blob: 4fecc24d5b4c18d70b09ef9d15994207e3ee0b43 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accelerators/accelerator_controller.h"
#include "ash/accelerators/accelerator_table.h"
#include "ash/accessibility_delegate.h"
#include "ash/ash_switches.h"
#include "ash/display/display_manager.h"
#include "ash/ime_control_delegate.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/system/brightness_control_delegate.h"
#include "ash/system/keyboard_brightness/keyboard_brightness_control_delegate.h"
#include "ash/system/tray/system_tray_delegate.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/display_manager_test_api.h"
#include "ash/test/test_screenshot_delegate.h"
#include "ash/test/test_shell_delegate.h"
#include "ash/test/test_volume_control_delegate.h"
#include "ash/volume_control_delegate.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/events/event_processor.h"
#include "ui/gfx/screen.h"
#include "ui/views/widget/widget.h"
#if defined(USE_X11)
#include <X11/Xlib.h>
#include "ui/events/test/events_test_utils_x11.h"
#endif
namespace ash {
namespace {
class TestTarget : public ui::AcceleratorTarget {
public:
TestTarget() : accelerator_pressed_count_(0), accelerator_repeat_count_(0) {}
virtual ~TestTarget() {}
int accelerator_pressed_count() const {
return accelerator_pressed_count_;
}
int accelerator_repeat_count() const { return accelerator_repeat_count_; }
void reset() {
accelerator_pressed_count_ = 0;
accelerator_repeat_count_ = 0;
}
// Overridden from ui::AcceleratorTarget:
virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
virtual bool CanHandleAccelerators() const OVERRIDE;
private:
int accelerator_pressed_count_;
int accelerator_repeat_count_;
DISALLOW_COPY_AND_ASSIGN(TestTarget);
};
class ReleaseAccelerator : public ui::Accelerator {
public:
ReleaseAccelerator(ui::KeyboardCode keycode, int modifiers)
: ui::Accelerator(keycode, modifiers) {
set_type(ui::ET_KEY_RELEASED);
}
};
class DummyBrightnessControlDelegate : public BrightnessControlDelegate {
public:
explicit DummyBrightnessControlDelegate(bool consume)
: consume_(consume),
handle_brightness_down_count_(0),
handle_brightness_up_count_(0) {
}
virtual ~DummyBrightnessControlDelegate() {}
virtual bool HandleBrightnessDown(
const ui::Accelerator& accelerator) OVERRIDE {
++handle_brightness_down_count_;
last_accelerator_ = accelerator;
return consume_;
}
virtual bool HandleBrightnessUp(const ui::Accelerator& accelerator) OVERRIDE {
++handle_brightness_up_count_;
last_accelerator_ = accelerator;
return consume_;
}
virtual void SetBrightnessPercent(double percent, bool gradual) OVERRIDE {}
virtual void GetBrightnessPercent(
const base::Callback<void(double)>& callback) OVERRIDE {
callback.Run(100.0);
}
int handle_brightness_down_count() const {
return handle_brightness_down_count_;
}
int handle_brightness_up_count() const {
return handle_brightness_up_count_;
}
const ui::Accelerator& last_accelerator() const {
return last_accelerator_;
}
private:
const bool consume_;
int handle_brightness_down_count_;
int handle_brightness_up_count_;
ui::Accelerator last_accelerator_;
DISALLOW_COPY_AND_ASSIGN(DummyBrightnessControlDelegate);
};
class DummyImeControlDelegate : public ImeControlDelegate {
public:
explicit DummyImeControlDelegate(bool consume)
: consume_(consume),
handle_next_ime_count_(0),
handle_previous_ime_count_(0),
handle_switch_ime_count_(0) {
}
virtual ~DummyImeControlDelegate() {}
virtual void HandleNextIme() OVERRIDE {
++handle_next_ime_count_;
}
virtual bool HandlePreviousIme(const ui::Accelerator& accelerator) OVERRIDE {
++handle_previous_ime_count_;
last_accelerator_ = accelerator;
return consume_;
}
virtual bool HandleSwitchIme(const ui::Accelerator& accelerator) OVERRIDE {
++handle_switch_ime_count_;
last_accelerator_ = accelerator;
return consume_;
}
int handle_next_ime_count() const {
return handle_next_ime_count_;
}
int handle_previous_ime_count() const {
return handle_previous_ime_count_;
}
int handle_switch_ime_count() const {
return handle_switch_ime_count_;
}
const ui::Accelerator& last_accelerator() const {
return last_accelerator_;
}
virtual ui::Accelerator RemapAccelerator(
const ui::Accelerator& accelerator) OVERRIDE {
return ui::Accelerator(accelerator);
}
private:
const bool consume_;
int handle_next_ime_count_;
int handle_previous_ime_count_;
int handle_switch_ime_count_;
ui::Accelerator last_accelerator_;
DISALLOW_COPY_AND_ASSIGN(DummyImeControlDelegate);
};
class DummyKeyboardBrightnessControlDelegate
: public KeyboardBrightnessControlDelegate {
public:
explicit DummyKeyboardBrightnessControlDelegate(bool consume)
: consume_(consume),
handle_keyboard_brightness_down_count_(0),
handle_keyboard_brightness_up_count_(0) {
}
virtual ~DummyKeyboardBrightnessControlDelegate() {}
virtual bool HandleKeyboardBrightnessDown(
const ui::Accelerator& accelerator) OVERRIDE {
++handle_keyboard_brightness_down_count_;
last_accelerator_ = accelerator;
return consume_;
}
virtual bool HandleKeyboardBrightnessUp(
const ui::Accelerator& accelerator) OVERRIDE {
++handle_keyboard_brightness_up_count_;
last_accelerator_ = accelerator;
return consume_;
}
int handle_keyboard_brightness_down_count() const {
return handle_keyboard_brightness_down_count_;
}
int handle_keyboard_brightness_up_count() const {
return handle_keyboard_brightness_up_count_;
}
const ui::Accelerator& last_accelerator() const {
return last_accelerator_;
}
private:
const bool consume_;
int handle_keyboard_brightness_down_count_;
int handle_keyboard_brightness_up_count_;
ui::Accelerator last_accelerator_;
DISALLOW_COPY_AND_ASSIGN(DummyKeyboardBrightnessControlDelegate);
};
bool TestTarget::AcceleratorPressed(const ui::Accelerator& accelerator) {
if (accelerator.IsRepeat())
++accelerator_repeat_count_;
else
++accelerator_pressed_count_;
return true;
}
bool TestTarget::CanHandleAccelerators() const {
return true;
}
} // namespace
class AcceleratorControllerTest : public test::AshTestBase {
public:
AcceleratorControllerTest() {}
virtual ~AcceleratorControllerTest() {}
protected:
void EnableInternalDisplay() {
test::DisplayManagerTestApi(Shell::GetInstance()->display_manager()).
