blob: 007089ddf2ed7ab5d8c83746d950677d8d8b1ffe [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/ninja_build_writer.h"
#include <fstream>
#include <map>
#include "base/command_line.h"
#include "base/file_util.h"
#include "base/path_service.h"
#include "base/process/process_handle.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "tools/gn/build_settings.h"
#include "tools/gn/escape.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/input_file_manager.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/target.h"
#include "tools/gn/trace.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
namespace {
std::string GetSelfInvocationCommand(const BuildSettings* build_settings) {
base::FilePath executable;
PathService::Get(base::FILE_EXE, &executable);
CommandLine cmdline(executable.NormalizePathSeparatorsTo('/'));
cmdline.AppendArg("gen");
cmdline.AppendArg(build_settings->build_dir().value());
cmdline.AppendSwitchPath("--root", build_settings->root_path());
cmdline.AppendSwitch("-q"); // Don't write output.
EscapeOptions escape_shell;
escape_shell.mode = ESCAPE_NINJA_COMMAND;
#if defined(OS_WIN)
// The command line code quoting varies by platform. We have one string,
// possibly with spaces, that we want to quote. The Windows command line
// quotes again, so we don't want quoting. The Posix one doesn't.
escape_shell.inhibit_quoting = true;
#endif
const CommandLine& our_cmdline = *CommandLine::ForCurrentProcess();
const CommandLine::SwitchMap& switches = our_cmdline.GetSwitches();
for (CommandLine::SwitchMap::const_iterator i = switches.begin();
i != switches.end(); ++i) {
// Only write arguments we haven't already written. Always skip "args"
// since those will have been written to the file and will be used
// implicitly in the future. Keeping --args would mean changes to the file
// would be ignored.
if (i->first != "q" && i->first != "root" && i->first != "args") {
std::string escaped_value =
EscapeString(FilePathToUTF8(i->second), escape_shell, NULL);
cmdline.AppendSwitchASCII(i->first, escaped_value);
}
}
#if defined(OS_WIN)
return base::WideToUTF8(cmdline.GetCommandLineString());
#else
return cmdline.GetCommandLineString();
#endif
}
} // namespace
NinjaBuildWriter::NinjaBuildWriter(
const BuildSettings* build_settings,
const std::vector<const Settings*>& all_settings,
const std::vector<const Target*>& default_toolchain_targets,
std::ostream& out,
std::ostream& dep_out)
: build_settings_(build_settings),
all_settings_(all_settings),
default_toolchain_targets_(default_toolchain_targets),
out_(out),
dep_out_(dep_out),
path_output_(build_settings->build_dir(), ESCAPE_NINJA),
helper_(build_settings) {
}
NinjaBuildWriter::~NinjaBuildWriter() {
}
void NinjaBuildWriter::Run() {
WriteNinjaRules();
WriteSubninjas();
WritePhonyAndAllRules();
}
// static
bool NinjaBuildWriter::RunAndWriteFile(
const BuildSettings* build_settings,
const std::vector<const Settings*>& all_settings,
const std::vector<const Target*>& default_toolchain_targets) {
ScopedTrace trace(TraceItem::TRACE_FILE_WRITE, "build.ninja");
base::FilePath ninja_file(build_settings->GetFullPath(
SourceFile(build_settings->build_dir().value() + "build.ninja")));
base::CreateDirectory(ninja_file.DirName());
std::ofstream file;
file.open(FilePathToUTF8(ninja_file).c_str(),
std::ios_base::out | std::ios_base::binary);
if (file.fail())
return false;
std::ofstream depfile;
depfile.open((FilePathToUTF8(ninja_file) + ".d").c_str(),
std::ios_base::out | std::ios_base::binary);
if (depfile.fail())
return false;
NinjaBuildWriter gen(build_settings, all_settings,
default_toolchain_targets, file, depfile);
gen.Run();
return true;
}
void NinjaBuildWriter::WriteNinjaRules() {
out_ << "rule gn\n";
out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n";
out_ << " description = Regenerating ninja files\n\n";
// This rule will regenerate the ninja files when any input file has changed.
out_ << "build build.ninja: gn\n"
<< " generator = 1\n"
<< " depfile = build.ninja.d\n";
// Input build files. These go in the ".d" file. If we write them as
// dependencies in the .ninja file itself, ninja will expect the files to
// exist and will error if they don't. When files are listed in a depfile,
// missing files are ignored.
