResetTypeAndTouchStates(
eventType, mouse_event.timeStampSeconds, &touch_event_);
WebTouchPoint& point = touch_event_.touches[0];
point.id = 0;
point.radiusX = 0.5f * cursor_size_.width();
point.radiusY = 0.5f * cursor_size_.height();
point.force = 1.f;
point.rotationAngle = 0.f;
point.position.x = mouse_event.x;
point.screenPosition.x = mouse_event.globalX;
point.position.y = mouse_event.y;
point.screenPosition.y = mouse_event.globalY;
return true;
}
bool TouchEmulator::InPinchGestureMode() const {
return shift_pressed_ && allow_pinch_;
}
} // namespace content