SetFirstDisplayAsInternalDisplay();
}
static AcceleratorController* GetController();
// Several functions to access ExitWarningHandler (as friend).
static void StubForTest(ExitWarningHandler* ewh) {
ewh->stub_timer_for_test_ = true;
}
static void Reset(ExitWarningHandler* ewh) {
ewh->state_ = ExitWarningHandler::IDLE;
}
static void SimulateTimerExpired(ExitWarningHandler* ewh) {
ewh->TimerAction();
}
static bool is_ui_shown(ExitWarningHandler* ewh) {
return !!ewh->widget_;
}
static bool is_idle(ExitWarningHandler* ewh) {
return ewh->state_ == ExitWarningHandler::IDLE;
}
static bool is_exiting(ExitWarningHandler* ewh) {
return ewh->state_ == ExitWarningHandler::EXITING;
}
private:
DISALLOW_COPY_AND_ASSIGN(AcceleratorControllerTest);
};
AcceleratorController* AcceleratorControllerTest::GetController() {
return Shell::GetInstance()->accelerator_controller();
}
#if !defined(OS_WIN)
// Double press of exit shortcut => exiting
TEST_F(AcceleratorControllerTest, ExitWarningHandlerTestDoublePress) {
ui::Accelerator press(ui::VKEY_Q, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
ui::Accelerator release(press);
release.set_type(ui::ET_KEY_RELEASED);
ExitWarningHandler* ewh = GetController()->GetExitWarningHandlerForTest();
ASSERT_TRUE(!!ewh);
StubForTest(ewh);
EXPECT_TRUE(is_idle(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
EXPECT_TRUE(GetController()->Process(press));
EXPECT_FALSE(GetController()->Process(release));
EXPECT_FALSE(is_idle(ewh));
EXPECT_TRUE(is_ui_shown(ewh));
EXPECT_TRUE(GetController()->Process(press)); // second press before timer.
EXPECT_FALSE(GetController()->Process(release));
SimulateTimerExpired(ewh);
EXPECT_TRUE(is_exiting(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
Reset(ewh);
}
// Single press of exit shortcut before timer => idle
TEST_F(AcceleratorControllerTest, ExitWarningHandlerTestSinglePress) {
ui::Accelerator press(ui::VKEY_Q, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
ui::Accelerator release(press);
release.set_type(ui::ET_KEY_RELEASED);
ExitWarningHandler* ewh = GetController()->GetExitWarningHandlerForTest();
ASSERT_TRUE(!!ewh);
StubForTest(ewh);
EXPECT_TRUE(is_idle(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
EXPECT_TRUE(GetController()->Process(press));
EXPECT_FALSE(GetController()->Process(release));
EXPECT_FALSE(is_idle(ewh));
EXPECT_TRUE(is_ui_shown(ewh));
SimulateTimerExpired(ewh);
EXPECT_TRUE(is_idle(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
Reset(ewh);
}
// Shutdown ash with exit warning bubble open should not crash.
TEST_F(AcceleratorControllerTest, LingeringExitWarningBubble) {
ExitWarningHandler* ewh = GetController()->GetExitWarningHandlerForTest();
ASSERT_TRUE(!!ewh);
StubForTest(ewh);
// Trigger once to show the bubble.
ewh->HandleAccelerator();
EXPECT_FALSE(is_idle(ewh));
EXPECT_TRUE(is_ui_shown(ewh));
// Exit ash and there should be no crash
}
#endif // !defined(OS_WIN)
TEST_F(AcceleratorControllerTest, Register) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target;
GetController()->Register(accelerator_a, &target);
// The registered accelerator is processed.
EXPECT_TRUE(GetController()->Process(accelerator_a));
EXPECT_EQ(1, target.accelerator_pressed_count());
}
TEST_F(AcceleratorControllerTest, RegisterMultipleTarget) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target1;
GetController()->Register(accelerator_a, &target1);
TestTarget target2;
GetController()->Register(accelerator_a, &target2);
// If multiple targets are registered with the same accelerator, the target
// registered later processes the accelerator.
EXPECT_TRUE(GetController()->Process(accelerator_a));
EXPECT_EQ(0, target1.accelerator_pressed_count());
EXPECT_EQ(1, target2.accelerator_pressed_count());
}
TEST_F(AcceleratorControllerTest, Unregister) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target;
GetController()->Register(accelerator_a, &target);
const ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_NONE);
GetController()->Register(accelerator_b, &target);
// Unregistering a different accelerator does not affect the other
// accelerator.
GetController()->Unregister(accelerator_b, &target);
EXPECT_TRUE(GetController()->Process(accelerator_a));
EXPECT_EQ(1, target.accelerator_pressed_count());
// The unregistered accelerator is no longer processed.
target.reset();
GetController()->Unregister(accelerator_a, &target);
EXPECT_FALSE(GetController()->Process(accelerator_a));
EXPECT_EQ(0, target.accelerator_pressed_count());
}
TEST_F(AcceleratorControllerTest, UnregisterAll) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target1;
GetController()->Register(accelerator_a, &target1);
const ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_NONE);
GetController()->Register(accelerator_b, &target1);
const ui::Accelerator accelerator_c(ui::VKEY_C, ui::EF_NONE);
TestTarget target2;
GetController()->Register(accelerator_c, &target2);
GetController()->UnregisterAll(&target1);
// All the accelerators registered for |target1| are no longer processed.
EXPECT_FALSE(GetController()->Process(accelerator_a));
EXPECT_FALSE(GetController()->Process(accelerator_b));
EXPECT_EQ(0, target1.accelerator_pressed_count());
// UnregisterAll with a different target does not affect the other target.