dep_out_ << "build.ninja:";
std::vector<base::FilePath> input_files;
g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files);
for (size_t i = 0; i < input_files.size(); i++)
dep_out_ << " " << FilePathToUTF8(input_files[i]);
// Other files read by the build.
std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies();
for (size_t i = 0; i < other_files.size(); i++)
dep_out_ << " " << FilePathToUTF8(other_files[i]);
out_ << std::endl;
}
void NinjaBuildWriter::WriteSubninjas() {
for (size_t i = 0; i < all_settings_.size(); i++) {
out_ << "subninja ";
path_output_.WriteFile(out_,
helper_.GetNinjaFileForToolchain(all_settings_[i]));
out_ << std::endl;
}
out_ << std::endl;
}
void NinjaBuildWriter::WritePhonyAndAllRules() {
std::string all_rules;
// Write phony rules for all uniquely-named targets in the default toolchain.
// Don't do other toolchains or we'll get naming conflicts, and if the name
// isn't unique, also skip it. The exception is for the toplevel targets
// which we also find.
std::map<std::string, int> small_name_count;
std::vector<const Target*> toplevel_targets;
for (size_t i = 0; i < default_toolchain_targets_.size(); i++) {
const Target* target = default_toolchain_targets_[i];
const Label& label = target->label();
small_name_count[label.name()]++;
// Look for targets with a name of the form
// dir = "//foo/", name = "foo"
// i.e. where the target name matches the top level directory. We will
// always write phony rules for these even if there is another target with
// the same short name.
const std::string& dir_string = label.dir().value();
if (dir_string.size() == label.name().size() + 3 && // Size matches.
dir_string[0] == '/' && dir_string[1] == '/' && // "//" at beginning.
dir_string[dir_string.size() - 1] == '/' && // "/" at end.
dir_string.compare(2, label.name().size(), label.name()) == 0)
toplevel_targets.push_back(target);
}
for (size_t i = 0; i < default_toolchain_targets_.size(); i++) {
const Target* target = default_toolchain_targets_[i];
const Label& label = target->label();
OutputFile target_file = helper_.GetTargetOutputFile(target);
// Write the long name "foo/bar:baz" for the target "//foo/bar:baz".
std::string long_name = label.GetUserVisibleName(false);
base::TrimString(long_name, "/", &long_name);
WritePhonyRule(target, target_file, long_name);
// Write the directory name with no target name if they match
// (e.g. "//foo/bar:bar" -> "foo/bar").
if (FindLastDirComponent(label.dir()) == label.name()) {
std::string medium_name = DirectoryWithNoLastSlash(label.dir());
base::TrimString(medium_name, "/", &medium_name);
// That may have generated a name the same as the short name of the
// target which we already wrote.
if (medium_name != label.name())
WritePhonyRule(target, target_file, medium_name);
}
// Write short names for ones which are unique.
if (small_name_count[label.name()] == 1)
WritePhonyRule(target, target_file, label.name());
if (!all_rules.empty())
all_rules.append(" $\n ");
all_rules.append(target_file.value());
}
// Pick up phony rules for the toplevel targets with non-unique names (which
// would have been skipped in the above loop).
for (size_t i = 0; i < toplevel_targets.size(); i++) {
if (small_name_count[toplevel_targets[i]->label().name()] > 1) {
const Target* target = toplevel_targets[i];
WritePhonyRule(target, helper_.GetTargetOutputFile(target),
target->label().name());
}
}
if (!all_rules.empty()) {
out_ << "\nbuild all: phony " << all_rules << std::endl;
out_ << "default all" << std::endl;
}
}
void NinjaBuildWriter::WritePhonyRule(const Target* target,
const OutputFile& target_file,
const std::string& phony_name) {
if (target_file.value() == phony_name)
return; // No need for a phony rule.
EscapeOptions ninja_escape;
ninja_escape.mode = ESCAPE_NINJA;
// Escape for special chars Ninja will handle.
std::string escaped = EscapeString(phony_name, ninja_escape, NULL);
out_ << "build " << escaped << ": phony ";
path_output_.WriteFile(out_, target_file);
out_ << std::endl;
}