EXPECT_TRUE(GetController()->Process(accelerator_c));
EXPECT_EQ(1, target2.accelerator_pressed_count());
}
TEST_F(AcceleratorControllerTest, Process) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target1;
GetController()->Register(accelerator_a, &target1);
// The registered accelerator is processed.
EXPECT_TRUE(GetController()->Process(accelerator_a));
EXPECT_EQ(1, target1.accelerator_pressed_count());
// The non-registered accelerator is not processed.
const ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_NONE);
EXPECT_FALSE(GetController()->Process(accelerator_b));
}
TEST_F(AcceleratorControllerTest, IsRegistered) {
const ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
const ui::Accelerator accelerator_shift_a(ui::VKEY_A, ui::EF_SHIFT_DOWN);
TestTarget target;
GetController()->Register(accelerator_a, &target);
EXPECT_TRUE(GetController()->IsRegistered(accelerator_a));
EXPECT_FALSE(GetController()->IsRegistered(accelerator_shift_a));
GetController()->UnregisterAll(&target);
EXPECT_FALSE(GetController()->IsRegistered(accelerator_a));
}
TEST_F(AcceleratorControllerTest, WindowSnap) {
scoped_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
const ui::Accelerator dummy;
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->Activate();
{
GetController()->PerformAction(WINDOW_SNAP_LEFT, dummy);
gfx::Rect expected_bounds = wm::GetDefaultLeftSnappedWindowBoundsInParent(
window.get());
EXPECT_EQ(expected_bounds.ToString(), window->bounds().ToString());
}
{
GetController()->PerformAction(WINDOW_SNAP_RIGHT, dummy);
gfx::Rect expected_bounds = wm::GetDefaultRightSnappedWindowBoundsInParent(
window.get());
EXPECT_EQ(expected_bounds.ToString(), window->bounds().ToString());
}
{
gfx::Rect normal_bounds = window_state->GetRestoreBoundsInParent();
GetController()->PerformAction(TOGGLE_MAXIMIZED, dummy);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_NE(normal_bounds.ToString(), window->bounds().ToString());
GetController()->PerformAction(TOGGLE_MAXIMIZED, dummy);
EXPECT_FALSE(window_state->IsMaximized());
// Window gets restored to its restore bounds since side-maximized state
// is treated as a "maximized" state.
EXPECT_EQ(normal_bounds.ToString(), window->bounds().ToString());
GetController()->PerformAction(TOGGLE_MAXIMIZED, dummy);
GetController()->PerformAction(WINDOW_SNAP_LEFT, dummy);
EXPECT_FALSE(window_state->IsMaximized());
GetController()->PerformAction(TOGGLE_MAXIMIZED, dummy);
GetController()->PerformAction(WINDOW_SNAP_RIGHT, dummy);
EXPECT_FALSE(window_state->IsMaximized());
GetController()->PerformAction(TOGGLE_MAXIMIZED, dummy);
EXPECT_TRUE(window_state->IsMaximized());
GetController()->PerformAction(WINDOW_MINIMIZE, dummy);
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_TRUE(window_state->IsMinimized());
window_state->Restore();
window_state->Activate();
}
{
GetController()->PerformAction(WINDOW_MINIMIZE, dummy);
EXPECT_TRUE(window_state->IsMinimized());
}
}
TEST_F(AcceleratorControllerTest, CenterWindowAccelerator) {
scoped_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
const ui::Accelerator dummy;
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->Activate();
// Center the window using accelerator.
GetController()->PerformAction(WINDOW_POSITION_CENTER, dummy);
gfx::Rect work_area =
Shell::GetScreen()->GetDisplayNearestWindow(window.get()).work_area();
gfx::Rect bounds = window->GetBoundsInScreen();
EXPECT_NEAR(bounds.x() - work_area.x(),
work_area.right() - bounds.right(),
1);
EXPECT_NEAR(bounds.y() - work_area.y(),
work_area.bottom() - bounds.bottom(),
1);
// Add the window to docked container and try to center it.
window->SetBounds(gfx::Rect(0, 0, 20, 20));
aura::Window* docked_container = Shell::GetContainer(
window->GetRootWindow(), kShellWindowId_DockedContainer);
docked_container->AddChild(window.get());
gfx::Rect docked_bounds = window->GetBoundsInScreen();
GetController()->PerformAction(WINDOW_POSITION_CENTER, dummy);
// It should not get centered and should remain docked.
EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
EXPECT_EQ(docked_bounds.ToString(), window->GetBoundsInScreen().ToString());
}
TEST_F(AcceleratorControllerTest, AutoRepeat) {
ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_CONTROL_DOWN);
accelerator_a.set_type(ui::ET_KEY_PRESSED);
TestTarget target_a;
GetController()->Register(accelerator_a, &target_a);
ui::Accelerator accelerator_b(ui::VKEY_B, ui::EF_CONTROL_DOWN);
accelerator_b.set_type(ui::ET_KEY_PRESSED);
TestTarget target_b;
GetController()->Register(accelerator_b, &target_b);
aura::test::EventGenerator& generator = GetEventGenerator();
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
generator.ReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
EXPECT_EQ(1, target_a.accelerator_pressed_count());
EXPECT_EQ(0, target_a.accelerator_repeat_count());
// Long press should generate one
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT);
EXPECT_EQ(2, target_a.accelerator_pressed_count());
EXPECT_EQ(1, target_a.accelerator_repeat_count());
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT);
EXPECT_EQ(2, target_a.accelerator_pressed_count());
EXPECT_EQ(2, target_a.accelerator_repeat_count());
generator.ReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
EXPECT_EQ(2, target_a.accelerator_pressed_count());
EXPECT_EQ(2, target_a.accelerator_repeat_count());
// Long press was intercepted by another key press.
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT);
generator.PressKey(ui::VKEY_B, ui::EF_CONTROL_DOWN);
generator.ReleaseKey(ui::VKEY_B, ui::EF_CONTROL_DOWN);
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
generator.PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT);
generator.ReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
EXPECT_EQ(1, target_b.accelerator_pressed_count());
EXPECT_EQ(0, target_b.accelerator_repeat_count());
EXPECT_EQ(4, target_a.accelerator_pressed_count());
EXPECT_EQ(4, target_a.accelerator_repeat_count());
}
TEST_F(AcceleratorControllerTest, Previous) {
aura::test::EventGenerator& generator = GetEventGenerator();
generator.PressKey(ui::VKEY_VOLUME_MUTE, ui::EF_NONE);
generator.ReleaseKey(ui::VKEY_VOLUME_MUTE, ui::EF_NONE);
EXPECT_EQ(ui::VKEY_VOLUME_MUTE,
GetController()->previous_accelerator_for_test().key_code());
EXPECT_EQ(ui::EF_NONE,
GetController()->previous_accelerator_for_test().modifiers());
generator.PressKey(ui::VKEY_TAB, ui::EF_CONTROL_DOWN);
generator.ReleaseKey(ui::VKEY_TAB, ui::EF_CONTROL_DOWN);
EXPECT_EQ(ui::VKEY_TAB,
GetController()->previous_accelerator_for_test().key_code());
EXPECT_EQ(ui::EF_CONTROL_DOWN,
GetController()->previous_accelerator_for_test().modifiers());
}
TEST_F(AcceleratorControllerTest, DontRepeatToggleFullscreen) {
const AcceleratorData accelerators[] = {
{true, ui::VKEY_J, ui::EF_ALT_DOWN, TOGGLE_FULLSCREEN},
{true, ui::VKEY_K, ui::EF_ALT_DOWN, TOGGLE_FULLSCREEN},
};
GetController()->RegisterAccelerators(accelerators, arraysize(accelerators));
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.context = CurrentContext();
params.bounds = gfx::Rect(5, 5, 20, 20);
views::Widget* widget = new views::Widget;
widget->Init(params);
widget->Show();
widget->Activate();
widget->GetNativeView()->SetProperty(aura::client::kCanMaximizeKey, true);
aura::test::EventGenerator& generator = GetEventGenerator();
wm::WindowState* window_state = wm::GetWindowState(widget->GetNativeView());
// Toggling not suppressed.
generator.PressKey(ui::VKEY_J, ui::EF_ALT_DOWN);
EXPECT_TRUE(window_state->IsFullscreen());
// The same accelerator - toggling suppressed.
generator.PressKey(ui::VKEY_J, ui::EF_ALT_DOWN | ui::EF_IS_REPEAT);
EXPECT_TRUE(window_state->IsFullscreen());
// Different accelerator.
generator.PressKey(ui::VKEY_K, ui::EF_ALT_DOWN);
EXPECT_FALSE(window_state->IsFullscreen());
}
// TODO(oshima): Fix this test to use EventGenerator.
#if defined(OS_WIN)
// crbug.com/317592
#define MAYBE_ProcessOnce DISABLED_ProcessOnce
#else
#define MAYBE_ProcessOnce ProcessOnce
#endif
#if defined(OS_WIN) || defined(USE_X11)
TEST_F(AcceleratorControllerTest, MAYBE_ProcessOnce) {
ui::Accelerator accelerator_a(ui::VKEY_A, ui::EF_NONE);
TestTarget target;
GetController()->Register(accelerator_a, &target);
// The accelerator is processed only once.
ui::EventProcessor* dispatcher =
Shell::GetPrimaryRootWindow()->GetHost()->event_processor();
#if defined(OS_WIN)
MSG msg1 = { NULL, WM_KEYDOWN, ui::VKEY_A, 0 };
ui::KeyEvent key_event1(msg1, false);
key_event1.SetTranslated(true);
ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&key_event1);
EXPECT_TRUE(key_event1.handled() || details.dispatcher_destroyed);
MSG msg2 = { NULL, WM_CHAR, L'A', 0 };
ui::KeyEvent key_event2(msg2, true);
key_event2.SetTranslated(true);
details = dispatcher->OnEventFromSource(&key_event2);
EXPECT_FALSE(key_event2.handled() || details.dispatcher_destroyed);
MSG msg3 = { NULL, WM_KEYUP, ui::VKEY_A, 0 };
ui::KeyEvent key_event3(msg3, false);
key_event3.SetTranslated(true);
details = dispatcher->OnEventFromSource(&key_event3);
EXPECT_FALSE(key_event3.handled() || details.dispatcher_destroyed);
#elif defined(USE_X11)
ui::ScopedXI2Event key_event;
key_event.InitKeyEvent(ui::ET_KEY_PRESSED, ui::VKEY_A, 0);
ui::KeyEvent key_event1(key_event, false);
key_event1.SetTranslated(true);
ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&key_event1);
EXPECT_TRUE(key_event1.handled() || details.dispatcher_destroyed);
ui::KeyEvent key_event2(key_event, true);
key_event2.SetTranslated(true);
details = dispatcher->OnEventFromSource(&key_event2);
EXPECT_FALSE(key_event2.handled() || details.dispatcher_destroyed);
key_event.InitKeyEvent(ui::ET_KEY_RELEASED, ui::VKEY_A, 0);
ui::KeyEvent key_event3(key_event, false);
key_event3.SetTranslated(true);
details = dispatcher->OnEventFromSource(&key_event3);
EXPECT_FALSE(key_event3.handled() || details.dispatcher_destroyed);
#endif
EXPECT_EQ(1, target.accelerator_pressed_count());
}
#endif
TEST_F(AcceleratorControllerTest, GlobalAccelerators) {
// CycleBackward
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_TAB, ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN)));
// CycleForward
EXPECT_TRUE(
GetController()->Process(ui::Accelerator(ui::VKEY_TAB, ui::EF_ALT_DOWN)));
// CycleLinear
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_NONE)));
#if defined(OS_CHROMEOS)
// Take screenshot / partial screenshot
// True should always be returned regardless of the existence of the delegate.
{
test::TestScreenshotDelegate* delegate = GetScreenshotDelegate();
delegate->set_can_take_screenshot(false);
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_CONTROL_DOWN)));
EXPECT_TRUE(
GetController()->Process(ui::Accelerator(ui::VKEY_PRINT, ui::EF_NONE)));
EXPECT_TRUE(GetController()->Process(ui::Accelerator(
ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
delegate->set_can_take_screenshot(true);
EXPECT_EQ(0, delegate->handle_take_screenshot_count());
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_CONTROL_DOWN)));
EXPECT_EQ(1, delegate->handle_take_screenshot_count());
EXPECT_TRUE(
GetController()->Process(ui::Accelerator(ui::VKEY_PRINT, ui::EF_NONE)));
EXPECT_EQ(2, delegate->handle_take_screenshot_count());
EXPECT_TRUE(GetController()->Process(ui::Accelerator(
ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
EXPECT_EQ(2, delegate->handle_take_screenshot_count());
}
#endif
const ui::Accelerator volume_mute(ui::VKEY_VOLUME_MUTE, ui::EF_NONE);
const ui::Accelerator volume_down(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
const ui::Accelerator volume_up(ui::VKEY_VOLUME_UP, ui::EF_NONE);
{
TestVolumeControlDelegate* delegate =
new TestVolumeControlDelegate(false);
ash::Shell::GetInstance()->system_tray_delegate()->SetVolumeControlDelegate(
scoped_ptr<VolumeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_volume_mute_count());
EXPECT_FALSE(GetController()->Process(volume_mute));
EXPECT_EQ(1, delegate->handle_volume_mute_count());
EXPECT_EQ(volume_mute, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_down_count());
EXPECT_FALSE(GetController()->Process(volume_down));
EXPECT_EQ(1, delegate->handle_volume_down_count());
EXPECT_EQ(volume_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_up_count());
EXPECT_FALSE(GetController()->Process(volume_up));
EXPECT_EQ(1, delegate->handle_volume_up_count());
EXPECT_EQ(volume_up, delegate->last_accelerator());
}
{
TestVolumeControlDelegate* delegate = new TestVolumeControlDelegate(true);
ash::Shell::GetInstance()->system_tray_delegate()->SetVolumeControlDelegate(
scoped_ptr<VolumeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_volume_mute_count());
EXPECT_TRUE(GetController()->Process(volume_mute));
EXPECT_EQ(1, delegate->handle_volume_mute_count());
EXPECT_EQ(volume_mute, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_down_count());
EXPECT_TRUE(GetController()->Process(volume_down));
EXPECT_EQ(1, delegate->handle_volume_down_count());
EXPECT_EQ(volume_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_up_count());
EXPECT_TRUE(GetController()->Process(volume_up));
EXPECT_EQ(1, delegate->handle_volume_up_count());
EXPECT_EQ(volume_up, delegate->last_accelerator());
}
#if defined(OS_CHROMEOS)
// Brightness
// ui::VKEY_BRIGHTNESS_DOWN/UP are not defined on Windows.
const ui::Accelerator brightness_down(ui::VKEY_BRIGHTNESS_DOWN, ui::EF_NONE);
const ui::Accelerator brightness_up(ui::VKEY_BRIGHTNESS_UP, ui::EF_NONE);
{
DummyBrightnessControlDelegate* delegate =
new DummyBrightnessControlDelegate(false);
GetController()->SetBrightnessControlDelegate(
scoped_ptr<BrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_brightness_down_count());
EXPECT_FALSE(GetController()->Process(brightness_down));
EXPECT_EQ(1, delegate->handle_brightness_down_count());
EXPECT_EQ(brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_brightness_up_count());
EXPECT_FALSE(GetController()->Process(brightness_up));
EXPECT_EQ(1, delegate->handle_brightness_up_count());
EXPECT_EQ(brightness_up, delegate->last_accelerator());
}
{
DummyBrightnessControlDelegate* delegate =
new DummyBrightnessControlDelegate(true);
GetController()->SetBrightnessControlDelegate(
scoped_ptr<BrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_brightness_down_count());
EXPECT_TRUE(GetController()->Process(brightness_down));
EXPECT_EQ(1, delegate->handle_brightness_down_count());
EXPECT_EQ(brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_brightness_up_count());
EXPECT_TRUE(GetController()->Process(brightness_up));
EXPECT_EQ(1, delegate->handle_brightness_up_count());
EXPECT_EQ(brightness_up, delegate->last_accelerator());
}
// Keyboard brightness
const ui::Accelerator alt_brightness_down(ui::VKEY_BRIGHTNESS_DOWN,
ui::EF_ALT_DOWN);
const ui::Accelerator alt_brightness_up(ui::VKEY_BRIGHTNESS_UP,
ui::EF_ALT_DOWN);
{
EXPECT_TRUE(GetController()->Process(alt_brightness_down));
EXPECT_TRUE(GetController()->Process(alt_brightness_up));
DummyKeyboardBrightnessControlDelegate* delegate =
new DummyKeyboardBrightnessControlDelegate(false);
GetController()->SetKeyboardBrightnessControlDelegate(
scoped_ptr<KeyboardBrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_keyboard_brightness_down_count());
EXPECT_FALSE(GetController()->Process(alt_brightness_down));
EXPECT_EQ(1, delegate->handle_keyboard_brightness_down_count());
EXPECT_EQ(alt_brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_keyboard_brightness_up_count());
EXPECT_FALSE(GetController()->Process(alt_brightness_up));
EXPECT_EQ(1, delegate->handle_keyboard_brightness_up_count());
EXPECT_EQ(alt_brightness_up, delegate->last_accelerator());
}
{
DummyKeyboardBrightnessControlDelegate* delegate =
new DummyKeyboardBrightnessControlDelegate(true);
GetController()->SetKeyboardBrightnessControlDelegate(
scoped_ptr<KeyboardBrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_keyboard_brightness_down_count());
EXPECT_TRUE(GetController()->Process(alt_brightness_down));
EXPECT_EQ(1, delegate->handle_keyboard_brightness_down_count());
EXPECT_EQ(alt_brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_keyboard_brightness_up_count());
EXPECT_TRUE(GetController()->Process(alt_brightness_up));
EXPECT_EQ(1, delegate->handle_keyboard_brightness_up_count());
EXPECT_EQ(alt_brightness_up, delegate->last_accelerator());
}
#endif
#if !defined(NDEBUG)
// ToggleDesktopBackgroundMode
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_B, ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN)));
#if !defined(OS_LINUX)
// ToggleDesktopFullScreen (not implemented yet on Linux)
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_F11, ui::EF_CONTROL_DOWN)));
#endif // OS_LINUX
#endif // !NDEBUG
#if !defined(OS_WIN)
// Exit
ExitWarningHandler* ewh = GetController()->GetExitWarningHandlerForTest();
ASSERT_TRUE(!!ewh);
StubForTest(ewh);
EXPECT_TRUE(is_idle(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_Q, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
EXPECT_FALSE(is_idle(ewh));
EXPECT_TRUE(is_ui_shown(ewh));
SimulateTimerExpired(ewh);
EXPECT_TRUE(is_idle(ewh));
EXPECT_FALSE(is_ui_shown(ewh));
Reset(ewh);
#endif
// New tab
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_T, ui::EF_CONTROL_DOWN)));
// New incognito window
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_N, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
// New window
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_N, ui::EF_CONTROL_DOWN)));
// Restore tab
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_T, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
// Show task manager
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_ESCAPE, ui::EF_SHIFT_DOWN)));
#if defined(OS_CHROMEOS)
// Open file manager
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_M, ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN)));
// Lock screen
// NOTE: Accelerators that do not work on the lock screen need to be
// tested before the sequence below is invoked because it causes a side
// effect of locking the screen.
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_L, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
#endif
}
TEST_F(AcceleratorControllerTest, GlobalAcceleratorsToggleAppList) {
AccessibilityDelegate* delegate =
ash::Shell::GetInstance()->accessibility_delegate();
EXPECT_FALSE(ash::Shell::GetInstance()->GetAppListTargetVisibility());
// The press event should not open the AppList, the release should instead.
EXPECT_FALSE(
GetController()->Process(ui::Accelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_EQ(ui::VKEY_LWIN,
GetController()->previous_accelerator_for_test().key_code());
EXPECT_TRUE(
GetController()->Process(ReleaseAccelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_TRUE(ash::Shell::GetInstance()->GetAppListTargetVisibility());
// When spoken feedback is on, the AppList should not toggle.
delegate->ToggleSpokenFeedback(A11Y_NOTIFICATION_NONE);
EXPECT_FALSE(
GetController()->Process(ui::Accelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_FALSE(
GetController()->Process(ReleaseAccelerator(ui::VKEY_LWIN, ui::EF_NONE)));
delegate->ToggleSpokenFeedback(A11Y_NOTIFICATION_NONE);
EXPECT_TRUE(ash::Shell::GetInstance()->GetAppListTargetVisibility());
EXPECT_FALSE(
GetController()->Process(ui::Accelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_TRUE(
GetController()->Process(ReleaseAccelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_FALSE(ash::Shell::GetInstance()->GetAppListTargetVisibility());
// When spoken feedback is on, the AppList should not toggle.
delegate->ToggleSpokenFeedback(A11Y_NOTIFICATION_NONE);
EXPECT_FALSE(
GetController()->Process(ui::Accelerator(ui::VKEY_LWIN, ui::EF_NONE)));
EXPECT_FALSE(
GetController()->Process(ReleaseAccelerator(ui::VKEY_LWIN, ui::EF_NONE)));
delegate->ToggleSpokenFeedback(A11Y_NOTIFICATION_NONE);
EXPECT_FALSE(ash::Shell::GetInstance()->GetAppListTargetVisibility());
}
TEST_F(AcceleratorControllerTest, ImeGlobalAccelerators) {
// Test IME shortcuts.
{
const ui::Accelerator control_space(ui::VKEY_SPACE, ui::EF_CONTROL_DOWN);
const ui::Accelerator convert(ui::VKEY_CONVERT, ui::EF_NONE);
const ui::Accelerator non_convert(ui::VKEY_NONCONVERT, ui::EF_NONE);
const ui::Accelerator wide_half_1(ui::VKEY_DBE_SBCSCHAR, ui::EF_NONE);
const ui::Accelerator wide_half_2(ui::VKEY_DBE_DBCSCHAR, ui::EF_NONE);
const ui::Accelerator hangul(ui::VKEY_HANGUL, ui::EF_NONE);
EXPECT_FALSE(GetController()->Process(control_space));
EXPECT_FALSE(GetController()->Process(convert));
EXPECT_FALSE(GetController()->Process(non_convert));
EXPECT_FALSE(GetController()->Process(wide_half_1));
EXPECT_FALSE(GetController()->Process(wide_half_2));
EXPECT_FALSE(GetController()->Process(hangul));
DummyImeControlDelegate* delegate = new DummyImeControlDelegate(true);
GetController()->SetImeControlDelegate(
scoped_ptr<ImeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_previous_ime_count());
EXPECT_TRUE(GetController()->Process(control_space));
EXPECT_EQ(1, delegate->handle_previous_ime_count());
EXPECT_EQ(0, delegate->handle_switch_ime_count());
EXPECT_TRUE(GetController()->Process(convert));
EXPECT_EQ(1, delegate->handle_switch_ime_count());
EXPECT_TRUE(GetController()->Process(non_convert));
EXPECT_EQ(2, delegate->handle_switch_ime_count());
EXPECT_TRUE(GetController()->Process(wide_half_1));
EXPECT_EQ(3, delegate->handle_switch_ime_count());
EXPECT_TRUE(GetController()->Process(wide_half_2));
EXPECT_EQ(4, delegate->handle_switch_ime_count());
EXPECT_TRUE(GetController()->Process(hangul));
EXPECT_EQ(5, delegate->handle_switch_ime_count());
}
// Test IME shortcuts that are triggered on key release.
{
const ui::Accelerator shift_alt_press(ui::VKEY_MENU,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator shift_alt(ui::VKEY_MENU, ui::EF_SHIFT_DOWN);
const ui::Accelerator alt_shift_press(ui::VKEY_SHIFT,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator alt_shift(ui::VKEY_SHIFT, ui::EF_ALT_DOWN);
DummyImeControlDelegate* delegate = new DummyImeControlDelegate(true);
GetController()->SetImeControlDelegate(
scoped_ptr<ImeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_next_ime_count());
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(1, delegate->handle_next_ime_count());
EXPECT_FALSE(GetController()->Process(alt_shift_press));
EXPECT_FALSE(GetController()->Process(alt_shift));
EXPECT_EQ(2, delegate->handle_next_ime_count());
// We should NOT switch IME when e.g. Shift+Alt+X is pressed and X is
// released.
const ui::Accelerator shift_alt_x_press(
ui::VKEY_X,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator shift_alt_x(ui::VKEY_X,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt_x_press));
EXPECT_FALSE(GetController()->Process(shift_alt_x));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(2, delegate->handle_next_ime_count());
// But we _should_ if X is either VKEY_RETURN or VKEY_SPACE.
// TODO(nona|mazda): Remove this when crbug.com/139556 in a better way.
const ui::Accelerator shift_alt_return_press(
ui::VKEY_RETURN,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator shift_alt_return(
ui::VKEY_RETURN,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt_return_press));
EXPECT_FALSE(GetController()->Process(shift_alt_return));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(3, delegate->handle_next_ime_count());
const ui::Accelerator shift_alt_space_press(
ui::VKEY_SPACE,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator shift_alt_space(
ui::VKEY_SPACE,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt_space_press));
EXPECT_FALSE(GetController()->Process(shift_alt_space));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(4, delegate->handle_next_ime_count());
}
#if defined(OS_CHROMEOS)
// Test IME shortcuts again with unnormalized accelerators (Chrome OS only).
{
const ui::Accelerator shift_alt_press(ui::VKEY_MENU, ui::EF_SHIFT_DOWN);
const ReleaseAccelerator shift_alt(ui::VKEY_MENU, ui::EF_SHIFT_DOWN);
const ui::Accelerator alt_shift_press(ui::VKEY_SHIFT, ui::EF_ALT_DOWN);
const ReleaseAccelerator alt_shift(ui::VKEY_SHIFT, ui::EF_ALT_DOWN);
DummyImeControlDelegate* delegate = new DummyImeControlDelegate(true);
GetController()->SetImeControlDelegate(
scoped_ptr<ImeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_next_ime_count());
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(1, delegate->handle_next_ime_count());
EXPECT_FALSE(GetController()->Process(alt_shift_press));
EXPECT_FALSE(GetController()->Process(alt_shift));
EXPECT_EQ(2, delegate->handle_next_ime_count());
// We should NOT switch IME when e.g. Shift+Alt+X is pressed and X is
// released.
const ui::Accelerator shift_alt_x_press(
ui::VKEY_X,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
const ReleaseAccelerator shift_alt_x(ui::VKEY_X,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_press));
EXPECT_FALSE(GetController()->Process(shift_alt_x_press));
EXPECT_FALSE(GetController()->Process(shift_alt_x));
EXPECT_FALSE(GetController()->Process(shift_alt));
EXPECT_EQ(2, delegate->handle_next_ime_count());
}
#endif
}
// TODO(nona|mazda): Remove this when crbug.com/139556 in a better way.
TEST_F(AcceleratorControllerTest, ImeGlobalAcceleratorsWorkaround139556) {
// The workaround for crbug.com/139556 depends on the fact that we don't
// use Shift+Alt+Enter/Space with ET_KEY_PRESSED as an accelerator. Test it.
const ui::Accelerator shift_alt_return_press(
ui::VKEY_RETURN,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_return_press));
const ui::Accelerator shift_alt_space_press(
ui::VKEY_SPACE,
ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
EXPECT_FALSE(GetController()->Process(shift_alt_space_press));
}
TEST_F(AcceleratorControllerTest, ReservedAccelerators) {
// (Shift+)Alt+Tab and Chrome OS top-row keys are reserved.
EXPECT_TRUE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_TAB, ui::EF_ALT_DOWN)));
EXPECT_TRUE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_TAB, ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN)));
#if defined(OS_CHROMEOS)
EXPECT_TRUE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_POWER, ui::EF_NONE)));
#endif
// Others are not reserved.
EXPECT_FALSE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_PRINT, ui::EF_NONE)));
EXPECT_FALSE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_TAB, ui::EF_NONE)));
EXPECT_FALSE(GetController()->IsReservedAccelerator(
ui::Accelerator(ui::VKEY_A, ui::EF_NONE)));
}
#if defined(OS_CHROMEOS)
TEST_F(AcceleratorControllerTest, DisallowedAtModalWindow) {
std::set<AcceleratorAction> all_actions;
for (size_t i = 0 ; i < kAcceleratorDataLength; ++i)
all_actions.insert(kAcceleratorData[i].action);
#if !defined(NDEBUG)
std::set<AcceleratorAction> all_desktop_actions;
for (size_t i = 0 ; i < kDesktopAcceleratorDataLength; ++i)
all_desktop_actions.insert(kDesktopAcceleratorData[i].action);
#endif
std::set<AcceleratorAction> actionsAllowedAtModalWindow;
for (size_t k = 0 ; k < kActionsAllowedAtModalWindowLength; ++k)
actionsAllowedAtModalWindow.insert(kActionsAllowedAtModalWindow[k]);
for (std::set<AcceleratorAction>::const_iterator it =
actionsAllowedAtModalWindow.begin();
it != actionsAllowedAtModalWindow.end(); ++it) {
EXPECT_TRUE(all_actions.find(*it) != all_actions.end()
#if !defined(NDEBUG)
|| all_desktop_actions.find(*it) != all_desktop_actions.end()
#endif
)
<< " action from kActionsAllowedAtModalWindow"
<< " not found in kAcceleratorData or kDesktopAcceleratorData. "
<< "action: " << *it;
}
scoped_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
const ui::Accelerator dummy;
wm::ActivateWindow(window.get());
Shell::GetInstance()->SimulateModalWindowOpenForTesting(true);
for (std::set<AcceleratorAction>::const_iterator it = all_actions.begin();
it != all_actions.end(); ++it) {
if (actionsAllowedAtModalWindow.find(*it) ==
actionsAllowedAtModalWindow.end()) {
EXPECT_TRUE(GetController()->PerformAction(*it, dummy))
<< " for action (disallowed at modal window): " << *it;
}
}
// Testing of top row (F5-F10) accelerators that should still work
// when a modal window is open
//
// Screenshot
{
test::TestScreenshotDelegate* delegate = GetScreenshotDelegate();
delegate->set_can_take_screenshot(false);
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_CONTROL_DOWN)));
EXPECT_TRUE(
GetController()->Process(ui::Accelerator(ui::VKEY_PRINT, ui::EF_NONE)));
EXPECT_TRUE(GetController()->Process(ui::Accelerator(
ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
delegate->set_can_take_screenshot(true);
EXPECT_EQ(0, delegate->handle_take_screenshot_count());
EXPECT_TRUE(GetController()->Process(
ui::Accelerator(ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_CONTROL_DOWN)));
EXPECT_EQ(1, delegate->handle_take_screenshot_count());
EXPECT_TRUE(
GetController()->Process(ui::Accelerator(ui::VKEY_PRINT, ui::EF_NONE)));
EXPECT_EQ(2, delegate->handle_take_screenshot_count());
EXPECT_TRUE(GetController()->Process(ui::Accelerator(
ui::VKEY_MEDIA_LAUNCH_APP1, ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN)));
EXPECT_EQ(2, delegate->handle_take_screenshot_count());
}
// Brightness
const ui::Accelerator brightness_down(ui::VKEY_BRIGHTNESS_DOWN, ui::EF_NONE);
const ui::Accelerator brightness_up(ui::VKEY_BRIGHTNESS_UP, ui::EF_NONE);
{
DummyBrightnessControlDelegate* delegate =
new DummyBrightnessControlDelegate(false);
GetController()->SetBrightnessControlDelegate(
scoped_ptr<BrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_brightness_down_count());
EXPECT_FALSE(GetController()->Process(brightness_down));
EXPECT_EQ(1, delegate->handle_brightness_down_count());
EXPECT_EQ(brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_brightness_up_count());
EXPECT_FALSE(GetController()->Process(brightness_up));
EXPECT_EQ(1, delegate->handle_brightness_up_count());
EXPECT_EQ(brightness_up, delegate->last_accelerator());
}
{
DummyBrightnessControlDelegate* delegate =
new DummyBrightnessControlDelegate(true);
GetController()->SetBrightnessControlDelegate(
scoped_ptr<BrightnessControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_brightness_down_count());
EXPECT_TRUE(GetController()->Process(brightness_down));
EXPECT_EQ(1, delegate->handle_brightness_down_count());
EXPECT_EQ(brightness_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_brightness_up_count());
EXPECT_TRUE(GetController()->Process(brightness_up));
EXPECT_EQ(1, delegate->handle_brightness_up_count());
EXPECT_EQ(brightness_up, delegate->last_accelerator());
}
// Volume
const ui::Accelerator volume_mute(ui::VKEY_VOLUME_MUTE, ui::EF_NONE);
const ui::Accelerator volume_down(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
const ui::Accelerator volume_up(ui::VKEY_VOLUME_UP, ui::EF_NONE);
{
EXPECT_TRUE(GetController()->Process(volume_mute));
EXPECT_TRUE(GetController()->Process(volume_down));
EXPECT_TRUE(GetController()->Process(volume_up));
TestVolumeControlDelegate* delegate =
new TestVolumeControlDelegate(false);
ash::Shell::GetInstance()->system_tray_delegate()->SetVolumeControlDelegate(
scoped_ptr<VolumeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_volume_mute_count());
EXPECT_FALSE(GetController()->Process(volume_mute));
EXPECT_EQ(1, delegate->handle_volume_mute_count());
EXPECT_EQ(volume_mute, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_down_count());
EXPECT_FALSE(GetController()->Process(volume_down));
EXPECT_EQ(1, delegate->handle_volume_down_count());
EXPECT_EQ(volume_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_up_count());
EXPECT_FALSE(GetController()->Process(volume_up));
EXPECT_EQ(1, delegate->handle_volume_up_count());
EXPECT_EQ(volume_up, delegate->last_accelerator());
}
{
TestVolumeControlDelegate* delegate = new TestVolumeControlDelegate(true);
ash::Shell::GetInstance()->system_tray_delegate()->SetVolumeControlDelegate(
scoped_ptr<VolumeControlDelegate>(delegate).Pass());
EXPECT_EQ(0, delegate->handle_volume_mute_count());
EXPECT_TRUE(GetController()->Process(volume_mute));
EXPECT_EQ(1, delegate->handle_volume_mute_count());
EXPECT_EQ(volume_mute, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_down_count());
EXPECT_TRUE(GetController()->Process(volume_down));
EXPECT_EQ(1, delegate->handle_volume_down_count());
EXPECT_EQ(volume_down, delegate->last_accelerator());
EXPECT_EQ(0, delegate->handle_volume_up_count());
EXPECT_TRUE(GetController()->Process(volume_up));
EXPECT_EQ(1, delegate->handle_volume_up_count());
EXPECT_EQ(volume_up, delegate->last_accelerator());
}
}
#endif
TEST_F(AcceleratorControllerTest, DisallowedWithNoWindow) {
const ui::Accelerator dummy;
AccessibilityDelegate* delegate =
ash::Shell::GetInstance()->accessibility_delegate();
for (size_t i = 0; i < kActionsNeedingWindowLength; ++i) {
delegate->TriggerAccessibilityAlert(A11Y_ALERT_NONE);
EXPECT_TRUE(
GetController()->PerformAction(kActionsNeedingWindow[i], dummy));
EXPECT_EQ(delegate->GetLastAccessibilityAlert(), A11Y_ALERT_WINDOW_NEEDED);
}
// Make sure we don't alert if we do have a window.
scoped_ptr<aura::Window> window;
for (size_t i = 0; i < kActionsNeedingWindowLength; ++i) {
window.reset(CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
wm::ActivateWindow(window.get());
delegate->TriggerAccessibilityAlert(A11Y_ALERT_NONE);
GetController()->PerformAction(kActionsNeedingWindow[i], dummy);
EXPECT_NE(delegate->GetLastAccessibilityAlert(), A11Y_ALERT_WINDOW_NEEDED);
}
// Don't alert if we have a minimized window either.
for (size_t i = 0; i < kActionsNeedingWindowLength; ++i) {
window.reset(CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
wm::ActivateWindow(window.get());
GetController()->PerformAction(WINDOW_MINIMIZE, dummy);
delegate->TriggerAccessibilityAlert(A11Y_ALERT_NONE);
GetController()->PerformAction(kActionsNeedingWindow[i], dummy);
EXPECT_NE(delegate->GetLastAccessibilityAlert(), A11Y_ALERT_WINDOW_NEEDED);
}
}
} // namespace ash